theFlu
Well-known member
In three months..??? That's surprisingly quick, but if you say so...Simmer down by Christmas.

In three months..??? That's surprisingly quick, but if you say so...Simmer down by Christmas.
to voxel or not to voxel.... hmmmm![]()
Voxel unfortunatly if neccesity because - without voxel potential 7DTD would remind too much Dayz or Vein. So in theory - would be better to create building system like The forest or Sengoku dynasty with limited destucrible world on make bigger focus on what is a "main meat" - zombiesIt is interesting that Madmole has said publicly that if he had it to do over he wouldn't have chosen fully destructible so it is very well within the realm of possibility that part 2 will use UE, utilize voxels, but not 100% through and through. But by time they cycle back to do part 2 tech advances might make things possible that currently aren't. They have definitely said they plan to do a direct sequel. They have a couple other projects they want to do before they return to Navezgane so it will be awhile.
In three months..??? That's surprisingly quick, but if you say so...![]()
Well, this, but I was going with a twang of Newman in there..
Are you now, considering recent events, beginning to understand why the question may have been both timely and pertinent?Are you seriously suggesting at this late stage they switch engines? Are you daft?
I wouldn’t mind either however if that comes with the string attached (which it surely will) an increased price tag plus god knows how many more years of developing and waiting 4 years for the next damn alpha. I am totally cool sticking with Unity.On 9/6/2022 at 10:08 AM, Hollowprime said:
Hello everyone, long time no see. I've been waiting for A21 to fall before I posted but as a small unity dev I came across this video. I know 7 days to die is made in Unity and that the devs have a hard time balancing the graphics of the game. It's only fair as unity does not offer great solutions to multiple moving entities. URP despite being more polished still lacks in terms of performance. The 2022 Unity version also has significant loading times when trying to compile or import code (over a minute importing packages!)
Have the devs considered migrating to another more powerful engine like unreal which can handle thousands of moving entities?
I personally wouldn't mind having a couple orders of magnitudes more zombies on screen without the fps dropping bellow 120:
Might wanna check the date of the posts you are quoting. The OP was neither timely nor pertinent when referring to the recent Unity fee debacle.Tom Stephens said:Are you now, considering recent events, beginning to understand why the question may have been both timely and pertinent?