Looks like i have some downtime today!....
chapter 1: these new hopes
For me, 7D2D is almost 1,600 hours on steam, and i probably had 3-400? On PS4... the second highest hours i have on steam is factorio at 460 hours. Other than "galaga" from my childhood, rocket league shows the highest guesstimate of time played (5 minute games generally)... and i will not list as its my personal addiction...but anyway, i know I'm not a hardcore 7D2D player, but "yeah i have a lot of game time" in my life... and 7D2D is my personal favorite for all it does/is.
Ive listed some of these on the forums, and i generally make mods for my own games to "fill in" what i want when no other mods exist... so moving forward, i think i would like:
- more "interconnectedness" of the POIs. And by this i mean: its nice with the new tiling systems that POis can be close together, almost touching. So you can make bridges between them (or jump). But if there were any way to have more "underground things" like sewers or "basements with a wall broken out and some digging done, or indication it might connect to something" it might be nice. With the "poi randomness" it would be interesting as you might be underground in a sewer pipe and its blocked (as the boundary of that POI) but if the pipes had a standard placement in a POI (like tile street edges do), it might be possible the adjacent pois pipe/basement has a hole to dig to (or as just part of a tiles underground sewer network). I know the "voxel space" or whatever its called seems to impact FPS with lots of "voxel surfaces" and underground "holes" seem to be not opyimal...but i feel that having more "underground structures/discovery" would just feel cool. Obviously "caves" but this has been poo poo-ed for "land stability" reasons but if its part of a POI or a tile it could work?
- the ability to mod and hook sounds (like repeating or "on hit/on destroy/on degrade/ etc) to blocks. Obvs this could create chaos (imagine adding a sound to every wood block) but. If it could he done in any fashion it would be cool because you could mod in a lot more "environment immersion" easily. Personal "wants" are "randomly": creepily ticking clocks, signs/electronics that crackle, tvs that make static sound, structures that "creak" naturally. Trees that have different bird sounds coming from them. The only way ive seen it "doable" with mods is to have a block "degrade" to a special block made with sounds attached (in unity?).
- more electric options: the electrical system is fun but i really wish i could hook into existing poi lighting and power it on/off with my own wiring. If not, then the ability to craft "all the light choices" so i can break and replace them. Having some lights be "on forever" (like poi lanterns, yellow garage lights, etc) and no way to turn them off and pick up/power them feels weird. Of course "changing the color or type of light (blinking/bright/dim)" has been asked a lot but is mod only still.
- boats and water hazards. It feels like this was wanted some time ago (the shark), and "boat" appears to he a dim possibility still... but i feel that if a boat exists, you need "water hazards" to make boating risky. Like zeds/gators/sharks just damage your boat and you cant easily kill them. Or spitting vultures come at you a lot. This keeps you "able to boat around, but not hide on a boat" and makes swimming "possible, but not easy at all". This would make water a nice hazard/barrier on maps. Today you can just swim forever to cross water and be bored.
- more water pois/things. Just "on the edge or or in the middle of water. Like sunken boats/piers. Someone made "water tiles" for sunken neighborhoods and it looked really cool. Give people a reason to go into the water and be hampered by it while fighting.
- More "environment sounds and visuals". Like leaves in the forest, birds chirping. Etc. Mask the sounds of zeds a little, make it feel more "nature is alive"
- fix the "clipping" bugs so you cannot clip and see "everything underground". I don't play pvp because of this alone. Anyone can easily find my underground base. And they always do when I'm not online. If you pit a land claim down, they know where it is (invulnerable.... sometimes), and if you dont they can just look underground and see it.
- more debugging info when loading mods. Its kinda annoying to see warnings/errors whe n mods are used and not a nice text that tells you what mod its loading/processing that caused the error/warning. Sometimes it does, other times its "failed to load items.xml" and you have no idea which mods items.xml it is.
- the ability to mod and change the fog color, and bloodmoon color per biome/or day! Some people have asked to remove the lightening (for sensitive people).
- hot and cold to be able to kill the player if they have not perked/defended against it. Yes: you should be able to die in the desert heat and the snow.
- having the radiation and hazmat suit "protection" possibility brought back. Ive heard inklings it might. Having a radiated city/ part of the map you cannot get into without type suit would be cool, as well as a rad zone being a loot/zed damage/zed health multiplier as a "final biome to fight in".
- going underground, like depth... say 6 blocks or more...should make it pitch black, requiring lighting. The further down you go the hotter it should get (or something dangerous, like oxygen dropping). Living/basing at bedrock should be a struggle but do-able.
- more jumping/climbing abilities of zeds. Whatever works. Right now we have vultures, and a jumper. Climbing is "maybe 2 high" but its when they stand on top of each other. Make zeds (or just more/some) able to jump or scale walls easier. Make it so "building a near inpenaprable wall" isn't so easy as making it 2-3 blocks high, and falling off a tall wall "hurt you". make the zeds abilities more dangerous and less predictable as today there are only a handful that can do special things and its "bomb, air attack, and that 1 jumper" (ok the cougar can jump too). Having them all able crawl through 1 block openings was a great change!
- more zed sounds. Like a ton more. Make them generic so you cannot always know what zed is around the corner by its unique sounds (unless it randomly plays a unique sound).
- ability to shoot down the air drop
plane. Have it land with a big boom, hole in whatever it hits. Maybe drop more than 1 cargo box.
- theres a fire mod. Its beautiful (and a new trap type, sort of) Make it vanilla!
- blood moon is fun (to me) and the concept of "defend the beacon" or similar is fun as well (and is in mods... and would be cool in vanilla) but maybe an extra special day (like every 3 bloodmoons?) where its like an all day horde (day and night) might be a fun challenge, and more days to track/prep for (and forget about and be slaughtered).
- more "bodily harms". Like infections, issues to treat/fight through. Whatever they are. Right now these are fairly easily mitigated (mostly) but having a lot more and medicines to treat them (giving chem station some love) would be a nice survival challenge. Really kill that stamina/health/visibility if you aren't careful. Make it hard to "carry all the meds /treatments you need" everywhere you go.
- more "holes/crashed car type of mini road fragments". Even just sinkholes would be neat, generated at map generation time. Make running/driving around a bit more dangerous, and interesting.
- there are mods to randomly replace "trash" with mines, making every POi different and more dangerous to just run through once you know the layout. Add to vanilla as option!
- mentioned quite a bit: either "random loot room locations" or (prob better) "loot room has a bit more loot, but move some good loot containers throughout the poi, randomly. Make "going straight to the known location of the loot" less rewarding. Make going through a well known POI more of a struggle no matter how much you play it.
(Theres no chapter 2, just making a star wars joke above