Here is a first attempt to make the editor compatible with A17.
A17 Test 1 - 32 Bit:
http://www.mediafire.com/file/2lfchl6ycvq9e2w/Zombie_%252832_bit%2529_-_A17_-_Test1.zip/file
A17 Test 1 - 64 Bit:
http://www.mediafire.com/file/71yi8ambk9frj4y/Zombie_%252864_bit%2529_-_A17_-_Test1.zip/file
* Reading or writing of the prefab xml is not supported yet (that's why you won't see any sleeper volumes).
* Backward compatibility with A16 not implemented yet.
* New a17 features aren't supported atm.
I am working on these 3 main problems but that's quite time consuming...^^
Anyway, this release is mainly for prefabs with prefab formats 11, 12 or 13 (introduced in A17, see instructions below).
How to change the prefab format
For A16 prefabs
You have to convert and save the prefabs. This should adapt the prefab format (see first comment in blocksA16PrefabConversion.xml):
1. Start the ingame editor
2. Press F1 to open to console and enter 'prefabupdater loadxml data/config/blocksA16PrefabConversion.xml'
3. Enter 'prefabupdater createmapping NameOfYourPrefab' (NameOfYourPrefab without the file extension .tts). Warning: The built-in converter still has bugs, so this point may require some addition steps.
4. Enter 'prefab load NameOfYourPrefab'
5. Enter 'prefab save NameOfYourPrefab' and close the console pressing escape. Now my editor should be able to edit the prefab.
For A17 prefabs
Most of the A17 prefabs already are compatible but some of them use an old format. If you have troubles editing a prefab try the following commands:
1. Start the ingame editor
2. Press F1 to open to console and enter 'prefab load NameOfYourPrefab'
3. Enter 'prefab save NameOfYourPrefab' and close the console pressing escape. Now my editor should be able to edit the prefab.
Further Notes:
* I am going to simply the prefab format stuff in the next update.
* This is not an 'official' release, so the autoupdater won't work (ignore the updater if it tells you there's an update^^) and you won't find the links to this version in the op. Oh and ofc, there's no changelog but I can promise you that it feels like a whole new game (i mean editor)!
* Make a backup of your files before using this version of the editor.
* If you load and save an A17 prefab, the editor will delete all a17 features from it (e.g. light properties and sleeper properties)
Edit:
Found a serious issue and reuploaded the editor