Yeah, I am a bit surprised faatal hasn't poked his head in here yet.It would be nice to get some info from fatal or someone who could tell us if it's even possible to have sli scale positivly. I think madmole may have discussed it sometime but he works on mostly the art side of things.
i think it's just cpu limited and just can't feed 2 1080ti's fast enough.
what settings? u used a sli bit for SFR or u just changed rendering mode in the nvidia inspector leaving the bits i've choosed?i just tried sfr and it worked much better i went from 32 (single GPU) to 40 (2 GPU Sli), better but still even that 25% increase isn't worth it i think it's just cpu limited and just can't feed 2 1080ti's fast enough. I'll need to play with it some more with different settings.
this is probably also the reason because i got scaling but im not using ultra ultra settings with all cranked, or the game will just stay at 40 fps at max due to my ♥♥♥♥ty cpu (i7-2600k)![]()
Game is heavily CPU bound.
I just changed mode in Nvidia inspector leaving your bits. Generally increasing settings in video option will put more load on the gpuwhat settings? u used a sli bit for SFR or u just changed rendering mode in the nvidia inspector leaving the bits i've choosed?
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this is probably also the reason because i got scaling but im not using ultra ultra settings with all cranked, or the game will just stay at 40 fps at max due to my ♥♥♥♥ty cpu (i7-2600k)
im assuming this is happening:I just changed mode in Nvidia inspector leaving your bits. Generally increasing settings in video option will put more load on the gpu
I used ultra setting for the test because if it scaled positively increasing video settings would put more load on the gpu thus if it worked would allow higher quality settings at the same or better fps. I'll need to run some proper benchmarks to get more conclusive results to draw from since right now it's all just speculation but i'm on "garden fence duty" today lol so i might not get round to it today.im assuming this is happening:the game is so cpu bound that while increasing resolution may fill gpu usage the cpu literally can't manage to do the job so quick and the fps drop a lot.
using maxed out settings you showed my profile (sli enabled) had no impact at all on fps, i tried with ultra then a high-ultra mix removing DOF that kill sli in some cases and SS reflections, plus motion blur disabled, the gpu usage increased and also the fps scaled as the screenshots i have posted before, the real difference was in average fps and max fps, while the same spot sametimes show no difference at all if the gpu 1 is already waiting for cpu.
the sli bits are for unity games like space engineers and empyrion.
As far as I am aware, there has never been an optimization pass on reflection, or reflected shadows. That wouldn't surprise me.... It also seems that one or more of the video options don't scale well at all with sli possibly reflections? i'd need to test some more.
so the bad things i was supposing are right xDTest 2 everything the same but with different video settingsSettings:https://imgur.com/9bdQre6
Single GPU:
Min:50 FPS
Max:68 FPS
Avg: 62 FPS
2 GPU SLI:
Min:56 FPS (+12%)
Max:119 FPS (+75%)
Avg: 95 FPS (+53%)
So from these numbers it seems SFR is the way to go. From testing i've done in the past the game is very cpu bound and adding more gpu resources further ties down the cpu. So i would recommend having a recent cpu with strong single core performance that can be overclocked to get as much extra performance out of sli as possible if you plan on using it. overclocking my cpu alone gave me around 10%-20% more performance. I'm due for a upgrade tho i might wait a bit until intel and amd show their hands in the next 6ish months instead of just getting a 9900K then they come out with something better a month or 2 later lol. It also seems that one or more of the video options don't scale well at all with sli possibly reflections? i'd need to test some more.
Impossible. DX11 only supports implicit mgpu.I'm pretty sure it was just gpu count and rendering mode, Didn't your video's msi afterburner overlay show 3 gpu? or is 1 an IGPU?
one is a hd6970 for a vm that i use, it wont count in sli rendering due to lack of sli connection (sli bridge) im using hb bridge, sfr in teory works only with dx12Here you go:https://1drv.ms/u/s!ApKZwrQQ1RMri7wIJb3eLfwGQ5zREw?e=hbkaAO
I'm pretty sure it was just gpu count and rendering mode, Didn't your video's msi afterburner overlay show 3 gpu? or is 1 an IGPU?
just tried my profile and ur profile:Here you go:https://1drv.ms/u/s!ApKZwrQQ1RMri7wIJb3eLfwGQ5zREw?e=hbkaAO
I'm pretty sure it was just gpu count and rendering mode, Didn't your video's msi afterburner overlay show 3 gpu? or is 1 an IGPU?
Are you sure? there are form post concerning sfr on nvidia's forms dating back to 2005 and thats long before dx12 was even a twinkle in microsoft's eye.sfr in teory works only with dx12