PC Performance

I get random display adapter crashes through out play at random times. Even with graphics at the most minimal of settings, tiny ass box, with lowest settings on everything (just so I can get smooth enough fps that it doesnt stutter). Game can crash anywhere between a few minutes of playing to a couple of hours. Just pure random.
This might be a GPU driver issue, a windows install issue, or in the worst case a GPU hardware issue (Which I really hope for your part it isn't)

I highly doubt that it is a 7dtd issue, the bad performance on the other hand is undoubtedly a 7dtd issue.

At this point I am 75% sure that it is a lighting issue that is causing all our sadness. Fataal said somewhere that it is because there is now more detail than ever inside buildings and this is causing a slow down. I completely disagree.

STEPS TO PROVE IT:

Go to the desert or just an area where there is little going nature wise, go inside a small POI, your frames will hate you. (At night it's a little better)

Go the the densest forest you can find, put tree detail to max and grass distance to max, you can frolic around in the forest like Bambi at around 50fps to 60fps and it looks beautiful.

 
Fataal said somewhere that it is because there is now more detail than ever inside buildings and this is causing a slow down. I completely disagree.
100% it's not texture quality per se, maybe bugged textures, culling or whatever but the demand of the textures themselves no.

A kitchen in one of the houses in Navezgane @ 4k with everything maxed it's down to 32fps. Turn every visual setting off or down to the minimum (1/8th textures) and reboot the game for a fresh load. It's now 50fps for the same scene plus it looks rank and this is on a 1080ti. That is not the demands of the game, that's broken.

 
This might be a GPU driver issue, a windows install issue, or in the worst case a GPU hardware issue (Which I really hope for your part it isn't)
I highly doubt that it is a 7dtd issue, the bad performance on the other hand is undoubtedly a 7dtd issue.

At this point I am 75% sure that it is a lighting issue that is causing all our sadness. Fataal said somewhere that it is because there is now more detail than ever inside buildings and this is causing a slow down. I completely disagree.

STEPS TO PROVE IT:

Go to the desert or just an area where there is little going nature wise, go inside a small POI, your frames will hate you. (At night it's a little better)

Go the the densest forest you can find, put tree detail to max and grass distance to max, you can frolic around in the forest like Bambi at around 50fps to 60fps and it looks beautiful.
Fataals point was AFAIK about lots of texture layers drawn over each other without optimizing away parts that are obscured by layers in front anyway. It isn't about just more lamps (or trees) around.

 
I've been getting really bad stutters for the first time. About every 30 seconds the game just freezes for half a second regardless of what I was doing or where I was. My computer is good and I've never had this issue before A17 so it's clearly a game issue even if not everyone is experiencing it, as I could play 16.4 for hours on end with no stutters.

 
I've been getting really bad stutters for the first time. About every 30 seconds the game just freezes for half a second regardless of what I was doing or where I was. My computer is good and I've never had this issue before A17 so it's clearly a game issue even if not everyone is experiencing it, as I could play 16.4 for hours on end with no stutters.
Same, although a16 had this as well.

From some testing with the F3 stats overlay it seems to happens whenever the game free's up some of the memory it's using. You'll see the ingame mem usage rising and suddenly dropping by 50-100mb or so. Everytime that happens (30secs or so), the game stutters for a microsecond.

 
So following that thread . . . . . i changed the resolution from 1920x1080 to 1280x1024 and fps went from 10fps all the way up to 30 > 40. I might be able to play again!

 
This might be a GPU driver issue, a windows install issue, or in the worst case a GPU hardware issue (Which I really hope for your part it isn't)
I highly doubt that it is a 7dtd issue, the bad performance on the other hand is undoubtedly a 7dtd issue.

At this point I am 75% sure that it is a lighting issue that is causing all our sadness. Fataal said somewhere that it is because there is now more detail than ever inside buildings and this is causing a slow down. I completely disagree.

STEPS TO PROVE IT:

Go to the desert or just an area where there is little going nature wise, go inside a small POI, your frames will hate you. (At night it's a little better)

Go the the densest forest you can find, put tree detail to max and grass distance to max, you can frolic around in the forest like Bambi at around 50fps to 60fps and it looks beautiful.

Not sure, i re-installed my drivers and it still happens.

I even forced the game to launch in D3D9 in launch options and it still happens.

A garranteed way to make it crash my display adapter is I found if I aim through the look of a compound bow.

Playing the game in A16 version doesnt cause any of this. And no other games I play do this.

Edit: (strangely changing texture quality to high has made it happen less often, it still does but not as frequent, using low or half texture quality made it happen more frequent)

 
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Outdoors 40-60, indoors 14-25 @ 2560x1440.

i7 4790 K

16gig Ram

970

Most of the setting are at mud level. Yes, mud. Not mid level. It looks pretty bad, but I can play it. Meh.

