Pille
Prefab Creator and Great Galactic Imperator
It's already there. Just have a look at the title bar of the program or at the info tab.I have made copies of a couple of prefabs and use them as terrain decoration. Now I want to remove lootcontainers from these prefabs. To find them, I have to click every block and get the info what it is. It should show me what it is on a simple mouseover.

Seems to be very important to the users. Soon...^^Editing has already been mentioned: Having to click back and forth between the arrow-button and the pen-button is very tedious.
I am not sure if that works if there are too many blocks in one class. I had a similar problem using the editor to find sleeper blocks. So it need to be fixed. It's probably the easiest to tune the block selection tool (see bellow). Atm it's based on block ids and it doesn't highlights blocks but selects them. A more powerful version (with more options) of this thing could do the job.It would be great to have a function that will highlight all blocks with a certain class. Or (potentially better) have certain colors for certain classes, like "loot" are different shades of green, "door" shades of blue, etc.

It's relatively hard to implement since you can change or even delete each block within one step. So if you're working with a very large prefabs, you get memory issues. I am already working on the problem. Don't know how long that will take.The program also needs an "undo"-function.
Mhh I don't know, sounds like a minor bug related to Qt (the programming framework that I use). So that will be fixed at some point (if I don't forget your bug report). ;DWhen I open the xml-file produced by the program when I save the prefab with notepad under windows 7, the content is in one line and has no line-breaks. It is nicely formated in Notepad++.
There is a file extension filter in the save and load dialog. You shouldn't be able to do that.I accidently tried to open an .xml-file instead of the .tts: Program crashed.
I don't get it. What? ^^"Square". ;-P
Thanks for the detailed feedback!
@Guppycur
Thanks. Looks very useful.
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