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NPCMod and Addons

I can add hireable versions of both, but the core was intended as a template for modders to follow as an example, not as a complete mod in itself.  I could add a set of hireable Bakers if he's a popular model, but with all the hireable characters in the expansion pack, why would you want a baker hireling that cant bake yet?  Harley could be hireable if you had a good relationship with bandits, but that's out of scope for this core, that will happen in mods made by other folks.  

The guns are pure vanilla, so is the sounds.   The NPC guns should be no louder than player guns.

I dont use a target health bar so I have no information on what you are seeing or not seeing.  Example would help.

Harley Quinn is loud and obnoxious, the sound files are from a voice actor and not pitch adjusted.  Like on the guns, feel free to turn your sound volume down, or remove her from spawning.  That said, if I get multiple requests to lower her volume a few db, I can do that.  


Can you turn her into a screamer? i mean she is very loud, very obnoxious, so she should be attracting zombies for miles around. So is it feasible to give her screamer properties despite not being a zombie? 

 
why would you want a baker hireling that cant bake yet? 


Well, the last time baker tried to bake, we started seeing burnt zombies. He may not be the best baker, but he must have been doing something right, since he became so popular.

 
I can add hireable versions of both, but the core was intended as a template for modders to follow as an example, not as a complete mod in itself.  I could add a set of hireable Bakers if he's a popular model, but with all the hireable characters in the expansion pack, why would you want a baker hireling that cant bake yet?  Harley could be hireable if you had a good relationship with bandits, but that's out of scope for this core, that will happen in mods made by other folks.  

The guns are pure vanilla, so is the sounds.   The NPC guns should be no louder than player guns.

I dont use a target health bar so I have no information on what you are seeing or not seeing.  Example would help.

Harley Quinn is loud and obnoxious, the sound files are from a voice actor and not pitch adjusted.  Like on the guns, feel free to turn your sound volume down, or remove her from spawning.  That said, if I get multiple requests to lower her volume a few db, I can do that.  
Hey, shout out to the voice actor you got to play Harley Quinn. She's good to her role! Seriously. You guys have put a LOT of excellent effort into these modules. I'm enjoying them. I appreciate the amount of time you have taken to get these things up and running in a straight-forward, easy-to-use manner.

Also, no bully on baker. He flunked out of culinary school before the apocalypse. Nurse Ratchet was about to have her nursing certificate revoked. And the soldiers spent their first months in a bunker playing nothing but CS:GO. It all makes sense if you think about it.

2-RaiderGurlzPack_Friendly is now updated for a new version of NPCCore. Enjoy!


Smooth brain question: is there anyway to automatically update from github to latest version?

 
...

I dont use a target health bar so I have no information on what you are seeing or not seeing.  Example would help.

...
Here are some examples, first is the minibike to show how they should match...

minibike.png

raidergurlfriendly.png

More feedback:

the NPC's don't seem to know god mode, if you're in god mode and encounter a raider they will kill you then you just glide along and can't do anything until you turn god mode off, then you can die and respawn

Also, what is the point of the Baker if you can't hire him? he's just running around doing nothing to justify use of server cpu cycles and RAM...

 
Hey, shout out to the voice actor you got to play Harley Quinn. She's good to her role! Seriously. You guys have put a LOT of excellent effort into these modules. I'm enjoying them. I appreciate the amount of time you have taken to get these things up and running in a straight-forward, easy-to-use manner.

Also, no bully on baker. He flunked out of culinary school before the apocalypse. Nurse Ratchet was about to have her nursing certificate revoked. And the soldiers spent their first months in a bunker playing nothing but CS:GO. It all makes sense if you think about it.

Smooth brain question: is there anyway to automatically update from github to latest version?

The Mod Launcher will keep the latest version updated for you 

 
Here are some examples, first is the minibike to show how they should match...

View attachment 23116

View attachment 23118

More feedback:

the NPC's don't seem to know god mode, if you're in god mode and encounter a raider they will kill you then you just glide along and can't do anything until you turn god mode off, then you can die and respawn

Also, what is the point of the Baker if you can't hire him? he's just running around doing nothing to justify use of server cpu cycles and RAM...


It looks like the toolbar mod is pulling the name from localization, and our Press E action text is coming from the xml Names property list.  Not a high priority fix but I will add it as a feature request.  

 
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Version value="20.1.01.04 pushed and this is considered our first STABLE release, likely good enough to be used for longer game play.

Fixes most of the remaining important bugs

Adds in hearing capability to NPCs so the no longer depend on 360 vision to detect things.  You can sneak up them now.  They no longer can see you through walls.

Teleporting happens behind you, not in front which was jarring.

Everything should now target everything as expected.

NPC and player Friendly Fire fixes, based on relationship between those.  If its hate, its kill on sight.  Dislike wont attack but will take damage from friendly fire.  Neutral or friendlier will not take friendly fire damage.  This is complex and effected by the servers player killing settings, and the above is the default behavior when the vanilla server settings for player killing is left on default.

Zombies were removed from faction targeting and use EAI targeting and tasks, and now behave as expected.

 
Is this update just for NPCCore, or Score and NPCCore, or Score and NPCCore and Packs?

In other words, what exactly do I have to download and update to use this and keep everything else also working?

 
The expansion packs have not changed in the past day or so.  You need the latest SCore and NPCCore.   Those two work hand in hand.  The expansion packs should seldom need updating due to changes to NPCCore and SCore.

