PC Parkour is really overpowered

More than that, you can dodge even the fastest zombies very easily by jumping right before they strike. They can't change their swing to hit you when you suddenly fling yourself over their heads. Its actually pretty hilarious to treat a full parkour jump as a dodge key.

 
Zombies at current can only lose 33% of thier HP to fall damage, this should probably be balanced at the same time. (Tottaly agree that players shouldnt be able to fall dumb distances, regardless of perk/xp level, somthing like this should be the same across all players IMO).
but players already could fall from whatever height they wanted so long as they didn't touch anything on the way down and landed on a hay bale.

I've fallen onto hay before, it's not as soft as you'd think lol

 
I've fallen onto hay before, it's not as soft as you'd think lol
Falling on a pile of spread hay is ok, falling on wound hay bale is death waiting to happen lol. I grew up in farming community and found that out the hard way at my friends barn haha.

 
Yeah, the "immersion" defense is just about as bad as the "reality" one.

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Easy way I see to implement the ledge-climbing thing would be to allow players to jump a second time if they are touching a wall when the perk is unlocked.

The parkour skill is far from OP as long as we have nerd-poling and hay bales easily available.

 
A T5 perk like that is supposed to be powerful.

Some balancing will happen to systems - not just perks.

For instance, armor + perks easily makes you invulnerable. That's a no go...

 
A T5 perk like that is supposed to be powerful.
Some balancing will happen to systems - not just perks.

For instance, armor + perks easily makes you invulnerable. That's a no go...
Has there been any discussion of just TRYING out a system where you leave everything similar to how you have (of course with adjustments to armor, mods and perks and how the stack of those affect everything) - with just specialization for all T5?

I know right off the bat a lot of people here would just shoo the idea away and say "but I want to be able to do everything on one play-through" - but just to TRY - and see if you make it to where each character you make could only have maybe one or two T5 perks and make a bunch of classes and tie the T5's to those. You could still do everything - but you wouldn't have all those T5 perks all at once. It's just too much man.

Like a Stealth character that can max out the Ninja Perks but not the Health Perks or a Tank who can max out the Heavy armor and Health but not the stamina, etc - There's a lot of cool and interesting combinations with the perks you guys have made - and you could make some very unique and fun character builds that would provide unique replay value each and every time while simultaneously being (at least in my opinion) much easier to balance.

You could make a regular character to do the fine-tuning around - similar to say how a spellsword is in most RPGs. Do the final fine-tuning balance around something that's good at everything but a master at nothing.

Even beyond that - you could still make a create-a-class and make a custom one and if people desire - let them make OP ones too. But, I think once you started adding a few classes - people would find that it probably makes the game more fun and repayable and co-op would be a lot more rewarding with utilizing different strengths in classes to work together.

 
A T5 perk like that is supposed to be powerful.
Some balancing will happen to systems - not just perks.

For instance, armor + perks easily makes you invulnerable. That's a no go...
*nearly* invulnerable is fine. Keep in mind, armor doesn't stop Bleed from destroying your max health (healing factor only offers so much at lvl 5), and you have to stop attacking to use bandages, and if you're in a high-intensity situation, the bleed just gets reapplied.

Heavy armor perks should enable you to go toe to toe on BM night on the ground in melee, along with similar perks (eg, Pain Tolerance, Immunity, and Fast Healing), just like how Parkour combines with other perks to do the same in a running gunfight style. Tank build sacrifice a lot to shine in this situation, and taking on 8-1 odds back-to-back for extended periods of time is where the L5 Heavy Armor perk should shine. You gave up mobility, you gave up stamina regen, and you gave up gun specializations for this one moment where it's you, your steel armor, and a fire axe with their name on it.

Light armor perks should relieve the stam/mobility penalties for wearing the armor. That way it doesn't tread on Heavy Armor's turf or role.

 
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With steel armor, mods and perks you get 93.5% damage reduction.

That's not so bad.

 
With steel armor, mods and perks you get 93.5% damage reduction.That's not so bad.
And what do you get with no armor, perks or mods? 0%

This systems perk 'choices' are laughable: you can either jump stupidly high or not

Have ridiculously high DR or not

Fight the stun mechanic or not

Worry about survival (food and water) or not

Weather survival or not

Harvest decent ammounts or not

All these choices basicly are falt on off toggles for gameplay mechanics.

The game should still be playable regardless of what perk choices you make.

RPGs that have leveling and attributes generally have scaling enemies too, the gamestage system is nothing close to this and kind of sucks in terms of enemy progression: enemies either turn feral (sprint, ignoring the zombie run setting) or irradiated (regen HP). Both of those are pretty cheap in terms of difficulty IMO and no replacement for actual enemy scaling

 
And what do you get with no armor, perks or mods? 0%
This systems perk 'choices' are laughable: you can either jump stupidly high or not

Have ridiculously high DR or not

Fight the stun mechanic or not

Worry about survival (food and water) or not

Weather survival or not

Harvest decent ammounts or not

All these choices basicly are falt on off toggles for gameplay mechanics.

