PC Please GET RID of Alpha 17

In another post Stompy said he removed the level gates but increased the point cost of the perks. The way I understood it the higher the perk the more expensive. This is still somewhat artificial but the player has more agency. For example if a player wanted to spend 5, 10, or whatever points to unlock forges they could. Obviously they would be sacrificing spending points in other areas to get that perk.
Actually, that kind of solutions punishes you for specializing.

Not only you are completely unable to afford literally anything outside of your "main path" and are completely inefficient and ineffective outside of it, you will get not only less stuff(due to specializing) and will have less things overall to choose from to help yourself.

You can make a 4x4 at level 40 instead of 80!

Yay you say!

But that 4x4 is the only thing you can make.

You can't fight.

You can't craft weapons or armor.

You can't farm.

You have only 100 health and stamina.

You are roflstomped by every single blood moon horde.

But you have 4x4 at 40!

 
How did an obviously trolling post somehow garner 7 pages over a day? Don't you all realise this 'barthy' character is, what we in Scotland call, "at it".

Hook line and sinker the lot of you, you really should spot the obvious bait and avoid it.

Anyone coming into a forum they have never posted on before, and dismissing a game completely out of hand, should be treated with the level of disdain they deserve.

The rest of you, stop feeding the trolls.

 
How did an obviously trolling post somehow garner 7 pages over a day? Don't you all realise this 'barthy' character is, what we in Scotland call, "at it".
Hook line and sinker the lot of you, you really should spot the obvious bait and avoid it.

Anyone coming into a forum they have never posted on before, and dismissing a game completely out of hand, should be treated with the level of disdain they deserve.

The rest of you, stop feeding the trolls.
Dont worry @ricp! The first post is already forgotten and buried. Everyone has already started their own fights. It's just a classic bar fight by now. :)

 
From Kinyajuu two weeks ago....
It's basically been known that this is a broken feature since a17e released.
IIRC, Kinyajuu was responding to the biome diversity and poi spawns (rwgmixer) being a mess. I don't believe there was discussion on allowing for map sizes in excess of what the new limit is, 16k. Certainly wasn't any discussion on electing a difference for world map generation.

For example, when creating a new world the map should be pregenerated up to a comfortable level (say 16k x 16k - whatever can be loaded in less than 5 minutes) and then do procedural generation (A16) beyond that to still be able to support larger maps. That way it doesn't take several hours or more to generate a big map. Procedural generation was perfectly adequate, but I understand they changed to pregenerated to improve performance (which obviously didn't work) and allow for more backwards compatibility with patches. The loss of some degree of backwards compatibility seems like an okay price to pay if you want to play on big worlds.

Ideally, Kinyajuu can fix the mixer and optimize it so that we can pregenerate 40k x 40k maps. But I don't think that's in his scope per se, although I agree with the other guy - I wish a solution for it were.

 
I can all but guarantee rwg won't, via vanilla settings, be able to go over 16k. That's not to say Kin isn't going to make generation faster and more accessible to connecting clients, or that it won't be as easy as changing a number in the serverconfig or rwgmixer file though.

 
How did an obviously trolling post somehow garner 7 pages over a day? Don't you all realise this 'barthy' character is, what we in Scotland call, "at it".
Hook line and sinker the lot of you, you really should spot the obvious bait and avoid it.

Anyone coming into a forum they have never posted on before, and dismissing a game completely out of hand, should be treated with the level of disdain they deserve.

The rest of you, stop feeding the trolls.
Just because a "troll" started a post doesn't mean that the community can't have a discussion in it lmao. Would Moby ♥♥♥♥ have been a worse book under a different title?

PS: you kept the post going too lmao

 
I mean I guess it's a troll. The other option is someone genuinely telling a company that the product update they have been developing for about a year should be scrapped completely. If it's the latter that's quite some level of arrogance.

 
From Kinyajuu two weeks ago....
It's basically been known that this is a broken feature since a17e released.


Just to be sure we are talking about the same.

I dont talk about biomes or how the RWG Mixer create the maps.

I talk about 1 simple thing.

The Map Size itself. Making Generation for a 16 K Map faster is nice , possible making Generation better or modifiy Biomes is fine too.

But this will not change the Issue with the Map Size itself. Also if you could make the entire Map Generation the best System on the World , it would still need to Download the Entire Map to the Users Computer and it would still need Time and Resources to generate the entire Map.

So tell me, i want to make a Map lets say 80k x 80k would not work cause 16 is the current Maximum. But also if it woudl work , how long would a Player need to download it, how long would it take to generate the map how many TB Memory is needed to generate this Map.

This entire lets make the map in one go and send it to the User is not a good Idea not without adding ways to have a mix of pre made map and procedural map after you come close to teh Border of the pre made Map.

If it was changed for Compatibility Reasons, add back the old option and update it from time to time and let People use if they want if a Update then force a Map reset ok then its a Map reset. Currenlty with this small Maps there are Reasons to reset more often as it was before.

And really please stop making this game more and more a dumbed down Version of a MMO Grind Game with easy crafting. To get a real crafting system with regulنr resources and a little bit more realism you have to rewrite 80% of the relatet xml files.

