That looks pretty sweet, we're gonna need a lot of colours... I'm hitting 15-20 spawn areas per section in some areas. Some way to fine tune the areas once they're set in is sorely needed atm and this looks like it could plug that gap nice, really can't wait after doing 8 city parts by hand adding the sleepers in and tweaking them is fast becomming the new time consumer.
thx Pille - Iam really gonna love that tool more and more@MagoliThe next release will contain full support for A16 prefab XMLs. In addition there will be a visual (and probably interactive) representation of the sleeper volumens.
So that's a sleeper volume in my current dev. version (the green rectangle). Each volume does have a different color and can be directly resized and moved like a desktop window (you can also use text fields to change the positions and dimensions):
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Thanks Stompy. I hope I can find it (didn't try yet).^^
I will put this feature in one of the next updates.^^That would work well for selection,and likely well for the blue prefab insert too. Great solution!
Thanks Amadeux. I was able to find and fix the bug (the fix will be included in the next release).Was able to replicate the fill tool lock up bug.
If you try to fill an area with a block that already has that block it will lock the program up.
Really? My automated xml evaluation function found prefabs using static spawners:Also the static-spawners seems to be gone now !!!
(no single vanilla-Prefab has got an spawner-entry anymore !!!)
Love the editor so far and was trying to figure out how the drawing tools worked a bit more.
I was able to lock it up a few times by trying to fill a full layer.
Now when trying to run the editor it just spins and won't load. Ran the autoupdater but got the same results. Any suggestions?
That's really strange. I could have sworn that your comments were not there yesterday. So sorry that I have ignored you but your posts were invisible.^^Great tool to start off with. This is my first time editing Prefabs outside of the game.
I've noticed that when using the fill tool the program sometimes locks up. No error or anything but becomes unresponsive and all buttons and actions become greyed out.
I've also had to redownload a few times even after updating as the Zombie.exe just seems to do nothing.
I would also like to make a suggestion to possibly add a circle tool like can be found at this site. It's worked really well for laying out some structures I've made in the past.
https://www.pixilart.com/
Thanks again!
As Guppy said my posts have to be reviewed. I normally just lurk but I've been following along with everyone until now.That's really strange. I could have sworn that your comments were not there yesterday. So sorry that I have ignored you but your posts were invisible.^^
Do you still have problems when starting the editor? What's your windows version?
Thanks for your suggestion. There's already something similar but it's not activated (so not available to normal users). I am going to reactivate it as soon as I can.
I hope there are not too many serious bugs. I had not much time for testing.^^Wow, gonna dive straight into this now, some seriously awesome features you've added there.
Of course I listened. Your idea was excellent (could be one of mineLol. My thing is you clearly listened to my mumbling and took it to heart.
You seriously underestimate the man hours required to populate a city sized prefab with sleepers =p , 400+ buildings and the spaces in-between them, I lost at least another inch of my hairline assessing the scale of work to be done manually this alpha.Your young people are pretty easy to impress. ;p
I can only imagine given that the slaanhatten project is essentially an entire city converted into prefab files (.tts files) which now require sleeper spawn definitions. On the flip side, that means you have full control on where every sleeper spawn can occur in your entire city. Imagine the creative spawn definitions you can create on streets, alleys, wherever. Will truly be epic.You seriously underestimate the man hours required to populate a city sized prefab with sleepers =p , 400+ buildings and the spaces in-between them, I lost at least another inch of my hairline assessing the scale of work to be done manually this alpha.
I've put maybe 50 hours into restoring my Hub so far, that's a lot of building time, a decent wedge of purging and correcting and far too much time painting haha but by a long mile I've spent more time writing/calculating sleeper volumes than anything else and without your efforts I think it's something only the hard core builders would put any real effort into.
Sounds like the ultimate pita. You must be a very disciplined person.^^You seriously underestimate the man hours required to populate a city sized prefab with sleepers =p , 400+ buildings and the spaces in-between them, I lost at least another inch of my hairline assessing the scale of work to be done manually this alpha.