Guppycur
Well-known member
Holy crap.Looking forward to the update for A17. I've just got back into the game and am feeling creative.
Holy crap.Looking forward to the update for A17. I've just got back into the game and am feeling creative.
Cool, I'll keep an eye on the forums.@Ekk0
I'll do my best to release the next update by the end of the week. Stable version is scheduled for next week.
Sup, Guppy? Long time.Holy crap.Looking forward to the update for A17. I've just got back into the game and am feeling creative.
I think I know their purpose. Was just confused by the other strange terms.^^But, in Your list there are such famous things from A16 like: downtown, navezgane only, wilderness.....don't you know their purpose?
Yeah kind of annoying.Many of them have been there since the Paleolithic times and have never worked. Probably served just to clarify.
If You encounter possible problems with the conversion your prefab from A16 to A17, the solution may be to load the prefab and save it again using the old built-in editor from A16.////
3. Enter 'prefabupdater createmapping NameOfYourPrefab' (NameOfYourPrefab without the file extension .tts). Warning: The built-in converter still has bugs, so this point may require some addition steps.
////
That was the type of information I was looking forThose are just zoning groups.
The quests are the quest types.
Unsure what you are after.
Possible values of QuestTags (from the .dll) are: none, quest, trader, clear, fetch, hidden_cache
Ok thanks man. I am still not ready to convert my prefabs but I'll keep that in mind.***Just Tip***If You encounter possible problems with the conversion your prefab from A16 to A17, the solution may be to load the prefab and save it again using the old built-in editor from A16.
(when saving, it skips unknown blocks and parameters that interfere with the сonverter)
Pille's I made a prefab with the ingame editor, then used your Program to do the sleepers. After it saved everything looked fine but now I cannot open up the ingame error after the save. gives an error "input string was not in the correct format: s.Length==0"Update time!
Changelog v0.56 (Dec. 25, 2018):
- reactivated xml reading and writing
- added button 'copy to replace'
- fixed: texture replacing in exchanger
I am afraid the auto updater is disabled in v0.55. Go to Options -> General -> 'check for updates at start up' to enable it (restart of the editor required). Or click Options -> Force update to receive the update.
Edit:
Changelog v0.56(b) (Dec. 25, 2018):
- fixed 'copy to replace' button
Ahh there are no default values for the spawn counts. I am going to fix this with the next update. In order to get rid of the issue, enter a minimum and max. spawn count (see red arrows in the screenshot below).Pille's I made a prefab with the ingame editor, then used your Program to do the sleepers. After it saved everything looked fine but now I cannot open up the ingame error after the save. gives an error "input string was not in the correct format: s.Length==0"
If I remove the prefab that was saved with your program, it works just fine again but the prefab of course in not in the folder.