Thanks alloc and ChrisWord is we have alloc and Chris (one of the main pimps) to thank for it, so we all need to go give alloc some lovin'. =)
Sorry guys but I was quite busy or too stressed to work on the editor....There are still some limitations I am trying to eliminate. I'll try to release a small updates on this weekend...![]()
Preview (v0.4):
- added blacklist and whitelist for block ids to import function.
- added write protection for block ids to import function (can be combined with whitelist and blacklist).
- added support for block id lists to search tool.
- added blacklist and whitelist for block ids to xRay mode.
- added more/higher SleeperVolumeGamestageaAdjust values (2000, 3000, 4000, 5000, 10000)
- added console commands:
'count id' counts the number of blocks having the selected id and the total number of non-air blocks
- added feature for log file (70 % done)
- added more tool tips
- fixed: No block id selected in advanced replace. --Keep Old-- is the new default value for block ids.
Mhh I don't know. Edwin looks more like a zombie imo.Thanks! These new features - is very useful to me during the transition to the new alpha.
By the way, your previous avatar - very well would have been appropriate for the application icon![]()
thats be great- increased length of undo action list from 10 to 20 steps (64 bit version only)
perhaps, you have not prescribed zoning or belonging to the type of hub or belonging to the biome....Thats what I thought but genorated 4 worlds & flew around not seeing it once..... Not sure what ive done wrong but this is the first prefab ive made so not sure... I went through the forums & followed the Utube vids thats pointed too, Not sure what else to try... I figured cos I could load it up to create the .Mesh file that ive edited it correctly in the Zombie editor... Removing all the blocks below & 2 block from above just leaving the prefab.... pullin my hair out cos I cant think whats wrong...
Ive placed all 4 files into the prefab folder & added the line
<prefab name="Ure_Bike_Shop" max_count="1" />
To the mixer file into every group including common group 1 2 & 3 lol still nothing...
<property name="CopyAirBlocks" value="True"/>
<property name="AllowTopSoilDecorations" value="False"/>
<property name="TraderArea" value="False"/>
<property name="ExcludeDistantPOIMesh" value="False"/>
<property name="Zoning" value="any"/>
<property name="YOffset" value="-7"/>
<property name="DistantPOIYOffset" value="0"/>
<property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland,water,radiated"/>
<property name="AllowedTownships" value="city,rural,town,wilderness,cave"/>
That's what i'm talking about! - this may not work, i always write(enumerate) all zones. For example, see street fillers - they never appear....note the Zoning is "Any" and that the AllowedBiomes and AllowedTownships have all of them in it.
it easythats what I have which worked minus my other 2 issues....