The game should still be playable regardless of what perk choices you make.

RPGs that have leveling and attributes generally have scaling enemies too, the gamestage system is nothing close to this and kind of sucks in terms of enemy progression: enemies either turn feral (sprint, ignoring the zombie run setting) or irradiated (regen HP). Both of those are pretty cheap in terms of difficulty IMO and no replacement for actual enemy scaling
heavy armor still counts for a lot. A full set of Scrap iron, out of the gate, is 50% DR. With some melee skills, you're pretty much a king 1-on-1. Steel goes close to 70-80ish (haven't checked in a while), so even without Heavy Armor, Pain Tolerance, or Healing Factor, you can take ludicrous amounts of punishment.

The biggest problem is bleed. Bleed progressively damages your max health, and that becomes the major limiting factor of having DR. Simply applying a bandage/FAK means having to stop dealing damage, and you're likely to just have Bleed reapplied immediately if you haven't withdrawn. Healing Factor is nearly negated by Bleed, and can't keep up with the max health damage. If you're on the ground with a BM, that's going to be the primary issue at hand.

 
Armor protects against effects like bleeding and Healing Factor is not intended to keep up with combat damage. Why do you think we have healing items in the game at all?

@ WolfyBlah

That's a very astute observation.

Armor or perks indeed do not help you if you don't have them. Neither do weapons.

Maybe we need to explain this more clearly.

 
On the issue regarding armour, I had followed a few streamers who were worried about mobility if you started to wear heavy armour. Many chose to go down the leather armour as it's still decent protection while being lightweight. I had followed suit and decided to do the same.

However I found a level 2 steel set of boots and chest plate. As I was struggling for inventory room and didn't want to scrap or drop I decided to wear it back to my base and see what to do then. On the way back I got caught up in a wandering horde with dogs and limited stamina. I was able to get up onto one of the large rocks and melee my way out of the situation I was however caught by a few at the start and was bitten at least 3 times by the dogs. Now previously in A16, even with steel armour, that would have been a very serious altercation ending with me dying, but no, the steel armour absolutely saved the day.

I found some mods to help with mobility a few days later and even though I have crafted some leather armour just to compare, I find the negatives in regard to the heavy armour were either unnoticeable or countered by mods.

With that in mind I've been using the steel armour ever since. I do have a military helmet and gloves rather than steel ones, but even then I feel pretty safe - even from a dog horde - wearing it. I certainly didn't feel like that in A16!

 
Armor protects against effects like bleeding and Healing Factor is not intended to keep up with combat damage. Why do you think we have healing items in the game at all?

@ WolfyBlah

That's a very astute observation.

Armor or perks indeed do not help you if you don't have them. Neither do weapons.

Maybe we need to explain this more clearly.
Whats the offical procedure for making a complaint against a staff member? Please do not insult me in this manner again gazz.

 
Whats the offical procedure for making a complaint against a staff member? Please do not insult me in this manner again gazz.
Oh don't be such a snowflake. :p

You walked right into that one, and it was funny.

Gazz's snarkiness is legendary and not gonna change, and if you don't take it overly seriously or personally then you won't be offended.

But seriously Gazz, I beg to differ about being invulnerable.

That other 6.5% can kill you, even with all the level 5s you can still get bled/stunned/sodomized...granted you have to be playing like Leroy Jenkins or AFK...but still, I did not feel like a god even at lvl 300 with fully modded out gear.

 
Oh don't be such a snowflake. :p You walked right into that one, and it was funny.

Gazz's snarkiness is legendary and not gonna change, and if you don't take it overly seriously or personally then you won't be offended.

But seriously Gazz, I beg to differ about being invulnerable.

That other 6.5% can kill you, even with all the level 5s you can still get bled/stunned/sodomized...granted you have to be playing like Leroy Jenkins or AFK...but still, I did not feel like a god even at lvl 300 with fully modded out gear.
If im offended by gazzs ♥♥♥♥e attempt at humour then your direct insults are not going to achive a much better affect.

 
If im offended by gazzs ♥♥♥♥e attempt at humour then your direct insults are not going to achive a much better affect.
Wow, you truly are a snowflake. No sense of humour? I mean it's Friday FFS!

 
Wow, you truly are a snowflake. No sense of humour? I mean it's Friday FFS!
It's Friday Friday, gotta get down on Friday..... good luck getting that out of your head anytime soon bwhahahaha

 
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