PC Performance

Got better performance then i ever did with A16 and it is alot more stable.

Started on a half burned/forest biome with a good mix of broken buildings and good POI.

My fps rarely drops below 40 fps in outskirts of town. Within town i get 30+ fps at minimum if im not inside a building.

On average i get around 60 fps.

The game looks soo much cleaner. Normally i turned everything off or minimum/low

except draw distance, tree quality and grass distance to far.

Textures are on Full Size, UMA Texture on Low.

Now i added Anti-aliasing, Sun Shafts and 40% Water Particles

I think it does help a bit when u backup your %appdata% save files and reinstall 7D2D. I also updated my GPU with latest driver.

Feels like im getting a lot more stability doing reinstall then just installing a17e. Tried that, did notice some difference.

Maybe that would help others too, try it.

My specs :

- I5 - 7500

- 8gb DDR4 2400

- Asus ROG RX 470

- No SSD (yet)

Im very pleased that memory leak is basically gone. Been awhile since i played vanilla A16 so i cant compare performance between vanilla a16 and a17, but on modded it always used up all my memory and accumilated all of my virtual memory till it crashes. Gonna upgrade to 16gb memory to make sure i can load it all.

 
The game is pretty much unplayable for me. Consistent 10 fps at lowest settings. But I got a crappy pc. My specs: Windows 7home premium 64-bit sp1 AMD FX-4300 Quad-Core, 16.0GB RAM, Nvidia Geforce GT 740

 
Compared to a16, fps is generally lower. When in a POI, I take a pretty big hit. Even when I do have a little more than 60fps, it still feels bad. Whenever I move, I get microstutters. Jittering when moving is common in Unity games but this wasn't an issue in previous versions for me. There's still random drops as well.

Performance is pretty atrocious overall and considering it affects gameplay, especially combat, it's not very fun a lot of the time. I wish they would spend a month or two optimizing the game.

 
* bump *

I am bumping this thread not because I wish to add more information, more that I think the most pressing issue with the current experimental build (and yes, I know, it is only experimental) is the inability to play it due to the frame rate issue.

I am unsure if the devs frequent this area of the forum, and I am sure they are well aware of the issue (amongst other things) but I would like to keep this thread on the front page as a reminder that for some this is the most key game breaking issue out there.

 
Chugging like my mom during a night alone with a vodka bottle.

30FPS at most. Specs are ere:

I7 3.6 GHZ - Not overclocked

6GB Nvidia 1060gtx

16gb ram

The game chugs harder when I'm inside a house.

 
For me the minimum/maximum FPS are a huge difference... I play with VSync but I switched it off to see what’s happening.

I get around 70+ FPS max but in some poi’s it drops to ~30 FPS.

I changed everything I could 1 after 1 video option but the FPS dropped by entering the house.

My GPU wasn’t fully loaded inside the poi. (~70%)

(I testet some NVIDIA options as well)

1440p Monitor

i7 7700k

GTX 1070

32Gb DD4

SSD

 
Just go to repost my earlier reply within this thread and add to it.

MM often trots out "don't run it on a potato" or similar well mines no potato and performance is definitely bugged.

1080ti (1950mhz core / 6000mhz mem) latest 416.94 WHQL drivers (DDU previous drivers), 6700k @ 4.6Ghz, 32gb, 4k

Ultra preset, dof / motion blur off

60fps+ outdoors with loads of lush tress, pois, mountains, grass as far as the eye can see with full draw distance. Go into a small 2x1 hole i've cut into the second floor of a small house and fps tanks down to 25fps while mostly looking at bland textures inside of a build with a limited view distance of 15 blocks.

Change the above in-game quality settings to the low preset, restart the game for a clean load and a very similar experience to ultra settings. High fps externally no issues but as soon as i enter the same wall cut out fps tanks down to 40 fps this time. The same repeats with other enclosed indoor locations whether graphics are set to ultra or low. Fps are fine and then tank significantly for reasons unknown, turn to a different direction or exit a building and back to normal.

I'll try and upload some screenshots tonight.

 
I've yet to test everything (running game in lower res and other driver/setup related sheaningans), but the game runs considerably worse than A16.4 after the upgrade. I expect around 40-60% performance drop at least, which is tremendous.

specs:

i7 8700k (stock clocks)

16GB RAM

GTX 1050ti

SSD/SSHD setup

1920x1080

Back in A16.4 (graphic bugs aside, so SSAO was off), I never dropped below 60fps running the game completely maxed out. Right now, it seems the basic settings don't really impact performance at all - in fact - increasing certain features makes the framerate slightly higher and more stable, than running it on low. CPU is basically sleeping (around 12-15% usage), GPU on the other hand is running at 91-100% (Unity clearly squeezes everything from it on DX11, which might indicate issues). Framerates range from 50-45fps in desert biomes, 42-35fps in forest biomes with cities nearby to around 32-35fps in towns. Things seems playable, until you enter any of the structures; regardless of zombies or not, framerate almost always plummets to around 25fps and can fall as low as 20, when there's a lot of zeds around and the pois are huge. I even swapped from previously used 391.35 drivers to the latest version, no difference what-so-ever.