 
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Is this update just for NPCCore, or Score and NPCCore, or Score and NPCCore and Packs?

In other words, what exactly do I have to download and update to use this and keep everything else also working?


If you are unsure, always check out the github repository to see what has been updated and when exactly (you can find that information for every item on the right hand side in the repository list).

This time it looks like only NPCCore was updated 20 minutes ago (at the time of writing this post). If you haven't updated SCore in a while, you may want to update that one too as the last update to it was 21 hours ago.

 
Version value="20.1.01.04 pushed and this is considered our first STABLE release, likely good enough to be used for longer game play.

Fixes most of the remaining important bugs

Adds in hearing capability to NPCs so the no longer depend on 360 vision to detect things.  You can sneak up them now.  They no longer can see you through walls.

Teleporting happens behind you, not in front which was jarring.

Everything should now target everything as expected.

NPC and player Friendly Fire fixes, based on relationship between those.  If its hate, its kill on sight.  Dislike wont attack but will take damage from friendly fire.  Neutral or friendlier will not take friendly fire damage.  This is complex and effected by the servers player killing settings, and the above is the default behavior when the vanilla server settings for player killing is left on default.

Zombies were removed from faction targeting and use EAI targeting and tasks, and now behave as expected.
Amazing as per usual!

 
Really nice mod!😃 NPCs make adventure more diversity than vanilla.

Playing some other mods with my friends and I really want them to use this mod with others.
I only know a little about xml and failed to use this mod with some OVERHAUL MODS.We are now playing Undead Legacy and unfortunately cannot use both.

So may I ask for a compatibility mod or something like that? or just told me what I should touch if I want to make one myself.

My English is bad. Sorry if I offended someone.😓

 
Large overhauls like UL are designed so modding them is very difficult.   I have never played UL so I have no idea how to begin making a compatiblity mod.   Other overhauls are working on adding this mod to their overhaul but you will need to reach out to UL to see what his plan is.

 
Large overhauls like UL are designed so modding them is very difficult.   I have never played UL so I have no idea how to begin making a compatiblity mod.   Other overhauls are working on adding this mod to their overhaul but you will need to reach out to UL to see what his plan is.
Subquake said that he has a plan to implement NPCs, but he plans to create his own C# code base for it, so this mod will most likely never achieve official compatibility.

 
1000s of hours went into making this mod, so no one should copy/pasting elements of SCore and NPCCore for public use.   Terms of use are posted.  

 
1000s of hours went into making this mod, so no one should copy/pasting elements of SCore and NPCCore for public use.   Terms of use are posted.  
My question to him was simply that if he still plans to do his NPCs and if yes, if he's going to use NPCMod as a base or use his own code and he said that he will use his own code. It will be a completely new mod then, at least that was how I understood it.

 
First time using Gurlz. I loved it. "Rusty Cora" was a kick-ass companion. Couple of questions.

Is there a way to heal them? Cora would jump from the second floor to go after zombies. She'd lose 20 -30 hp b4 engaging them. I know their health will restore, when idle. Just wondering if there's a way to use first aid for mass healing.

Is there something I can do, to remove some of the text above the character? There's 4 or 5 lines of it.

How does our "contract" expire? Cora just dropped dead. She was fine. Then, she was dead. There was no reason. 

 
First time using Gurlz. I loved it. "Rusty Cora" was a kick-ass companion. Couple of questions.

Is there a way to heal them? Cora would jump from the second floor to go after zombies. She'd lose 20 -30 hp b4 engaging them. I know their health will restore, when idle. Just wondering if there's a way to use first aid for mass healing.

Is there something I can do, to remove some of the text above the character? There's 4 or 5 lines of it.

How does our "contract" expire? Cora just dropped dead. She was fine. Then, she was dead. There was no reason. 


You mean friendly raider gurlz? If so, I'm glad you're enjoying them.

Unfortunately healing them is not an option at the moment and the same goes for each and every type of NPC, not just friendly raider gurlz, that feature simply doesn't exist in the core mods at the moment.

As for the text above their heads, there should be only their name and that's it. If you're seeing something more than that, that makes me believe that you might be using older versions of SCore and NPCCore where this extra information was present. If that's the case, you should make sure you have your base mods SCore and NPCCore updated to their latest versions.

As for the last inquiry, I'm afraid I can't give you an answer for that, it would be best to make an official bug report, preferably including the output_log file, and using the following template:

Summary: (a short description of the bug)

Game Version: (A20 bxxx)

Platform: (PC / Mac)

Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))

Game mode: (MP host / MP client / SP / Client on Dedi)

Did you start a new game? (Yes/No) Note: do not submit a bug report until you retest your issue in a new game.  

Did you validate your files? (Yes/No)

Are you using any other mods? (Yes/No) Note: Please retest without any mods loaded in a new game.

EAC off?  Note: Needs to be Off.

Bug Description:

Detailed steps to reproduce the bug:

Actual result: (description of what is occurring)

Expected result: (what you expect to occur)

 
...Is there something I can do, to remove some of the text above the character? There's 4 or 5 lines of it...
these only appear when you are in debug mode, although for me, they persisted even after exiting dm, so i just dismissed and rehired the NPC and the wall of text was finally gone

can we keep them any closer when wandering? they just keep going, then find trouble and die without me there to help...which is probably what hapeened to Cora lol

 
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