PC POLL: Would you like to see food spoilage added?

POLL: Would you like to see food spoilage added?

  • No way it'll ruin the game!

    Votes: 0 0.0%
  • No I like the game as is.

    Votes: 0 0.0%
  • I'm chill and could care less.

    Votes: 0 0.0%
  • Yeah sure.

    Votes: 0 0.0%

  • Total voters
    1
I hadn't really thought about it, but you're right - the current food poisoning would have to only apply to fully rotten meat instead of gaining an increased percentage to poison. In that case the spoilage would work exactly like Ark. I'm ok with that personally. I think Ark does a great job of it, and I like that it makes it a goal to work towards attaining preserving bins and refrigerators. Conan Exiles also has something you can craft fairly early on which allows you to dry meat for longer preservation. I like that too.
You're also probably right that it will cause a bit of a split. I think it will cause less of a split if they implement it well. If you haven't played Ark, it sounds like a micromanaging bore, but in practise it actually works well. The only thing that's a chore is that in Ark, you aren't just feeding yourself, but also all your dinos, so it's not nice when all the food goes rotten and your dinos start pegging off from starvation. In 7DtD, you're only worrying about yourself so it would be a lot easier.
I have played those and getting food in Ark, Conan, and Atlas and personally didn't like it but dealt with it only because it really isn't hard at all to get meat in those at all. In Ark dinos give way more meat then you can even deal with within a good 5 to 10 min run and feeds all dinos, everyone in group and myself. In Conan meat isn't an issue every hill you go over you have loads of things to kill and still same thing a good 10 mins and you are good to go if you focus on getting meat only for days. In Atlas same thing like Ark only difference that is a pain in it is the victims you got to keep up with along with it but still the islands have plenty of food and meat and the ocean has plenty of fish. Either way I don't care for the mechanics in non of them and on private server and or SP I adjust each game to make it less annoying. So if added in this game I would do the same thing. But in this game meat isn't as easy to come by as those. Some times no issues but other times you don't see hardly any animals so it isn't as easy to just log on and go out the door and kill something like those games every time (from my experience). Then we want to add it to crops as well like getting a nice farm as it is isn't a pain right now? Idk like I said not my cup of tea but I don't hate those that like it.

Another reason my friend likes to play with us when they get a chance to play a few times a week. They enjoy the company but they like doing what they like and don't want to live off anyone or anything. So this would force them to play a different way and force them to live with others because by the time they log on all the food they had would be spoiled. Then they have to spend the time they do have goin out hunting if they are lucky to find animals that time vs the last time and grow crops or the last option is to live off can foods only so now they are forced to spend time looking for can food all the time. So speaking for then right now and they might not care idk but this wouldn't be something they would want to do and I'm sure they say mod that crap out please.

So idk, like I said I personally don't see a good way of doing this to make it fun. So I still say for me and me alone (if others agree fine but not speaking for them) let then use the resources to add better things to game and let this be a mod. But again if they do add it I will be more then happy to do what i do in those other games and adjust it to fit my liking.

 
At least (don't know if the item system in 7d2d could handle this) you still need to have a counter for every single item, nevertheless it is a single item or a stack of 10.
Everything won't need a separate timer, just a timestamp variable. The % spoiled only needs to update its display the moment you look at it. The only exception might be if you have food on your toolbelt. In those cases, the toolbelt would need an update loop, triggering an update display event maybe once per minute.

I just want to point out that this spoilage percentage does not need to mean percent spoiled. It could mean percentage of time passed until it is spoiled. This would make food fine to use as food as long as it is below 100%

 
Anyway the more thinking about it using food poisoning for that might not be a good idea, because that makes people finally only eat really fresh cooked stuff, and avoid storing food at all, because it just becomes worse. That on the otherhand i'd find anyoing. Yeah, maybe it is some kind of realistic, but it's still just a game. My intention with food spoilage is not to create useless overhead and micromanagement but just make food not as self convenient as it is right now.
Good points on what I clipped out so not avoiding those by no means

I agree completely food should be more then a problem then what it currently is but I just can't see a fun way coming from food spoilage for this game that doesn't turn into micromanaging system. Or have to log in and the time you have free to play have to worry about food because all of it is gone from spoilage. By the time you get food you lost that free time playing and barely get to do other things. So to do something different besides losing the work you did do the last time you was on I can be more on board with. At least then I play this day for food but then the next time I can do other things the game offers and not have to worry about food everytime I log in.

 
So to do something different besides losing the work you did do the last time you was on I can be more on board with. At least then I play this day for food but then the next time I can do other things the game offers and not have to worry about food everytime I log in.
That is a question of the spoilage time. Of course food should not spoil after 1 ingame hour. I think about something like 2 ingame days in a normal chest and maybe 4 ingame days in a fridge.