TL&DR A17 Exp runs like ♥♥♥♥ no matter the hardware setup you have. I hope things will get better, as the new version definitely holds a lot of promise; gameplay-wise, this is the best update 7dtd got so far.

 
MM often trots out "don't run it on a potato" or similar
Just for a bit of context here, this is the link to Steam's hardware survey:

https://store.steampowered.com/hwsurvey

For those who can't be bothered clicking, essentially the average Steam user (and by extension most, if not all, of us here) has an 8Gb mem, 4 CPU* PC (running at ~3.5Gz), using a 1060GTX and running Win 10. Add the caveat that most gamers will have better setups than casual gamers and that extends the curve towards a more powerful machine, but even taking this as a basic benchmark people are posting specs well above average and still suffering considerable frame rate issues.

*"4 CPU PC" is a bit ambiguous, technically (and matching the ~3.5Gz clock speed) that runs the gamut from a fairly beefy i7 6700 all the way down to a somewhat lacklustre Phenom II x4.

 
I think everyone is experiencing framerates tanking when entering POIs. Cities used to cause more of a performance hit, now it's going inside POIs that do it. To me, it seems as though going inside POIs in the city are when my framerates plummet. I've heard people dropping their resolution down to 1920 x 1080 or similar resolutions helps.

 
Same settings as a16.4, which ran fine, now it is sluggish and looking worse.

This is the only game I know of for which you have to upgrade your pc/gpu more than once.

But then again, it's a never ending project it seems. Pretty disappointed for what we got and the time it took.

Apart from some additions and the AI it looks like a bad mod imho.

 
I really struggled with the fps and motion sickness when I started A17. I usually do not run Vsync but had to turn it on to get rid of the motion sickness feeling. Unfortunately 15 fps was all I could get and 10 in buildings. Kinda a sucked.

However using the Geforce experience program to "optimize" my settings it recommended lowering my resolution (1920 x 1060 I think). I did so fearing I would lose quality (I play on a 70" screen). Not only did I not notice any difference in graphics (game looks amazing btw) but my fps jumped to 30 even in buildings)

On top of that I decided to turn of Vsync after changing the resolution and BAM! my fps jumped to 60 or better on average with almost all other settings on Max (Geforce 1060, i5 and 16GB Ram)

I was considering attempting to overclock but don't see the need to try it now. Hope this helps anyone struggling with fps drop.

 
I have a decent rig and I had to significantly lower video settings before game became playable. Much worse than A16 with comparable video settings. Performance decreases inside POIs even further. If I get hit by a zombie inside PoI and start bleeding, I drop to less than 10 fps.

 
I may be the odd man out...I'm using an nVidia 1060, 24GB ram. And I do not notice any performance differences between A16.4 an A17 using moderately high settings. If anything, they constant pauses I experienced in A16.4 are gone.

 
Btw, I tried all the different renderers.

DirectX 11 runs borderline okay-ish outdoors with 40-50FPS, but sags to about 20-30FPS around POIs.

GLCore runs poorly overall with FPS hovering around 25-35, but seems that POIs only have a negligible impact of about 5 FPS.

Vulkan runs great with about 50 indoors and 60+ outdoors but as others have stated, the textures are mostly pink. :D

I also tried playing with the FOV, you can change it on the fly in-game with the command:

sg OptionsFieldofViewNew xx

Default value is 65.

I saw no FPS impact going from 65 to 95, seems that there is something going on with the rendering. When going below 65, FPS performance actually seems to take a slight hit for some reason.

Anyone found a way to disable bloom / HDR yet?

 
Small update of sorts. After lowering my resolution from native 1920x1080 to 1366 x768, game went back to stable 60-50 fps with almost the highest settings available, aside from reflections and trees being on mid/high respectively.

I can say there's definitely something fishy going on with the rendering. I'd also love to hear from people running 7dtd on Radeons for some reasonable comparison. After Nvidia's latest crap release of 20xx and intentionally downgrading the 10xx driver performance, it's hard to believe in their credibility, least have any sort of a clear image how things run on their gpus, especially with the latest drivers.

Interesting tidbit:

Latest 7dtd build finally supports anisotropic filtering (unlike 16.4), but there are no options available ingame. It's worth enabling through drivers, as it drastically improves the horizontal texture quality, along with their "crispness" over large distances, removing that ugly blur they get. Game had never looked as pretty as it does now :- )

 
Last edited by a moderator:
* bump *
I am bumping this thread not because I wish to add more information, more that I think the most pressing issue with the current experimental build (and yes, I know, it is only experimental) is the inability to play it due to the frame rate issue.

I am unsure if the devs frequent this area of the forum, and I am sure they are well aware of the issue (amongst other things) but I would like to keep this thread on the front page as a reminder that for some this is the most key game breaking issue out there.
Bump. ^^^

 
Since updating to A17 it is my opinion the game looks worse. Not sure if it's the lighting or the textures, but it looks pretty terrible in all honesty. I'll probably take some screenshots to illustrate later.

Performance is also down; Intel i5 and a GTX 970 and I am barely getting 25-30fps.

 
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