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Ok, thanks. I am sure that I can figure out what's going on.I'll make a vid tonight when I get on the game PC to do some more prefabbing, if it's still giving me issues.
adding rows/columns.
I assume you're talking about removing columns/rows. Can you send me the prefab files (would be extremely helpful)?If I load the prefab and start to remove columns/rows, and i get the crash
Thanks!But next time I'll pay attention to it and if I will be able to artificially repeat the crash then I'll send this prefab.....
....OOOO!!!! fff***Shhhhh***** !!!!Just for notice, maybe this will help.- after installing version 0.3 z© - crash due to "removing rows/columns" - began to appear almost always and i had to revert back to version 0.3z. - and the errors almost stopped again.
Yes. I have not found a way.You remember our conversation about the spawn Entity in prefabs? (which now won't spawn in the RWG prefabs). I some time did not follow...You found a way to spawn them?
If you hold information back ...I've found it!are You interested in?

<block id="1915" name="spawnTrader">
<property name="Extends" value="metalTrussingRamp" param1="DescriptionKey"/>
<property name="CustomIcon" value="metalTrussingRamp"/>
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="[color="#00FF00"]SpawnEntity[/color]"/>
<property name="SpawnClass" value="[color="#00FF00"]npcTraderJoel,npcTraderRekt,npcTraderHugh,npcTraderBob,npcTraderJimmy[/color]"/>
</block>
I am still looking for a way that doesn't require xml modding and works for all entities.You found a way to spawn them?
Some custom prefabs have them but I'm not finding much info on creating the mesh files.
Hi n2n1, the update takes longer than expected because I've found the motivation to implement some new features.^^ It will be quite big compared to the previous mini patches but it's not ready yet. So, no update today. Sorry. I need a few more days to finish the main feature.There will be an update next week...
Actually, that's a good question. The current version of QT (application framework of the editor) does have some bugs which make certain things difficult to implement, e.g. due to a bug in the framework you can select non-tts file if you load a prefab. Adding entries to the main menu at run-time causes random crashes. I suppose that's another QT related bug. That's why there is no recent file list in the main menu atm.Will as will!....the program is quite functional to use![]()
Recent list for load, will in the next update? :fat:
PS: to provide prefab - it does not make sense. Same actions under the same circumstances, after rebooting OS - do not cause crash.
(of course, i'm sure my Soft isn't guilty....if only ... there may be a shortage of any libraries... just, i use a fairly clean environment for modding - dedicated OS, do not install anything that does not require the program...)
By the way, entity spawn works when creating decorations biomes, my head was crazy from this opportunity!
No problem. The new logfiles feature should be sufficient to find the reason for the crashes.PS: to provide prefab - it does not make sense. Same actions under the same circumstances, after rebooting OS - do not cause crash.
(of course, i'm sure my Soft isn't guilty....if only ... there may be a shortage of any libraries... just, i use a fairly clean environment for modding - dedicated OS, do not install anything that does not require the program...)
I don't know what decorations biomes are and how they are related to prefabs.^^By the way, entity spawn works when creating decorations biomes, my head was crazy from this opportunity!