Earned through grinding? Effort exerted kiting hundreds of zombies with beginner weapons?I just think some things should be earned, and effort should be exerted.
Earned through grinding? Effort exerted kiting hundreds of zombies with beginner weapons?I just think some things should be earned, and effort should be exerted.
As mentioned, TFP is looking into the relative settings of XP returns for various activities. I think it's pretty clear that, right now, zombie kills are, relative to other options, OP for XP. The extra-balance trick will be in deciding whether Zombie XP gets lowered, or other activity XP gets increased....This won't help the OP. His problem (and I completely agree with him) is that EVERYTHING in the game now revolves around Perks. This means that Experience is all that matters. Since doing activities doesn't increase anything about your character unless those activities happen to give Experience, the player is forced to perform those activities which give the most Experience. Right now, this is killing Zombies. Nothing else comes close. Easy difficulty or not, the OP is now forced to hunt down and kill zombies CONSTANTLY if he wants to level up and stay ahead of the arms race and horde night. This is garbage design.
I expect some grinding in practically any game i've ever played. Anyone familiar with MMO's at all can attest to the amount of grinding sometimes required for good rewards.Earned through grinding? Effort exerted kiting hundreds of zombies with beginner weapons?
I really think it would be a good idea to only lower the former AKA make a single level harder to get, while lowering level locks, virtually keeping the same progression rate pace time-wise.As mentioned, TFP is looking into the relative settings of XP returns for various activities. I think it's pretty clear that, right now, zombie kills are, relative to other options, OP for XP. The extra-balance trick will be in deciding whether Zombie XP gets lowered, or other activity XP gets increased....
We allready left the borders of a playable startgame. So i dont know what to sayI really think it would be a good idea to only lower the former AKA make a single level harder to get, while lowering level locks, virtually keeping the same progression rate pace time-wise.
You don't seem to get it. If they do that (make levels harder to get) while lowering level locks, you will be getting a forge with a lower gamestage scaling! Plus people won't feel as restricted by having many points and falling into "walls" (psychology 101). Time/pace-wise nothing has to change.We allready left the borders of a playable startgame. So i dont know what to sayA: Wuut you want me to grind even longer until my char is playable
B: Sure, make it so that the player can level only one Level per real week. It doesnt matter, i will never again play the startgame
Really can we have a masochist option, and for us others make the startgame playable
Actually, by focusing on leveling up as quickly as you can you are the one pushing the arms race and increasing the difficulty of blood moon faster than you can keep up. You are inflating your gamestage. If you would do some of those other activities that bring in less xp but help your ability to survive then your gamestage will stay lower longer and you’ll find yourself in a better position to fight. You definitely are never forced to hunt zombies and by doing so just to level up faster you are engineering your own demise.This won't help the OP. His problem (and I completely agree with him) is that EVERYTHING in the game now revolves around Perks. This means that Experience is all that matters. Since doing activities doesn't increase anything about your character unless those activities happen to give Experience, the player is forced to perform those activities which give the most Experience. Right now, this is killing Zombies. Nothing else comes close. Easy difficulty or not, the OP is now forced to hunt down and kill zombies CONSTANTLY if he wants to level up and stay ahead of the arms race and horde night. This is garbage design.
This is so true, but I dont know if its a good mechanic or not, I really dont. it might be, but, tying not to kill zombies to make the game easier feels weird in a way.Actually, by focusing on leveling up as quickly as you can you are the one pushing the arms race and increasing the difficulty of blood moon faster than you can keep up. You are inflating your gamestage. If you would do some of those other activities that bring in less xp but help your ability to survive then your gamestage will stay lower longer and you’ll find yourself in a better position to fight. You definitely are never forced to hunt zombies and by doing so just to level up faster you are engineering your own demise.
Here’s an example...take a day and work to get a full set of leather armor killing as few zombies as possible. Armor makes a big difference in A17 and if you wear it you will find you are much harder to kill. By doing this you have jumped ahead of game’s curve without spending a single perk or going up in level.
I think too many don’t realize what problems they create for themselves by trying to speed progress.
i am now lvl 44, means 49 Skillpoints, and SLOWLY the character is playable.You don't seem to get it. If they do that (make levels harder to get) while lowering level locks, you will be getting a forge with a lower gamestage scaling! Plus people won't feel as restricted by having many points and falling into "walls" (psychology 101). Time/pace-wise nothing has to change.
If, you belong to the crowd that wants to craft steel/iron at day 1-2, then sorry, but it was already explained in many threads that this is not how the game was supposed to work in the first place.
