PC Pimps: please leave us some basic POIs

If you don't like the "boring" simple POIs like we had in A16, you can always, wait for it...mod them out.
I'm willing. Whatever TFP decides to do, I will then modify to my taste. How about you? ;)

 
I'm willing. Whatever TFP decides to do, I will then modify to my taste. How about you? ;)
Not a problem for me, but if I were developing the game, I wouldn't make that my catchphrase for the vanilla version when it goes gold. Might hurt the ol' wallet.

 
Not a problem for me, but if I were developing the game, I wouldn't make that my catchphrase for the vanilla version when it goes gold. Might hurt the ol' wallet.
Why? Did you not know that they are developing this game to be modded? I'll never understand the negativity some people have towards modding. smh

 
Why? Did you not know that they are developing this game to be modded? I'll never understand the negativity some people have towards modding. smh
I agree, i've been tweaking the game for my liking.

 
Why? Did you not know that they are developing this game to be modded? I'll never understand the negativity some people have towards modding. smh
Modding is fine, but the Basic game should have a good balance that can be played by casuals veteran player and pro gamer without edits.

Or not ? (at least thats the reason why i now fine with the vanilla stamina system, i still dont like it for myself, but i need not longer to lie if someone ask me if its playable)

Same for Pois, the standart answer for new players is currently "Dont go in dungeon style pois at start. Start by equip in normal Pois".

And as i allready said, some seeds look as if they have no normal pois.

Maybe a other sollution (partially allready implemented) is the best. High danger Pois, but with low danger areas you can loot early game. (like many garages)

 
Modding is fine, but the Basic game should have a good balance that can be played by casuals veteran player and pro gamer without edits.Or not ? (at least thats the reason why i now fine with the vanilla stamina system, i still dont like it for myself, but i need not longer to lie if someone ask me if its playable)
Balanced according to whom?

I mean, the ability to mod the game is THE single most important asset any game could I have, and THE first one I look for in deciding whether to buy a game. There's absolutely zero chance that TFP could make the base game satisfy even a cross-section of the player base I reckon, so all they can do is make the base game play how they want it, and make it as utterly moddable as possible so the rest of us can mod it to our own particular tastes.

And I say this as someone who never plays the base game. I literally have not played an unmodded game of 7d2d since A9 I think.

 
Modding is fine, but the Basic game should have a good balance that can be played by casuals veteran player and pro gamer without edits.Or not ? (at least thats the reason why i now fine with the vanilla stamina system, i still dont like it for myself, but i need not longer to lie if someone ask me if its playable)

Same for Pois, the standart answer for new players is currently "Dont go in dungeon style pois at start. Start by equip in normal Pois".

And as i allready said, some seeds look as if they have no normal pois.

Maybe a other sollution (partially allready implemented) is the best. High danger Pois, but with low danger areas you can loot early game. (like many garages)
Did I really have to say it? Okay, I'll revise...

They are developing this game to have a balanced and playable default experience but that can also be modded if your personal preferences run contrary to their own vision.

Do I believe modding should have to be used to fix bugs and glitches in the final gold version? No. Irresponsible of the devs.

Do I believe modding should have to be used to alter the experience from default in the final gold version? Yes. Fabulous of the devs.

Do I believe that people will unfairly label "altering the experience because of their preferences" as "fixing the game because it's broken"? Absolutely. No helping that.

 
agreed. Should be a good mix.

Personally I think the Dungeon POI's should be on the more rare side and even more elaborate if possible. The big factories should for sure be dungeon style. Diersville is a great example of overboard. Every POI there is a dungeon type. Every single one. There's not a normal POI in that whole town. Which... is both a pain and a blessing.... to a degree. Almost too much loot to start out with.

I spawned in my play through near the town and setup a base in the playground on the west side.

I haven't had to explore more than the 8ish POI's directly around me. Not much of a need.

The basic A16 POI's lent to making a player travel and explore more. Now... You can kind of hit one town and be good forever.