Seems in the World of 7days a Anvil, a smelting device and some small parts are enough to craft everything from a pickaxe to a rocket launcher as long as you have enough tape.

 
I wonder how far you have gotten? A17 gets REALLY crap around level 100, and/or on the second play-through.
You seem really stuck on the "it's no fun after level 100" point of view....

I can fix this for you if you let me mod your game.

I recommend more level gates, 1/2 exp gain and maybe .5 skill points for every level. Then it won't suck til level 200

;)

(It's a joke, don't take me too seriously)

 
You seem really stuck on the "it's no fun after level 100" point of view....
I can fix this for you if you let me mod your game.

I recommend more level gates, 1/2 exp gain and maybe .5 skill points for every level. Then it won't suck til level 200

;)

(It's a joke, don't take me too seriously)
For me the game realy gets startet at around lvl 100. I like building big bases and fancy stuff while i play on insane and always run to keep up a little challange.

 
I had stopped playing alpha 16 but alpha 17 has sparked my interest again because it actually makes the game difficult. 16 on the hardest settings was still baby mode, now I am actually worried about going into buildings and taking my time. I hated that I could basically have all I needed to survive after about 3 days, now it actually takes some work and that is brilliant!
I have not heard many disputes about difficulty and dungeon crawling in general. The major issue that I keep seeing is the level gating of every single thing in game and the fact that 7DTDs lackluster zombie killing has been put up as the only viable way to gain said levels.

 
You seem really stuck on the "it's no fun after level 100" point of view....
I can fix this for you if you let me mod your game.

I recommend more level gates, 1/2 exp gain and maybe .5 skill points for every level. Then it won't suck til level 200

;)

(It's a joke, don't take me too seriously)
Heh. I won't. Sadly your fix is probably what TFP will do because it seems they have already fallen in love with their new mechanics (especially the perks) and are not going to change it.

And just in case it wasn't obvious, it's level 100 because that is where the last gate in the perks system opens. At level 100 you can put points anywhere you want, there are no more gates.

 
And that's what's the problem with discussions on this forum. When you compare apples with oranges.
Person X says he doesn't enjoy the game because he feels like he needs to kill zombies to advance in crafting. But rather craft to advance in crafting.

Person Y response that the game is great because killing zombies advance him in crafting. Because he enjoys killing zombies more than crafting.

TFP manage to make A17 great for combat based playstyle. Finally! But in the process they nerfed Defensive playstyle.

Imo defensive/stealth is survival and should be rewarded.
That's why the system should be modable. If 1 person enjoys only killing Zs to progress, great. If another doesn't like that he should be able to mod it (through XML). The Alpha 16 skill system almost had that. TFP just needed to put PlayerLevel as requirement to perks (perks were the skills that you leveled up by putting points in them and required some PlayerSkill to be at certain level (1-100)). If someone didn't like everything being a perk with PlayerLevel requirement they could mod that.

Instead TFP spend time rewriting the whole skill system to achieve something that was achievable simply by adding PlayerLevel as perk requirement and in the process removed the ability for people to mod it back.

 
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I wonder how far you have gotten? A17 gets REALLY crap around level 100, and/or on the second play-through.
iam sure i got my jeep now , so nothing is not fun , grindy maybe but still incomplete alpha , i mean . the game is always good every new alpha and becomes crap after 20 lvls . thats why we jump to mods and play around a lil, we got to say ALPHA17 will die as soon as the last batch goes out, if anyone is not liken it they have to pretend they never saw any thing of the game and wait the title " 7 DAYS TO DIE FULL RELEASE " then start talking about stuff , i know and understand we paid to watch and play the game while its still alpha, and those guys really made a good jop . I THINK

 
Just because a "troll" started a post doesn't mean that the community can't have a discussion in it lmao. Would Moby ♥♥♥♥ have been a worse book under a different title?
PS: you kept the post going too lmao
O love the censorship in this post.

Maybe Moby Richard is more politically correct

 
Instead TFP spend time rewriting the whole skill system to achieve something that was achievable simply by adding PlayerLevel as perk requirement and in the process removed the ability for people to mod it back.
That's the thing I haven't been able to figure out. They could of had this same progression system just by adding in the new buff system. Why they re did the way the progression code works removing loved core game mechanics is beyond me. I could have coded up the current progression.xml in a couple hours with 16.4 xml and have it work same as 17 minus the new buff effects. Its like they did it this way to purposely deter any modder from trying to revert it back to the 16.4 progression system.

 
That's the thing I haven't been able to figure out. They could of had this same progression system just by adding in the new buff system. Why they re did the way the progression code works removing loved core game mechanics is beyond me. I could have coded up the current progression.xml in a couple hours with 16.4 xml and have it work same as 17 minus the new buff effects. Its like they did it this way to purposely deter any modder from trying to revert it back to the 16.4 progression system.
I think that was the Reason why they did it like that. Same with the Weapon Parts and Gun Assembly, impossible to mod it back cause the game will not accept it anymore.

Often it looks for me like they do it this Way so Modders cant change something back to a previous more usable and more liked Version.

 
O love the censorship in this post.
Maybe Moby Richard is more politically correct
Yes..... I see what you did there.

Yes, quite humourous.

BoMuhCq.gif


Indeed.

4jzZPXL.gif


 
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