Forge was just an example, what I mentioned affects anything that is level gated. Yes the auger is undertuned especially compared to the saw.i am now lvl 44, means 49 Skillpoints, and SLOWLY the character is playable.The only thing i wish is more Stamina. (and the bike i have now)
And i hope the auger can be modefied to 4x more power, 15m tunnel through sand and i was out of fuel
Finally i need no forge if i have a few traders
I see what you're saying, and i'm on board with it. It's worth pointing out, however, that it can be a bit rough trying to gather resources or loot locations of their best stuff without running up the body count. Once sleeper spawn rates have been addressed, i'm sure this kind of gameplay would be easier to achieve.I think too many don’t realize what problems they create for themselves by trying to speed progress.
i guess i got lucky by finding armor early on and not having to make it. I totally skipped the leather armor stage by finding level 3 iron and steel armor on day 3. by combining that with a lot of crouching and sniping with eh compound level 2 bow i found on day 4, the games been easy. I'm level 49 on day 23 and have just started considering settling down to build a base.Actually, by focusing on leveling up as quickly as you can you are the one pushing the arms race and increasing the difficulty of blood moon faster than you can keep up. You are inflating your gamestage. If you would do some of those other activities that bring in less xp but help your ability to survive then your gamestage will stay lower longer and you’ll find yourself in a better position to fight. You definitely are never forced to hunt zombies and by doing so just to level up faster you are engineering your own demise.
Here’s an example...take a day and work to get a full set of leather armor killing as few zombies as possible. Armor makes a big difference in A17 and if you wear it you will find you are much harder to kill. By doing this you have jumped ahead of game’s curve without spending a single perk or going up in level.
I think too many don’t realize what problems they create for themselves by trying to speed progress.
Yeah, but some players go out of their way to kill every zombie there is. =)I see what you're saying, and i'm on board with it. It's worth pointing out, however, that it can be a bit rough trying to gather resources or loot locations of their best stuff without running up the body count.
It’s only weird if your focus is 100% on earning points. Just play the game and do what you would normally do in such a situation. Focus on securing food and shelter and protective clothing and weapons. Don’t kill every zombie. There is no law that says you must get to level X by Day Y.This is so true, but I dont know if its a good mechanic or not, I really dont. it might be, but, tying not to kill zombies to make the game easier feels weird in a way.
Id almost want your gamestage to be based solely of days survived and difficulty level, which im sure has its own problems.
New players should turn off spawning and just play it as a straight nonfantasy survival game for a few days. Then turn zombies on at Scavenger level. It’s how I started a long time ago. They just have to overcome their ego to do it.The game continues to be made more difficult on default settings because experienced hardcore gamers keep asking for it. New players know nothing about the game and the tutorial does not tell new players how to do most things. I watch new players on twitch and its an absolute disaster and you can hear the pain and frustration till they just rage quit. Easy mode needs to be so easy a child can play it. New players will not mod the game nor should they be expected to. This isn't a hard concept to grasp. Experienced players that want a harder experience can and do mod the game to make it harder as it should be because they are experienced. The game is far too difficult at default settings . Yes we get that it should be a hard game BUT were basing it off of our own years and years of experience. A new player knows nothingggg about how things work in 7 days to die and it isnt like other games so its a huge learning curve. It needs to be made super easy for them and then they can ramp up the difficulty from there...not play 3 hours and rage and hate the game and wonder why a developer would set customers up to have a crappy experience and have to figure out how to turn settings down.
Sounds about right.... now, is anyone complaining that A17 is too easy?If we have folks complaining the game is too easy and others complaining it's too hard then it's probably close to where it needs to be.
Not sure if this is a good advice. After all, without zeds, leveling would be a real problem for them. Its frightening to even imagine how much grind they would have to do, to just learn the forge recipeNew players should turn off spawning and just play it as a straight nonfantasy survival game for a few days. Then turn zombies on at Scavenger level. It’s how I started a long time ago. They just have to overcome their ego to do it.
cannot secure shelter.. ever.. zombies shred through everything like they are fueled by radiation and steroids. I havnt found a single working crafting station thus far and I've come across several. The bike takes damage going up ramps on bridges and wont go up inclines at all. can even effectively clear out POi's for temp bases because zombies continue to respawn copies of themselves. so you can clear a room, turn around and they are back. or they spawn 4 or 5 copies of the same zombie and you thought you killed them, but really it was a stack of the same zombie spawning on the same spot. or they dont spawn until up to 5 minutes after you've been in the room crouched in a corner. I've lost everything 3 times on easy mode on a navasgene map because the zombies, even when i am not in the building, come demolish it while i'It’s only weird if your focus is 100% on earning points. Just play the game and do what you would normally do in such a situation. Focus on securing food and shelter and protective clothing and weapons. Don’t kill every zombie. There is no law that says you must get to level X by Day Y.