Early game it was a bit more annoying. No "easy" in and outs to find just a few water bottles and maybe a cooking pot.

 
FYI-- I just checked out Cabin 07 in the prefab editor and it is a basic house. It is updated with newest textures and decorations but it is definitely just a plain straightforward building. If this is an example of the kind of "updating all old buildings" that TFP is doing then there is zero reason to fear that they are planning to make every single structure a dungeon crawl.

I even looked at all the possible sleeper positions and most of them are just lying in the middle of the floor or sitting in the easily visible corners of the mostly empty rooms.... <yawn>

 
The definition of boring is "not interesting; tedious."
...that pretty much nails the dungeon crawls at this point.

You said it yourself... walk in, shoot the drapes, shoot the cupboards, tap the floor for traps, look up in the ceiling, repeat.

In. Every. Room.
Yeah, this and what someone else said about headcrabs in HL2. I admit I got thrills from the things what guppy said, but now I'm more shocked at the rare occasion I don't see a zombie in the closets doors/etc that I instinctivly one-shot to see the sleeper behind it. I understnad getting good at the game/learning leads to anticipating surprises, but I picked up on it within an hour and a half. The AI sneaking on you still gets me, so does the random drop from inside the ceilings, but that's because they're rare. Not saying the large pois should be empty, but the trap mechanic is done in EVERY one of them almost. See a closet/cubbard next to TVs? Pull out the arrow and shoot em for the zombies inside. Floors? Can spot the trap tiles instantly. The designs are top-notch and creative, but they are just so common it ruins the idea lol.

It's like well-crafted and creative surprises that are placed every square foot in a 200 yard radius -- a pleasent, "oh man I didn't expect that, creative!" surprise to a "Oh, one of these again..oh anothe.. oh ano.. another one.. another one.. another one... oh.. 6 more.."

 
Yeah, I may not agree with indestructible bases with you but I agree with ya on that one lol. It's like HL jump scares, you turn a corner in a vent and a headcrab scares you by suddenly lunging at your face. You turn another corner, nervous and anticipating another one and nothing. Turn another corner, nothing. Leave the vent, and sometimes a zombie drops from the damn ceiling on top of you mid-combat or after combat. See a vent, hop in. Turn a corner, nothing. Okay -- maybe the headcrab was a rare thing whatever. *Barrels around a corner, headcrap lunges at your face, scaring you*. You turn another corner more cautious, nothing. Exit and not see the ceiling trap for a while, then when you get comfortable, 5 headcrabs fall from the ceiling!

Be less surprising if every 15-30 seconds this all happened.

 
And all new houses plastered with those annoying picture frames... (supporters?)

Way overdone.. Not even Kim Jong Un has that many images hanging about.

 
And all new houses plastered with those annoying picture frames... (supporters?)Way overdone.. Not even Kim Jong Un has that many images hanging about.
The idea is right. It is just overdone. Less places for them to spawn (especially in cabins in the woods). Definitely more images. More art pictures (from cheesy flowers to abstract art), sceneries, posters of music groups. Definitely one with a rabbit with vampire teeth. And another one showing a cabin in the woods (which should be hanging in exactly this cabin). :cocksure:

 
I really love the new dungeons POIS but in my games they are everywhere, I am playing on the seed Pontypool and I cam across a huge town every house is dungeon poi's I have not found a single simple house and sometimes it's nice to get those, we just need to balance the simple and the dungeon ones because I do miss them too.

 
I really love the new dungeons POIS but in my games they are everywhere, I am playing on the seed Pontypool and I cam across a huge town every house is dungeon poi's I have not found a single simple house and sometimes it's nice to get those, we just need to balance the simple and the dungeon ones because I do miss them too.
I know that feel, it seems that way in a lot of seeds. I'm just glad the Watchtower and Forge House POIs are still around. In MP it seems like a risky prospect to make a first base out of a dungeon. I didn't quite trust that it wouldn't get reset by a quest and some of those dungeons have dangerous zeds in them at all game stages.

 
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