AtomicUs5000
New member
Perfect. You wanted to vote no, but now will vote yes.lol... my head is now spinning.
$$$ Holds out hand $$$
Perfect. You wanted to vote no, but now will vote yes.lol... my head is now spinning.
It's not realistic to grow crops in 2 days either.... or to heal injuries in 30 minutes. If they used realistic times for things it would be a boring game.It could be done, but make it realistic. 30 game days or something. One of the things I HATE about this game is that you can starve to death in less than a day. Thats not realistic.
In this case "optional" isn't a practical answer as TFP would have to design the optional system and then debug and balance both (quite different) systems for a long time. Additional work that is then seen only by a subset of the players. While hundreds of other (non-optional) feature ideas they have would actually be seen by everyone and therefore would be far above any optional features.I personally like it as well my friends. But as it can be seen, it's irritating to lot of ppl, so... Make it optional?
I agree 100%Name any survival game where food remains an issue throughout from beginning to end. I can't. The games that come closest (that I've played) are The Long Dark and This War Of Mine. But then even the former gives you a rifle eventually which more or less solves everything and the latter ends after a certain number of days so doesn't really count.
I think the whole point of a survival game is that the player can take measures to improve his situation and quality of life, including his food situation till it's no longer an issue. Beyond that he should be improving even further with rarer recipes or better cooking facilities that not only feed but bestow decent buffs.
Footnote: Green Hell might as the food system seems very complex in that game. I own it but haven't played it yet.
Green Hell's food system is more complex, but I would say that food doesn't remain a true issue past early game. You're never food 'secure' - there's no way to 100% preserve food and the spoilage system along with more limited storage does seem to prevent heavy stockpiling for the most part. That said, I've never felt 'pressed' for food past early game. Learning what plants, trees, processing methods does take time, but food spawn points are fairly plentiful and reset relatively timely on medium difficulty.Name any survival game where food remains an issue throughout from beginning to end. I can't. The games that come closest (that I've played) are The Long Dark and This War Of Mine. But then even the former gives you a rifle eventually which more or less solves everything and the latter ends after a certain number of days so doesn't really count.
I think the whole point of a survival game is that the player can take measures to improve his situation and quality of life, including his food situation till it's no longer an issue. Beyond that he should be improving even further with rarer recipes or better cooking facilities that not only feed but bestow decent buffs.
Footnote: Green Hell might as the food system seems very complex in that game. I own it but haven't played it yet.