Roland
Community Moderator
Most of which is nearly impossible to explain to new players "nublets" who are joining it for the first time
I don't understand why anything has to be explained to new players who are just joining in A20. Why should they particularly care that the game used to have a minimap or that you had a chance of vomiting out the entire contents of your stomach, or that enemies in houses were awake instead of asleep? None of that matters to them playing the current version of the game.
For anyone who will begin the game with A21, why would they even need an explanation at all about empty jars?
Memories of the way things used to be are one of the perks of being an early adopter of this title but those things are just that--memories. They have nothing to do with the current state of the game or where the game might go next. Some veterans of the game would be a lot happier if they could just let memories be memories and move on....
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