But....people DO get bitten by zombies...?
I can think of a few fictional reasons why they might end up in rafters and in wardrobes that aren't any less plausible than the silly idea of zombies existing in the first place. Since we are making up the monsters it isn't beyond the pale to make up reasons for their behavior. It's all make believe. You don't like it and that's fine. I do and that's fine.
BTW, I often look up into rafters and shoot drapes and wardrobe panels and there is no zombie there. I think that's fantastic.
Nothing wrong with hiding zombies if it makes sense. That means if the playing field is fair.
If we use your scenario of people that are bitten and they die while hiding in wardrobes:
* Then what is the change that people die standing on their feet? This allows Zombies to jump out faster.
* What about all the spots where zombies hide in, having magically paper thin wood.
Normally, a zombie needs time to get up and break out. Yet, every one of those zombies is hidden behind a false 1hp painted wardrobe door or whatever. What about the bear den, where you have 9 zombies, in 3 iron vats, that break out within 1 second thanks to those fake walls.
Immersion, sure, bring it!!! But that is not immersion but pure player bullying from the Pimps. Especially when its overdone.
I say this a lot of times but nobody like to hear it. Sleeper Zombie used to be designed around the idea that you do not know if a dead body lying on the ground was a body or a sleeper. Now 40% of the zombie tend to stand in corners, ideal for ambushing. 10% Are hidden in rafters, in again ideal spots to ambush the player. Another 10 a 15% are position standing up on false ceiling, where nobody can hide in the first place. Its just TOO MUCH suspension of disbelief!!!
There was nobody at the Pimp saying: "you know guys, are we really not over doing it?"
But....people DO get bitten by zombies...?
I can think of a few fictional reasons
Notice that even you used the word a "few" fictional reasons. There is a limit on the craziness of zombies in the houses.
Houses that are filled to brink with zombies. That does not create any tension because you expect a zombie in every room, behind every cabinet, behind every corner. Every house you step into and you see such a nice big open floor... O yea, let me guess, drop floor. O surprise
sigh. It turns the POIs simply into work with no real fun factor. Good on the first time you encounter them / play the game, then it becomes very fast repetitive and boring.