PC Pimps: please leave us some basic POIs

Hmmm.. I dunno. As I said, they are making new POI's and updating old ones and they aren't currently ALL popping out at the end as dungeon crawls.
Be that as it may, there ARE plenty of people on this thread complaining that the Pimps have already overdone it and they want it reduced from how it is currently-- not some future state of the game.

I disagree that the mix right now is bad. I like it how it is right now. I HAVE said that if you don't like the current mix then go make a bunch in the new POI editor that are simplistic and put them in the mix to dilute the ones you are seeing too much of.
I totally agree with you that the mix right now is good. (As long as 70% of old POIs being radio towers and water works is fixed)

 
I totally agree with you that the mix right now is good. (As long as 70% of old POIs being radio towers and water works is fixed)
That is ludicrous. The radio towers and water works are the best POIs and a total blast to clear. Having plenty of them is critical for water and parts once you have a wrench. It would kill the game to nerf them and TFP WISELY put them in the game designed to make the game playable. I don't think you should insinuate that the devs made a mistake in this regard! In Pimps We Trust!

KIDDING!!!!! Shin, don't go make a tinfoil hat! ;)
 
(and of course the detestable helper blocks)
Yeah, hate them too. Aaaaah, what are helper blocks again? :cocksure:

(Joke aside the question is real). EDIT: Maybe the lamps showing the way? Actually yes, I really do hate them

 
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Wait!

All I had to do was put a disclaimer in red text and then I can be as troll-y as I wish to be? HOT DAMN! Cancel the movies baby we got new plans tonight!

 
Wait!
All I had to do was put a disclaimer in red text and then I can be as troll-y as I wish to be? HOT DAMN! Cancel the movies baby we got new plans tonight!
TrollaxTeller doesnt sound nearly as good as Trolland so no, you cant do that.

 
Yeah, hate them too. Aaaaah, what are helper blocks again? :cocksure:
(Joke aside the question is real). EDIT: Maybe the lamps showing the way? Actually yes, I really do hate them
The helper blocks are the ones that make containers appear open and turns them into a static block so that they aren't containers any longer.

 
Conspiracy theories aside. All I am doing is defending a part of the game I like. I’m not representing any agenda other than that I personally like the POIs and think they are way better than the old style. Period. I don’t know what I did to your thread. Sorry.
Roland, i also like this game...

 
Wait!
All I had to do was put a disclaimer in red text and then I can be as troll-y as I wish to be? HOT DAMN! Cancel the movies baby we got new plans tonight!
No Jax. You don't need red text. You oscillate between praise and criticism regularly. It's predictable and we know it when we see it. I need the red text to point out when I'm being critical because some people claim to never see it and they think I'm stuck in 100% praise 100% of the time.

Go ahead and start up your VCR and get to rewinding your tapes. ;)

 
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Roland, you should be aware that you really do sound as some sort of "the defender of tha faith" for 7d2d. To be honest I think you scare of more people then you actually entertain. I've had some experience in your answers and personally do not mind. But reactions to said answers shows different opinions.
Not that I care much, but when I see these comments coming one after another and put them in perspective with your comments to my thread... Then it all makes sense and I see what you are doing.
I thought it was a fair question. I'm a bit puzzled as well.

 
No Jax. You don't need red text. You oscillate between praise and criticism regularly. It's predictable and we know it when we see it. I need the red text to point out when I'm being critical because some people claim to never see it and they think I'm stuck in 100% praise 100% of the time.
Go ahead and start up your VCR and get to rewinding your tapes. ;)
Ill have you know we dont do that kind of thing round these parts.

Cassette rewinders FTW:whoo:

 
On a storytelling level I like the increase in more interesting POIs and I hope to see more of them, but on a mechanical level I think not every POI needs to tell a story or be an obstacle-laden challenge, especially mundane ones like houses. Placing down all these trap floors and false ceilings and barricades looks good, but it also makes them a pain in the butt to clear (especially ones with wooden spikes) and after a while the interest fades and leaves me with the feeling of 'Oh, another trap house, better go in from this side, break that cupboard open, smash this painting, and walk over this furniture so the floor won't break, then put a frame down here so I can skip the broken stairs...'

Easy POIs also give people who are running very low on time or resources somewhere quick they can dash into, grab something, and get out, so I don't think we should get rid of all of them. I think the balance right now is pretty okay, but does seem to favor dungeon POIs over 'normal' ones.

 
In the developer commentary for one of the Half Life games, one of the devs makes the comment that - after observing their playtesters - a headcrab in every vent was boring, but a headcrab in one vent in five was terrifying.
I think the same principle applies to the zombies "hiding" in walls and dropping down from ceilings and the like. They should be rare enough to get you paranoid and occasionally take you by surprise. If too many buildings have them, they become routine and lose their shine.
Agree with this take completely. Dungeon-style POIs should be occasional (accounting for no more than 20ish% of structures -- maybe as infrequent as 5-10%) and particularly menacing, not predictable in their appearance and construction.

