What has changed? Imho instant travel is immersion breaking, especially as it still does not fit in the lore (in opposite to e.g. a space game where they may have teleporters).so what do folks reckon now?
Your playing on a computer. Just let spotify run in the background (and turn off ingame music)?personally i would pass on this one. would rather effort was spent on an in game stereo system that played your nominated spotify playlist...
That will not happen because a minimum specs system can't load data fast enough and they would hit an invisible generation wall or would even fall through unloaded parts. As an option with a warning though, who knows.Just need to make cars as fast as they are in real life, not slow 15 kilometers per hour as it is now
It's not only a technical limitation, it's also a balancing issue.That will not happen because a minimum specs system can't load data fast enough and they would hit an invisible generation wall or would even fall through unloaded parts. As an option with a warning though, who knows.
Vehicles, as you say, have to be like that for a reason. They are well designed to be convenient and not OP. Maps are intended to be like a Walking Dead urban-country side environment, so of course they have to have some basic road network. I'm not opposed to faster vehicles as an option in the menu for larger than 8k maps in the future.If 7 didn't have vehicles, then I would be ok with fast travel in between discovered traders for a cost.
There wouldn't need to be magic involved.
There could be a cutscene of someone dropping you off.
However, 7 does have vehicles.
Personally, I would be ok with no vehicles, or back to where it was just a minibike... whether this would be to bring in fast travel or not.
I feel like vehicles have caused more harm than good.
Because of vehicles, devs have to:
There will be more once bandits are added into the picture.
- come up with crazy ways to prevent them being an anti-horde device.
- figure out ways to prevent early discovery and crafting so that the game lasts a decent amount of time.
- deal with people wanting more vehicles.
- figure out how to make things load in fast enough to match the speed of better vehicles.
- develop systems so that enemies damage, be damaged by, or evade vehicles.
- be extra mindful in the random map generation as to create worlds where vehicle traversal is impossible or nearly impossible.
- create silly systems to help players because their vehicles got stuck or sunk in water, such as fitting them in inventories.
How is that? Teleporting to a distant trader to replenish my supply of scrolls of turn undead and some for charm animal, to be on the safe side.Imho instant travel is immersion breaking,.
Yeah, I know... that's why I don't like them.Vehicles, as you say, have to be like that for a reason.
If 7 didn't have vehicles, then I would be ok with fast travel in between discovered traders for a cost.
There wouldn't need to be magic involved.
There could be a cutscene of someone dropping you off.
However, 7 does have vehicles.
Personally, I would be ok with no vehicles, or back to where it was just a minibike... whether this would be to bring in fast travel or not.
I feel like vehicles have caused more harm than good.
Because of vehicles, devs have to:
There will be more once bandits are added into the picture.
- come up with crazy ways to prevent them being an anti-horde device.
- figure out ways to prevent early discovery and crafting so that the game lasts a decent amount of time.
- deal with people wanting more vehicles.
- figure out how to make things load in fast enough to match the speed of better vehicles.
- develop systems so that enemies damage, be damaged by, or evade vehicles.
- be extra mindful in the random map generation as to create worlds where vehicle traversal is impossible or nearly impossible.
- create silly systems to help players because their vehicles got stuck or sunk in water, such as fitting them in inventories.
Laz Man said:Lots of great points. Is there a mod to teleport players to certain coordinates? Vehicles can already be modded out so that would make for an interesting combo.
Driving noisy vehicles should generate the heat map up significantly as well.