PC ok ill start it - instant travel. good or bad.

I have not read through all the responses to the OP, as, my thoughts are concrete. Why miss out on the experience, both literally and visually.

So for me, instant travel is a big bad NO, especially with this particular game, where, being in the world "real time" is part of the experience/fun.

As for the Spotify list. I personally turn music off completely and use about a 10% ambient level. I just don't see real high survival levels if I got some tunes blasting my eardrums. This game is totally visual and audio-centric, so, your survival really depends on line of sight and audio queues.

I'll pass on both the instant travel and Spotify playlists thank-you, sorry to burst any bubbles, but that's just me. Hope you like being devoured by zeds as Duran Duran assaults yer eardrums.

 
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Here's another thing. If fast travel existed in 7, would the amount of time it would take to travel still go by?

I think it's only fair, not to mention silly if it didn't.
Then if that is the case, which it rightfully should be, then it kills the time management argument anyway, no?

EDIT: I originally said "to travel on foot", but that made no sense.

Hope you like being devoured by zeds as Duran Duran assaults yer eardrums.
 
First thing to come to mind was hearing a howl and then this triggers:
 



 
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when the games base genre is survival and half of the risk in playing is travel, I don't see how this even up for discussion.

now make a mod that has a heavy story element and hand built locations, then ya I can get behind it. travel gets in the way of the story in some cases.

In the base vanilla game, surviving on your way places is a huge part of the story, so I wouldn't like it. 

Save it for mods

 
I have not read through all the responses to the OP, as, my thoughts are concrete. Why miss out on the experience, both literally and visually.

So for me, instant travel is a big bad NO, especially with this particular game, where, being in the world "real time" is part of the experience/fun.

As for the Spotify list. I personally turn music off completely and use about a 10% ambient level. I just don't see real high survival levels if I got some tunes blasting my eardrums. This game is totally visual and audio-centric, so, your survival really depends on line of sight and audio queues.

I'll pass on both the instant travel and Spotify playlists thank-you, sorry to burst any bubbles, but that's just me. Hope you like being devoured by zeds as Duran Duran assaults yer eardrums.
believe me, if i had to listen to duran duran id want to die

i was thinking an in game stereo super system

radio for in home base for ambient music - and a lot of time is spent crafting, getting a beer, building, texting organising the nect fishing trip and all sorts of family maintenance tasks

plus

car stereo mod to listen while driving - and a lot of time is spent driving by many

plus

headphones for when mining, or running - and a lot of time is spent mining and or running by many

plus

many cool ideas that others come up with

my main idea is you can adjust volumes in specific settings, and have it quiet when elements are deliberately absent. jump out the car and it is quiet. you get the drift

when the games base genre is survival and half of the risk in playing is travel, I don't see how this even up for discussion.
just interested in the current feeling is all. im surprised by the number of responses tbh

 
I'm gonna say "no" first and then point out that the devil is yet again hiding in the details... So, no thanks.

"Fast travel" usually solves a problem of having to wade through a lot of boring content to get to what you want to do. Low tier maps etc. 7DTD doesn't really suffer from any of that, the relatively small world we have is going to be scaling to you. And you're free to setup shop in the wasteland if we'll ever get a reason to visit there, so the need for travelling is quite low as well. And of the world could be made interesting with the coming dynamic events, so the travel would be pretty much constant exploration (I'm skeptical of plenty a thing on that side, but let's wait and see first... :) ).

Then again, I wouldn't really mind if there's a lore-consistent way to set up a massive teleporter at a sky scraper and a single "receiver beacon" at a fixed location over yonder, having to haul about "five stacks of gas" worth of supplies for a single quick one-way-trip. Could be worth working for in some cases... I'd assume this is not "Fast travel", though..? :)

 
As someone already mentioned, fast travel works good for games where there are little to no vehicles (e.g. fallout/skyrim).  Otherwise the game turns into a walking simulator. 

 
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 Lots of great points.  Is there a mod to teleport players to certain coordinates?  Vehicles can already be modded out so that would make for an interesting combo.

Driving noisy vehicles should generate the heat map up significantly as well.


there is debug mode. you can teleport to any coordinate.

there is also fast travel in some servers. i know skippy's server gave you a few teleports some years ago. maybe still does if he is still running a server.

 
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I agree with most peoples assessment, no instant travel. Unfortunately most multiplayer servers have this option and if you dont use it, you fall behind as everyone else will. I always look forward to crafting/getting my 4x4, going off exploring for days and loading it up with loot before taking the long drive back to base.

 
I despise fast travel in every game that has it.  It is nothing more than a band aid to cover where well designed content should be.

 
I would be opposed. The passage of time is a core element of the game. It's even in the title. And traversing the landscape is core to the survival game genre. 

 
Nah; fast/insta-travel could remove so many chance encounters out in the wild with roaming hordes plus it also effectively would remove or at least trivialize time management within the game.

 
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