Pille
Prefab Creator and Great Galactic Imperator
@Guppycur
Thanks Guppy for making the video! You saved me a lot of time! Sadly, I cannot upvote you atm, because of the strange rating system.
Btw. I've added your video to the opening post. I hope that's ok.
Unfortunately, making a proper visual representation of sleeper volumes is harder than I've expected since you can use negative numbers for the SleeperVolumeStart variable. So your Volume is not limited to the volume of your prefab.
@Slaan
Thanks Guppy for making the video! You saved me a lot of time! Sadly, I cannot upvote you atm, because of the strange rating system.

Btw. I've added your video to the opening post. I hope that's ok.
Nice suggestions. I've added some symbols for the most important block classes (e.g. sleepers, loot containers and so on...). You have to activate this feature in the option menu.Pille. So I was thinking. When viewing the blocks in the editor, it would be cool if the sleeper blocks would include that little icon you use for your editor. Yes, sure, you would need to tag those blocks with "isZombie" or something every time they added one, but it would sure help "see" where the blocks are with a quick glance.
Also, once you get a handle on volumes, clicking on one and seeing a visual representation of the volume space would also be cool.
Unfortunately, making a proper visual representation of sleeper volumes is harder than I've expected since you can use negative numbers for the SleeperVolumeStart variable. So your Volume is not limited to the volume of your prefab.

@Slaan
That's my fault.^^ There is an option in the latest version to turn on/off this nonsense (should be deactived by default now).Working this way has a few snags which I hinted at earlier, using 'prefab save' ingame or maybe it's saving via the editor cleans out the prefabs XML
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