PC Pimps should consider this option

to voxel or not to voxel.... hmmmm :)
It is interesting that Madmole has said publicly that if he had it to do over he wouldn't have chosen fully destructible so it is very well within the realm of possibility that part 2 will use UE, utilize voxels, but not 100% through and through. But by time they cycle back to do part 2 tech advances might make things possible that currently aren't. They have definitely said they plan to do a direct sequel. They have a couple other projects they want to do before they return to Navezgane so it will be awhile.
Voxel unfortunatly if neccesity because - without voxel potential 7DTD would remind too much Dayz or Vein. So in theory - would be better to create building system like The forest or Sengoku dynasty with limited destucrible world on make bigger focus on what is a "main meat" - zombies

 
Pimps have posted job positions for Unreal engine experienced programmers, they have two other games in the works which they’ve briefly spoken of…

 
On 9/6/2022 at 10:08 AM, Hollowprime said:

Hello everyone, long time no see. I've been waiting for A21 to fall before I posted but as a small unity dev I came across this video. I know 7 days to die is made in Unity and that the devs have a hard time balancing the graphics of the game. It's only fair as unity does not offer great solutions to multiple moving entities. URP despite being more polished still lacks in terms of performance. The 2022 Unity version also has significant loading times when trying to compile or import code (over a minute importing packages!)

Have the devs considered migrating to another more powerful engine like unreal which can handle thousands of moving entities?

I personally wouldn't mind having a couple orders of magnitudes more zombies on screen without the fps dropping bellow 120 😛 :

I wouldn’t mind either however if that comes with the string attached (which it surely will) an increased price tag plus god knows how many more years of developing and waiting 4 years for the next damn alpha. I am totally cool sticking with Unity.

Pimps have been hiring people with Unreal experience, I am confident whatever comes next will be Unreal 5.0. I can wait.

@madmole we all would love a reasonable peek at what ya’ll are working on. Something like a screen shot or two, simple overview of what you expect it to be with caveats that it may change is more than fine. I’ll help defend the Pimps if the Whambulance arrives years later.

 
Maybe in the next iteration...
7 Days to Die... Again!
7 Days to Die... Again, for the first time!
or
7 Ways to Traumatize!

 
Tom Stephens said:
Are you now, considering recent events, beginning to understand why the question may have been both timely and pertinent?
Might wanna check the date of the posts you are quoting. The OP was neither timely nor pertinent when referring to the recent Unity fee debacle.

 
In light of the recent Unity fee debacle, the answer is still no. TFP won't be switching engines for 7 Days to Die. The most recent backpedal from Unity means that TFP is safe from user install fees provided they don't update to a post-January 2024 version. I think there is one additional version they can upgrade to beyond their current version and still avoid the new fees. Whether or not they decide to do that or simply release their game with the current version remains to be seen. But regardlesss, it will be a version of Unity.

 
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