 
Hopefully no one tells tfp that they can use helper blocks to add randomtraps
Hey TFP, you can use helper blocks for randomtraps!!!

I thought randomized traps had been a target all along!? There is already the problem that we players memorize houses. The usual lvl1-quest houses are already routine because players know exactly where to circumvent the traps.

The ideal should be that each trap had only a 1 in 5 chance to be active (see Valve's research for reference). Even repeat players will be surprised once in a while and never ever totally sure.

 
It seems that the few that don't like 17 will not be happy until they get 16 again. sigh
Dude, I love 17. The way we've been backsliding back to 16 is super annoying.

But I want some old POIs left alone. That's not going backwards.

 
"Practical objects" as in objects that have uses? If so, list for me the practical uses of basic A16 POI's that A17 designed houses can't fill. What is it you want to do for quick and amazing fun in the basic houses that you cannot do in the time dragging and insufferable level designed houses?
Seriously? I listed them in the OP.

I want some small, simple POIs that you can quickly loot when you're underequipped, and turn into a base if you want.

Can you use one of the big dungeon bases, sure.

I don't like a base with a large footprint. Those buildings are either very large, or (in the case of that one workshop/garage thing? I can't think of other small ones) very flimsy.

Is it really SO BAD for you if there are a few of those houses left in the world? If you hate them, bypass them. I certainly don't loot them past the first week of the game, but I will often settle in one and build a wall around it. They're the perfect size for a base when you're low on resources at the beginning of the game.

And they don't have to stand up to a BMH. If I don't have a base ready for day 7, I go up on the roof of any one of the brick POIs and it's fine.

I don't see how asking for BOTH to exist is such a hardship.

 
The OP is pleading with the devs to reduce the ratio of dungeon to basic POI's in the game. I guess you are too.

I'm not. I like the current mix and wouldn't want to see more basic houses and less level designed houses. I disagree with the hyperbole being spouted that every house is a dungeon and every dungeon has zeds in the rafters and behind false panels. Sorry, but I'm not seeing it. It does happen a lot but for me it is a good mix. I'm fine with my opinion being unpopular in this thread but I'm giving it and it is solely mine.
I literally am not. Please re-read the OP. What I said was please LEAVE US some of the pre-existing POIs. I didn't say a single thing about reducing the new POIs. I love the new POIs. I do quests specifically because I love them, I don't give a crap about the rewards being worth the time or anything like that.

People brought in the "it's ruining my immersion to have zombies in every closet" discussion, and it has NOTHING to do with what I said in the OP. I have seen several "converted cabin 07" notes and seen Pimps say they're still "converting" the old POIs and I'm asking them not to convert ALL of them. I want both types available.

 
Seriously? I listed them in the OP.
I want some small, simple POIs that you can quickly loot when you're underequipped, and turn into a base if you want.

Can you use one of the big dungeon bases, sure.

I don't like a base with a large footprint. Those buildings are either very large, or (in the case of that one workshop/garage thing? I can't think of other small ones) very flimsy.

Is it really SO BAD for you if there are a few of those houses left in the world? If you hate them, bypass them. I certainly don't loot them past the first week of the game, but I will often settle in one and build a wall around it. They're the perfect size for a base when you're low on resources at the beginning of the game.

And they don't have to stand up to a BMH. If I don't have a base ready for day 7, I go up on the roof of any one of the brick POIs and it's fine.

I don't see how asking for BOTH to exist is such a hardship.
Its not a hardship. They both DO exist. I'm not having a hard time with it at all and am very pleased with the current mix. If you must have a an empty small house at the start of every game them play Navezgane because you always start next to one. Random is random. You get what you get but I am still finding plenty of simple houses.

The dungeon houses can be partially looted without needing to have full gear. A club and a bow with 20-30 arrows will easily get you to the kitchen of most houses whether they are dungeon style or not. There is no rule that you must continue to the innermost chamber once you enter a POI.

So I completely agree with you that there should be a mix of simple houses and dungeon houses and I like the current mix very well and speaking for myself wouldn't like to see the mix slide to more simple houses.

 
I literally am not. Please re-read the OP. What I said was please LEAVE US some of the pre-existing POIs. I didn't say a single thing about reducing the new POIs. I love the new POIs. I do quests specifically because I love them, I don't give a crap about the rewards being worth the time or anything like that.
People brought in the "it's ruining my immersion to have zombies in every closet" discussion, and it has NOTHING to do with what I said in the OP. I have seen several "converted cabin 07" notes and seen Pimps say they're still "converting" the old POIs and I'm asking them not to convert ALL of them. I want both types available.
Then apologies. :)

I guess I took all the comments and merged them in my mind. Just so you know, "converting" hasn't meant "turning into a dungeon crawl". I have seen several old POI's converted using the new blocks and textures but still largely empty homes. So I don't think you need to worry about all the houses turning into dungeon crawls. They just have so many new ways to make buildings look better that many of the older buildings look really bad by comparison.

I guess the thing to do is to go into the new POI editor and search for cabin 07 and take a look to see if it is now a dungeon crawl or not.

 
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