I liked Learn By Doing and Learn by Perks, this one is confusing. So - do I have it right in that if I put a point into 'bows'/'agility' I should get mostly those books from the moment I pick that perk? At least thats how I understand it.
The system seems to be skewing - because of the way I'm picking them - in totally 'random' directions! For instance - Prior to the change 'we'd' pick "for the first 4 points" - like lucky looter, healing factor, 'cooking' (to make bacon & eggs) whereas some would pick other things etc. Cause prior to A21 this would give you the best chance at survival. Albeit others would go strength and clubs and such... So, how's the system responding to this type of 'random placement'? From my POV it's lagging. I put one point into cooking and still getting a lot of cooking books! Maybe it's the way their weighted?!? IE: Early picks are weighted the heaviest and therefore you get mostly that?
I think everyone finds more cooking books than anything else because kitchens are so common. Which isn't too bad because at game start finding cooking magazines is good, but by mid game many players will likely have unlocked all food recipes (which seems too soon) but be far behind with all others magazines
On the other hand weapon boxes or weapon-themed POIs are rather scarce, especially at the start when normal players don't want to tackle tier3 POIs like the shotgun messiah store yet. At the moment that means many players have no way to craft better versions of their chosen weapon in early game and also do not find them commonly in loot as you find more weapon parts for tier 1 weapons than complete pipe weapon
There is space for improvement here.
OH! By the way - where are the 'classes' that are constantly referred to in the release notes?!? Or is that not in my UI?
Anyways - played a few games like the old way of picking perks and the 'book calculator' is way off! If you pick one 'perk'/'tree' at a time it seems fine, but I'm sure I'm not the only one to wait a bit and put a few points in where every you want. IE: I generally wait - sometimes due to combat, or because I forget or on purpose to place points because 'I need 2 or more points' to level up this one skill... The perk book picker seems to be lagging; at times from one to two 'picks.'
I 'generally' play a 'sneaking, slithering, bow using up to mid game assassin[then whatever gun I can get my slimy hands on the game]'/'crafter'/'miner type person' so I would guess that also complicates issues.
I don't mind change - especially in single player. But in our multiplayer game - it seems to still be skewed/lagging and possibly because of 'seemingly random' picking of perks - especially those not within the same 'tree.' Anyone else experiencing this? Or should we all just pick one single tree and live in that tree?