PC Performance

Dreadful.
Now uninstalled and done with this nonsense.
Got to say, comments like this are pointless. The first part is fine, you are entitled to your opinion and for me it also runs dreadfully. The latter, however, either smacks of you looking to get a rise or you've just thrown all your toys out of your pram.

The official version is still A16, so the idea of uninstalling and "being done" with the game because an experimental build doesn't match up to your expectation really doesn't reflect well upon you at all.

You've made no attempt to explain your specs or the resolution/quality you play at, or what settings you had with A16 and it's relevant performance. As I say, a pointless comment and a wasted opportunity to provide some level of sensible feedback to the subject.

 
Dreadful.
Now uninstalled and done with this nonsense.
lol, such a common overreaction. Kids these days just have no patience at all anymore. The update just released (and isn't even an official release yet)... as with all major updates, you need to wait for patches to release for ironing out the issues which usually happen pretty quickly.

I myself haven't tried the update and will likely not be trying it out until official release since I am in fact a patient person and don't feel like playing an unstable build, though reading comments here, I assume I'll be just fine with 60+ fps again.

 
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Performance is on par with a16 for me which is about 70FPS outdoors. Maybe a tiny little less.

Running an Intel Haswell Quad Core @ 4.2Ghz + AMD RX480 8gb + 16GB RAM. Running at 1080p.

Gfx card really doesnt matter much in this game (unless it's VERY old), it's all about the Single core CPU speed (having many cores is pretty much irrelevant for this game) and memory IO subsystem.

Adjusting gfx settings doesnt really impact FPS for me. Haven't tried dropping resolution because that's just silly (not running an LCD @ native resolution is not smart) and i don't need the FPS.

However, within buildings i get big drops to 30-35 fps with nothing really happening. There's definitely a problem there.

 
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have a crappy pc with old GT720. cant even get abv 10frams at a17. worse when bleeding.

wierd part is. this pc can still play conan exiles/farcry5 without much hassle and was able to maintain 30frams in a16.

 
Performance is on par with a16 for me which is about 70FPS outdoors. Maybe a tiny little less.
Running an Intel Haswell Quad Core @ 4.2Ghz + AMD RX480 8gb + 16GB RAM. Running at 1080p.

Gfx card really doesnt matter much in this game (unless it's VERY old), it's all about the Single core CPU speed (having many cores are pretty much irrelevant for this game) and memory IO subsystem.

Adjusting gfx settings doesnt really impact FPS for me. Haven't tried dropping resolution because that's just silly (not running an LCD @ native resolution is not smart) and i don't need the FPS.

However, within buildings i get big drops to 30-35 fps with nothing really happening. There's definitely a problem there.
Definitely agree, in buildings I get the same drop in FPS with a drastic increase of GPU and CPU usage

 
I myself haven't tried the update and will likely not be trying it out until official release since I am in fact a patient person and don't feel like playing an unstable build, though reading comments here, I assume I'll be just fine with 60+ fps again.
To be fair, it's not really that unstable, in fact I wouldn't say it's unstable at all. While I don't have evidence to back it up, I would say (anecdotally) A16 "official" release was buggier than A17's experimental.

Also I wouldn't assume the 60+fps either as several streamers who have notoriously decent kit struggled to get it to stable 60 even with dropping the graphics quality.

As for your first paragraph, I agree. A pointless knee-jerk reaction.

 
lol, such a common overreaction. Kids these days just have no patience at all anymore. The update just released (and isn't even an official release yet)... as with all major updates, you need to wait for patches to release for ironing out the issues which usually happen pretty quickly.
I myself haven't tried the update and will likely not be trying it out until official release since I am in fact a patient person and don't feel like playing an unstable build, though reading comments here, I assume I'll be just fine with 60+ fps again.
Same here. Since i literally just got this game up and running on my PC, I am still playing with A16 to get used to the controls. I definitely have a dated system, so i know my performance will be very lack luster as everyone is saying so i dont even want to try it and get upset and how terrible performance is until final release

 
Mouse movement is blindingly fast, too fast. I'll randomly spin about.

I'm playing with the graphic settings, as it "appeared" the performance got worse the longer I played.

Need to test that some more tonight, and fiddle with the settings. Was trying to change the FOV, but no apparent luck.

6800k, 64gb ram, NV 1080. std HD and 2560x1440. (haven't tried 4k res yet)

 
For me, it's saturating the memory bandwidth on the GPU at times causing sporadic performance. Bout the only way to counter it is to lower texture quality or screen resolution. I just assumed it was some kinks in the texture streaming they implemented that still need to be worked out. Right now it really fills up the pipe in the memory controller for seemingly no reason and causes delay in frame processing.

 
I was expecting some fps drops because of the improved graphics, alot of the graphics were improved, which means system req's are going to rise a bit. for comparason my gpu temp in a 16.4 was around 60-62C, in a17 its 75-78C. SO its clearly stressing the videocard more. In terms of actual fps its the same as a16.4 for me.

i5-7500, 8gb ram, Gtx 1070.

 
Am I the only one who sees A17 running better than A16? The lowest fps ive encountered is 88 and the highest 144. The 144 is probably gsync capping at my panels highest refresh rate. Im running between high and ultra with just reflection quality at medium and motion blur off.