It's something you need to care at least a little for. We have so many ressources (because they don't spoil either, so the stack becomes just bigger and bigger), currently i could mass produce meals in few minutes and we've had enough food for the next 100 days without cooking new meals.

And you don't need to worry about your food every time you log in. Since server time stops if nobody is online, for me it's absolutely clear that also food will not continue spoiling in this time.

Food spoilage is not the only point to adress the "food-problem". But it is at least a food (and food ingredient) sink.

Additionally i'd address the gardening. There might be events which cause your plants to die. Make harvesting a bit more random (randomness reduced by the LOTL-Perk but never vanishes), maybe you only have a chance of 20% to harvest 3 vegetables. That'll make the whole prozess less planable and forces you to react to bad harvesting or crop failures. But taht would not have any effect if you can easily preseve a huge stack of food because it never spoils. ;)

I don't have to decide what TFP finally might do, but i think there have been some good ideas in this thread, at least worth thinking about them. And further discussing them might even led to newer and better ideas. ;)

 
That is a question of the spoilage time. Of course food should not spoil after 1 ingame hour. I think about something like 2 ingame days in a normal chest and maybe 4 ingame days in a fridge. It's something you need to care at least a little for. We have so many ressources (because they don't spoil either, so the stack becomes just bigger and bigger), currently i could mass produce meals in few minutes and we've had enough food for the next 100 days without cooking new meals.

And you don't need to worry about your food every time you log in. Since server time stops if nobody is online, for me it's absolutely clear that also food will not continue spoiling in this time.

Food spoilage is not the only point to adress the "food-problem". But it is at least a food (and food ingredient) sink.

Additionally i'd address the gardening. There might be events which cause your plants to die. Make harvesting a bit more random (randomness reduced by the LOTL-Perk but never vanishes), maybe you only have a chance of 20% to harvest 3 vegetables. That'll make the whole prozess less planable and forces you to react to bad harvesting or crop failures. But taht would not have any effect if you can easily preseve a huge stack of food because it never spoils. ;)

I don't have to decide what TFP finally might do, but i think there have been some good ideas in this thread, at least worth thinking about them. And further discussing them might even led to newer and better ideas. ;)
I strongly disagree with crops dieing. I'm sorry but that is not good in any way shape or form for the game. But if you have fleshed out this idea I'm all ears....

 
For space purposes, I've only included the one paragraph that I want to address, but I though the rest were fair points.
I voted 'yes', but in my mind, the food spoilage replaces or at least changes the food poisoning, so that you don't get food poisoning randomly, but rather that your chance of food poisoning increases the closer the food gets to its expiry date. If they were to keep the current 4% random chance nonsense and add spoilage, I would say 'hell no'.

The other thing that I just assumed is that with food spoilage, we get rotten meat - which is useful for farming. If, on the other hand, the meat just disappears when it expires, then that would be a shame.
Roland pretty much outlined this exact idea here: https://7daystodie.com/forums/showthread.php?136069-POLL-Would-you-like-to-see-food-spoilage-added&p=1071097&viewfull=1#post1071097

I figured food would stack based on its poison percentage.... so all the 1% chance items would stack, all the 3% chance would form a different stack.... etc.

 
I strongly disagree with crops dieing. I'm sorry but that is not good in any way shape or form for the game. But if you have fleshed out this idea I'm all ears....
I don't see how crops dying off if left too long is any different than food spoiling if left out of preservation too long. Game-wise, it is nearly the same. The only difference I see is one thing is an item in your inventory and the other thing is an item not in your inventory.

 
I don't see how crops dying off if left too long is any different than food spoiling if left out of preservation too long. Game-wise, it is nearly the same. The only difference I see is one thing is an item in your inventory and the other thing is an item not in your inventory.
If you add spoilage but not crops dying then people would just leave crops sitting there just harvesting what they need to cook a particular meal.... which sort of defeats the purpose of spoilage.

 
I don't see how crops dying off if left too long is any different than food spoiling if left out of preservation too long. Game-wise, it is nearly the same. The only difference I see is one thing is an item in your inventory and the other thing is an item not in your inventory.
Oh if left to long, yeah thats fine. I like that idea. the poster made it sound like random crops dieing based on nothing but a random event would some how make the game more fun and challenging. that would be frustrating as hell. *cough like food poisening now cough*

EDIT: Note: if crops dieing is based on amount of time passed. that would have a huge issue when it comes to multiplayer on dedicated servers. so actually I take back what i said about it being a good idea. not a good idea. lol.. i dunno.