 
Hi all,
What's your performance of a17e compared with a16.4? I have a feeling it's worse, perhaps a reduction of 30% for fps.
The performance is worse for me as well. I haven't quantified it, but it's easily half of what it was previously. I have a mid-level computer (i7 @ 2.8 GHz, GTX 960, 16 GB of RAM) so I'm not expecting a solid 60+ FPS all the time, but the dips into the 20s when there isn't a lot going on make no sense and did not happen with A16.

 
My gaming PC is pretty decent yet performance is disappointing here. Bad frame rate, visual glitches and the game is choppy even when it runs at 60 fps ( which is quite unusual ) . I honestly tried the game just briefly. I did not really play much, instead I messed around with my video settings to try to improve disappointing performance. I use Vsync so FPS is capped at 60. Removing Vsync gave no improvement. The only way I could get to 60 fps was by setting video parameters very low and it was still running poorly at 60 FPS as I explained. On the other hand, jacking the parameters up made the game run slower but not all that much. The only thing I have not tried is setting resolution lower. I normally always use my native resolution (1920 x 1200). I will try lowering it next.
I run:

Intel i5 4670k

Asus Geforce GTX 970

16 Gb ram

windows 7 64bit

Game installed on SSD

While monitoring system ressources I noticed that the CPU usage was pretty low but GPU usage was through the roof. It is almost always at 100% even on low settings. I tried updating my video drivers which changed nothing. A16 was already pretty hungry on the GPU but not as bad as this. Hopefully this will be improved with upcoming patches.
I have similar setup.

I have dual 970s with SLI, but for this I use just one. I have never tried them together only because I know there is no way the game can utilize it.

32 GB Ram

i7 4790k @ 4.00GHz

Nothing special, this game is not on SSD and I have nothing overclocked atm.

gpuz.jpg

My card is being close to be fully utilized... and this is good. It is fully utilized but very consistent. I totally expect the high usage from this generation of cards. What's important here is that I don't have erratic load spikes across the board.

In my GeForce Experience panel, I have optimized the settings for this game leaning more toward performance and not visuals.

So, vsync is on, while view distance is maxed and textures are full, I have all the lights, shadows, UMA textures down low. I also have the tree quality at low because I always grow a ton of trees around. All that motion blur, antialiasing, sun effect etc gone.

I get full 60 fps inside or outside consistently, with the exception of a mass of zombies spawning in. There is a very noticeable hiccup when this happens and I get maybe a 1/2 second freeze or stutter. Other than that, it's just fine for me.

I also don't get that crazy gamma washed out color problem others have. I don't know what might cause that for some people, but I expect some sort of overlapping gamma settings with some other process. My gamma is at 100%... the middle ground where I believe it is at by default.

So, I don't get all those special graphics (not missing much anyways) , but it's smooth and that's all I care about.

 
My performance is a little better in the new update, but I get the occasional micro-stutter now. *shrug*

 
Its weird, no lag or FPS loss during the day, but starting around 23:00 I get major sluggishness until 05:00 then its normal again.

- P

 
I am getting pretty similar FPS, the main issue I have is crashes when the graphics freeze but I can still hear my player moving. I just hit "Esc" and click on the left side of the screen until I exit and then reload. Happens without fail every time I play more than an hour or two.

 
i7 4790K 4.2GHz, 32GB Ram, ASUS Strix GT970 4GB, SSD's.

I get about 60 to 80 FPS and seems about the same as before; but never really looked.

 
Hi there.

My rig a bit outdated but IMO 7DTD should run better on this than now.

i5-2500

8GB

GTX960 4GB

SSD

Win10 x64

Decreasing Textures, Water and LOD quality doesn't mean too much difference for me, so using it on max. (1920x1080)

But AA, Shadows and Reflections, and motion blur (BTW i hate it) killing my game at all. Without these (so all turned off) i can play 50-70fps. With these turned off (either on low setting) it drops to 20fps.

Without shadows unfortunately it looks like a game from 2000's, but at least playable.

With shadows and reflection (playable on 1280x720) is looks ok, but decreasing resolution is not an option for me. I want to play 7DTD not Minecraft...

(for those who surprising why game runs on lower res: it's simple: on FHD it has to render 2M pixels, instead of lower eg 720p 0.9M pixel. less than half!)

 
I went ahead and put together a compilation of getting 7 Days To Die to look how I have mine setup. Shouldn't take very long. 10-20 minutes. I went through and tested every setting individually to insure performance loss is minimal and graphics quality is nominal. I'm getting on avg 90 fps using a 1080 Ti @2k.

View attachment 26926 View attachment 26927

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https://drive.google.com/file/d/1qeR6rfw57YYubvg3LzH7oz7o_DlyYi4J/view

I made a few personal changes to the mods that I felt were a little more balanced.

- HUD reworked

- Vultures, snakes, bears, screamers, and spider zombies have been replaced.

- Item stamina usage rebalanced

- Item stacks are now 5000 units

- Zombies do half block normal block dmg (16 down to 8)

- Backpack now has 84 slots

- Slighly increased experience gain from harvesting and crafting

 
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