PC Players with 10000+ Hours game time

Most of which is nearly impossible to explain to new players "nublets" who are joining it for the first time


I don't understand why anything has to be explained to new players who are just joining in A20. Why should they particularly care that the game used to have a minimap or that you had a chance of vomiting out the entire contents of your stomach, or that enemies in houses were awake instead of asleep? None of that matters to them playing the current version of the game.

For anyone who will begin the game with A21, why would they even need an explanation at all about empty jars?

Memories of the way things used to be are one of the perks of being an early adopter of this title but those things are just that--memories. They have nothing to do with the current state of the game or where the game might go next. Some veterans of the game would be a lot happier if they could just let memories be memories and move on....

 
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The hours played topic has been done. Nothing new. I have played over 3500 hours, though only 2886.5 on Steam. I started on console. I can't speak for everybody who's been critical of the game at times, but I criticized The Fun Pimps decisions not because I hate the game but because I love it. In the end, I still love the game, I just liked certain game mechanics that they did away with. We are who we are today because of our memories of the past. Pretending they are no longer a part of us isn't an option. Probably why the "hours played" topic repeatedly comes up.

In the end we all want the same thing: Bandits.....lol. We want more of the game. More enemies. More POIs to explore. More hordes.....less demos though. More guns. More options like boats. Personally, I still love the idea of the Behemoth. Hell, if it were a "roaming but elusive" thing that never directly attacked but you might end up facing if you wanted to defend the structures it was heading towards or demolishing would be a fun wrinkle in the game. If you don't face it you are guaranteed to not be killed by it, but your base or the town with all its loot could be lost. If you face it, you might save that loot or your base, but you might die defending it. I love that concept. 

 
In the end we all want the same thing: Bandits.....lol. We want more of the game. More enemies. 
That is what pvp has been. No way in the world i would have stuck around 20000+ hours if all i did was play pve only. The pve side of it is to easy and gets boring way to fast with no end game or story line to continue on. Pvp players have to worry about everything the pve side has plus the extra threat of others players raiding and killing them. So yes i could definately see the average pve player wanting bandits to give that xtra unknown element.

 
.....less demos though.
But I like my demos!  I'd actually like to have more of them as they are fun to blow up during horde night.  I always feel let down if I don't get to blow up at least 4-6 of them on horde night and would love to be able to blow up more.  RNG just doesn't seem to want to give me more.

 
But I like my demos!  I'd actually like to have more of them as they are fun to blow up during horde night.  I always feel let down if I don't get to blow up at least 4-6 of them on horde night and would love to be able to blow up more.  RNG just doesn't seem to want to give me more.
Should be easy to mod. The probability of a demolisher spawning just needs to be increased.

 
Caves;

falling through the roof of a cave ceiling running through the forest is one of the most intense moments I have had in 7D2D. They took out caves due to world gen time last I heard. Give us that want to wait a tick box
I believe they were removed due to chunk rendering time and multiple people traveling at top vehicle speeds. Even without caves they’ve throttled the top speeds of the vehicles to not outpace the terrain rendering and with the complexity of caves they’d have to slow things down even more. 

Fire/burnable wooden structures;

It just brings you into real world tactics/consequences/realism territory. I suppose this was removed because of frame drops and pvp abuse, but I go straight to cobble stone once I build a custom, so that is never an issue for me.
Fire burning blocks has never been part of the default game. You must be remembering a mod. It would be cool though. 

 
I believe they were removed due to chunk rendering time and multiple people traveling at top vehicle speeds. Even without caves they’ve throttled the top speeds of the vehicles to not outpace the terrain rendering and with the complexity of caves they’d have to slow things down even more. 


That was at a time where occlusion of hidden blocks wasn't built into the game. Theoretically caves should not matter anymore to terrain rendering or at least not much.

Fire burning blocks has never been part of the default game. You must be remembering a mod. It would be cool though. 


There was a mod though I assume it cost a lot of FPS. As I am an enthusiastic POI-destroyer at times I would love to have burning blocks. Think of the wooden trap buildings you could build solely to burn them when lots of zombies are inside.

 
There was a mod though I assume it cost a lot of FPS. As I am an enthusiastic POI-destroyer at times I would love to have burning blocks. Think of the wooden trap buildings you could build solely to burn them when lots of zombies are inside.
The Mod is from @Guppycur. JaWoodle used it in his last 3 series. It is a bit wonky in the sense that cop spit and explosives can also start a fire.





 
I practically put that mod on ignore because I only had relatively weak CPU and GPU in my PC. Now that I upgraded the CPU (and maybe the GPU will follow suit) this mod looks like we will become close friends soon.

 
That was at a time where occlusion of hidden blocks wasn't built into the game. Theoretically caves should not matter anymore to terrain rendering or at least not much.
Considering what happens downtown when you get anywhere near the T5 towers, I do not think occlusion works as well as you want it to though I am not a programmer so I could be totally off here.  Seems that there are resources expended no matter what, just less with occlusion.

I would really like caves though.  No mans sky caves were fantastic.  Of course that may also have a lot to do with the complete lack of anything else in the game world for them to compete with...

 
Considering what happens downtown when you get anywhere near the T5 towers, I do not think occlusion works as well as you want it to though I am not a programmer so I could be totally off here.  Seems that there are resources expended no matter what, just less with occlusion.

I would really like caves though.  No mans sky caves were fantastic.  Of course that may also have a lot to do with the complete lack of anything else in the game world for them to compete with...
That's more related to bullet proof glass and shadows than occlusion from what they've said about it.  I'm sure they know if the game's improvements over time would make caves possible or not.  :)

 
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