And now that I'm thinking about it....how will food spoiladge work on dedicated server...hmmmmm I have heard no one bring up this issue or solution...anyone got some ideas?

 
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That is a question of the spoilage time. Of course food should not spoil after 1 ingame hour. I think about something like 2 ingame days in a normal chest and maybe 4 ingame days in a fridge. It's something you need to care at least a little for. We have so many ressources (because they don't spoil either, so the stack becomes just bigger and bigger), currently i could mass produce meals in few minutes and we've had enough food for the next 100 days without cooking new meals.

And you don't need to worry about your food every time you log in. Since server time stops if nobody is online, for me it's absolutely clear that also food will not continue spoiling in this time.

Food spoilage is not the only point to adress the "food-problem". But it is at least a food (and food ingredient) sink.

Additionally i'd address the gardening. There might be events which cause your plants to die. Make harvesting a bit more random (randomness reduced by the LOTL-Perk but never vanishes), maybe you only have a chance of 20% to harvest 3 vegetables. That'll make the whole prozess less planable and forces you to react to bad harvesting or crop failures. But taht would not have any effect if you can easily preseve a huge stack of food because it never spoils. ;)

I don't have to decide what TFP finally might do, but i think there have been some good ideas in this thread, at least worth thinking about them. And further discussing them might even led to newer and better ideas. ;)
Sure on sp you log off and it stops. On servers time don't stop because when just one person logs on the time starts ticking. So if you read anything I was saying you would see that we play on a server. My friend plays a few times a week. So by the time they log on (well really for anyone but will stick to just them) a week and some times more has passed. So now they don't get to play the way they want to so now they are limited to the options. Either stop playing with others and play strictly SP, play with others and live off them, mod it out or stop playing because the amount of time they get to play will be doing food runs everytime they log on if added and play by default. So this forces people to play certain ways and from the time I been around here noone likes being forced to play like someone else or am I wrong?

I don't think it is a bad thing just not my and a lot of others cup of tea. I feel the amount of time, coding and resources to get it right can be spent with what I personally would say more important things for something that doesn't add much besides micromanaging to deal with. But as I said it will be something I will definitely mod out if added so really do what they want with it but I can't agree to something I don't care for and never will. But happy that others find it fun and say good for those that do, a lot of people don't. Neither is wrong just different types of people.

 
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Sure on sp you log off and it stops. On servers time don't stop because when just one person logs on the time starts ticking. So if you read anything I was saying you would see that we play on a server. My friend plays a few times a week. So by the time they log on (well really for anyone but will stick to just them) a week and some times more has passed. So now they don't get to play the way they want to so now they are limited to the options. Either stop playing with others and play strictly SP, play with others and live off them, mod it out or stop playing because the amount of time they get to play will be doing food runs everytime they log on if added and play by default. So this forces people to play certain ways and from the time I been around here noone likes being forced to play like someone else or am I wrong?
I don't think it is a bad thing just not my and a lot of others cup of tea. I feel the amount of time, coding and resources to get it right can be spent with what I personally would say more important things for something that doesn't add much besides micromanaging to deal with. But as I said it will be something I will definitely mod out if added so really do what they want with it but I can't agree to something I don't care for and never will. But happy that others find it fun and say good for those that do a lot of people don't. Neither is wrong just different types of people.
Oh so you already brought up the issue about food spoiladge on dedicated servers. damn some how i missed that. I'm interested to hear peoples solution to this problem as it never occured to me until a few minutes ago, well to be exact when i edited the post above yours is when i thought about it.

Ark, Atlas, Heat to name a few games make is so that food is just really really easy to come by so not logging in for a week doesnt really matter since u can walk out your door get food and set. 7 Days to Die on the other hand....hmmm I'm now leaning towards switching my vote no because of this. I was pro but until I hear a solution to this......

 
Sorry Yes voters....looks like the dark side has won me over :(

I'm now on team no...... *cries* heeeelp I want to be pro food spoiladge again... lol

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Now if only I knew how to change my vote....