 
Am I the only one who sees A17 running better than A16? The lowest fps ive encountered is 88 and the highest 144. The 144 is probably gsync capping at my panels highest refresh rate. Im running between high and ultra with just reflection quality at medium and motion blur off.
Same, i keep motion blur off to because I just dont like it. I wonder if its part of the issue prople are having

 
The game runs great when you are outside and a distance away from any structure or POI. This seems like a clear theme from everyone here.

A bug I noticed (Please check on your side too) is that the SSAO setting has no affect. You can turn it off and there is still AO present inside structures. I even tried turning it off in the ini settings. (This is where you can change your FOV btw)

Anyone having the same issue.

Running a i7-2700k with a R9 380 4G and 12Gb ram. Just for reference sake.

 
Wasted so much of my time last night messing around with settings only to find the only thing that helps is staying away from POIs. If I want Field Simulator 2019 I will buy the new Farming Sim game.

I will be waiting for fixes/stable.

 
Yeah, I'm running with an i5 and GTX 645 - not great, but I could get a smooth game on alpha 16 and everything before hand, with medium - high settings. Getting reasonable frame rates out in the open, but choppy approaching POIs and not-viable for combat upon entering them. Killing Zeds is okay with bow out in the open, but opn being hit am getting massive frame rate drops making escape / combat impossible. The number of Wolves / Vultures I'm encountering are making getting hit regular, and each hit is pretty much death due to the frame rate drop.

Looking forward to some optimisation with the stable release, but for the moment this is only playable on minimum settings (which looks awful - this coming from someone who thinks fallout New vegas is 'good' looking).

If I get hit, it becomes non playable.

Guess I'll be sitting this out until next drop! Fingers crossed we get some improvement for non-beast PC's!

 
i5-4570 16GB RAM Radeon r9 380x Win7 Prof 64x

Messed around with grahic settings between medium and high @1920x1080 around 20-90 fps but feels really laggy.

The micro stutters and skipped frames i experienced in a16 are mostly gone but as said it feels really laggy.

I have an 35-144Hz freesync monitor but cant get it to work with freesync.

 
I rarely post on these forums, just wanted to throw my 2 cents in. I believe the decrease in FPS has something to do with the new lighting?
I get good FPS outdoors, on day 5 (without a heavy saturation of zeds) I get around 100-150FPS. When I build a small wooden shack (6x6x3), and then look DOWN while in the middle of it, my FPS dips from 100-150FPS to 60-75FPS. This is not bad at all, however a friend of mine running on an older, but still good machine will get 30-35FPS outside of the player structure and dips down to 15FPS inside of the structure. This happens when entering any POI as well. Even lowering his graphics to the lowest does not help FPS.

I did notice one oddity in behavior while watching my performance. My GPU (GTX 1080TI) would go from 50% usage to nearly 90-95% usage when looking into my little shack. That's a fairly large difference for such a little structure, which is why I believe it may be related to lighting, somehow?

My CPU I7-8700K, seems to not choke anywhere, with two cores close to max.

My friend's GPU, a 970 I believe, was constantly sitting at 100% GPU usage the entire time, inside or outside of a POI.

If this helps anyone at all, here is a short video of what I am talking about:

I had a similar experience. 60fps ishikawa outdoors but as soon as I go into a POI my fps would drop to 25ish.

Havent messed with it yet to figure it out.

 
strangely for me I seem to be running at better performance, but my machine is working a LOT HARDER. On 16.4 I would range from 15-20 in towns to mid 50s in other places like underground. That was with all the graphics options pretty much maxed out, and my system handled it fine.

But in A17 so far, in the hour or so that I have been able to play so far, I am sitting on 55-60 fps steady, but on the high graphics settings my cpu is running 60% and gpu is over 50%. It only takes about 5 minutes for my cooling fans to have to kick in and run at high speed. Even on the lowest video quality settings I am only saving 10-15% on cpu/gpu cycles and the fans still need to ramp up.

Probably would not be a problem except for the fact that I have to keep the volume low since I play at night and have kids sleeping in the next room, and when the cooling fans go to high power they drown out most of the sounds from the game.

I am hoping optimization will improve things there, since I don't like to wear head phones because I need to listen for the kids as well.

 
I had never paid much attention to these things, but all of this talk made me investigate my machine.

This certainly shouldn't be the problem for most people (since I suspect they already play at lower resolution or have tried this), but I went from 3840x2160 down to 2560x1440 and my fps shot up past 90. I found that I could keep most settings at their highest level at this resolution.

I still experienced dips down to 50fps when going inside. I guess the lighting and level of detail are much greater indoors.

 
Getting around 20-30 FPS indoors and 40-50 outdoors. So not really enjoyable, hopefully stable will be better. :)

"Moving within the world isn’t as responsive" as someone stated earlier in this thread is a good description, probably most of it is fps related for me though. The stuttering from A16 seems to be gone, or atleast greatly reduced.

Tried all different settings and combinations in both Navezgane and RWG. (well, except for resolution, 1920x1200)

Tree quality seems to be bugged, it affects other things as well (like cars).

i5 760 @ 3.7GHz, GTX 960, 16GB RAM, game installed on SSD. A16.4 ran well.

EDIT: And yeah, looking at performance graphs it seems that my GPU is 100% utilized. CPU has 10-20% to spare.

 
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