getgcs
New member
Well I am referring to the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable. This is the scrape of the surface of negative feelings I can only truly feel when I start the game. Also having to learn how to cook things is cool but do we really have only eggs to cook before having to need skill points to survive? Maybe I am missing something but the game at recommended normal difficulty (as it was intended) is a little over the top (yes in my opinion) but I don't think I am the only one thinking things like a near death experience de-buff is not needed because it is just negative.Actually, the stamina isn't a big deal.. its actually not a deal at all. And as for realistic... Unless you're conditioned in it, try chopping a tree down with a fire ax. Or smash some rocks with a pickaxe, or smash down really hard with a sledgehammer.
There are issues with A17, but I personally think the stamina is perfectly fine. The decay is slightly harsh but the amount of food in the game is insane
If you want to implement cool things make the features be positive, like starting with a close to normal amount of stamina based off of real life. Of course we can not base everything off real life because then it would not be a game it would be a RL simulator, however I believe the stamina and cooking and de-buffs should be tweaked. As one of the moderators said they are changing stamina. So I am looking forward to that. I do hope they change some de-buffs, like food poisoning or heat exhaustion... There are so many negative aspects to list and this to me is not a fun experience. The player wants to earn their buffs and their strength, not feel like some weak pathetic creature who cant eat some raw corn...