 
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Oh so you already brought up the issue about food spoiladge on dedicated servers. damn some how i missed that. I'm interested to hear peoples solution to this problem as it never occured to me until a few minutes ago, well to be exact when i edited the post above yours is when i thought about it.
Ark, Atlas, Heat to name a few games make is so that food is just really really easy to come by so not logging in for a week doesnt really matter since u can walk out your door get food and set. 7 Days to Die on the other hand....hmmm
Yelp said some of those games in another post and even said a few things about them in small detail ways how easy those are to get food and amount of food you get. Sometimes 7dtd you find animals like no tomorrow but log in another time and nothing or takes awhile for them to spawn. I don't care for those other games spoilage system but more easily to get over then it would be in this game and even those games I adjust the spoilage timers but even if I didn't it still not as bad. SP isn't as bad because time stops so not really losing much of nothing. But on servers you log off and even logging in the next day if the server was played on a lot the next day you log on server in game hours/days have passed and food isn't like walking out the door and 10 animals right in your face and bushes with berries in that patch of grass spawned back to eat and so on. The way 7dtd mechanics are set up food spoilage just becomes to much micromanagement and to much for this game imo. But like I said everyone makes fun in different ways so not saying it is a bad thing at all just not for me. ;)

 
Yelp said some of those games in another post and even said a few things about them in small detail ways how easy those are to get food and amount of food you get. Sometimes 7dtd you find animals like no tomorrow but log in another time and nothing or takes awhile for them to spawn. I don't care for those other games spoilage system but more easily to get over then it would be in this game and even those games I adjust the spoilage timers but even if I didn't it still not as bad. SP isn't as bad because time stops so not really losing much of nothing. But on servers you log off and even logging in the next day if the server was played on a lot the next day you log on server in game hours/days have passed and food isn't like walking out the door and 10 animals right in your face and bushes with berries in that patch of grass spawned back to eat and so on. The way 7dtd mechanics are set up food spoilage just becomes to much micromanagement and to much for this game imo. But like I said everyone makes fun in different ways so not saying it is a bad thing at all just not for me. ;)
Good points. Enough to change my view. I never really gave it to much thought until now. I must have been really stoned when i read your posts and forgot lol. I would have posted a response agreeing and would have changed my mind had I read them or read them sober when you first brought up this issue lol. :)

 
If you add spoilage but not crops dying then people would just leave crops sitting there just harvesting what they need to cook a particular meal.... which sort of defeats the purpose of spoilage.
Understood... I was just pointing out that the mechanic is almost the same. It would be odd to be ok with the addition of one in the game but not the other.

 
Oh if left to long, yeah thats fine. I like that idea. the poster made it sound like random crops dieing based on nothing but a random event would some how make the game more fun and challenging. that would be frustrating as hell. *cough like food poisening now cough*
Oh! You could be right, I have no idea. The randomness they spoke of I thought was solely about the harvest amount when perked into LOTL. Random crops dying I would not like at all. Random is great when it makes sense. Random crop death when there was no way to prevent it is just lame and lazy coding.

 
Sorry Yes voters....looks like the dark side has won me over :( I'm now on team no...... *cries* heeeelp I want to be pro food spoiladge again... lol

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Now if only I knew how to change my vote....
Really? Dedicated servers are what changed your mind?

Why did I give you the %based example?

There are so many ways to solve this. Have dedicated servers multiply the time by ~10 if you really cant live with the knowledge that you'll need a freezer or cans to eat.

But also be reminded that crops grow as well on dedicated servers... so as long as oyu have a garden and some water bottles, you will always be able to make some food when coming back...

Really one of the reasons why I want spoilage is dedicated servers xD because there you have infinite food because of crops :D

 
EDIT: Note: if crops dieing is based on amount of time passed. that would have a huge issue when it comes to multiplayer on dedicated servers. so actually I take back what i said about it being a good idea. not a good idea. lol.. i dunno.

And now that I'm thinking about it....how will food spoiladge work on dedicated server...hmmmmm I have heard no one bring up this issue or solution...anyone got some ideas?
Well, I don't know what everybody else was thinking for spoiling and for crops dying, but I was thinking that these things would take like a few real time days to happen. These are the types of details that could make the system complete BS... the types of details that would change my vote to absolutely not too.

 
Really? Dedicated servers are what changed your mind?Why did I give you the %based example?

There are so many ways to solve this. Have dedicated servers multiply the time by ~10 if you really cant live with the knowledge that you'll need a freezer or cans to eat.

But also be reminded that crops grow as well on dedicated servers... so as long as oyu have a garden and some water bottles, you will always be able to make some food when coming back...

Really one of the reasons why I want spoilage is dedicated servers xD because there you have infinite food because of crops :D
Not if your crops died off by the time you come back. Again you also have meat and eggs as well that by the time you get back on they done spoiled. Eggs now are pain as it is then this time sure I got a hog a wolf and a few deer but next log in and no animals for hours if any. Sorry might be fun for you and good for you but not something I call fun and what I would call a BS system that I would 100% mod out. Not sayin the type of fun you have is the wrong kind just don't force it down my throat because it isn't what I call fun.

 
Maybe just the raw meat, there is an excessive amount to the point where you just run past animals in an apocalypse,which seems silly, plus the rotten flesh then can be used for farm plots

 
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