• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

NPCMod and Addons

Regarding the Robots pack, are the robots hostile to zeds and neutral to living humans, or are they indiscriminately violent murder-toasters?
There is only one mech at the moment and even that one doesn't spawn automatically by default, you will have to spawn it manually through entity spawner menu (with debug mode enabled). It's just for tests for now, but could eventually turn into something more by third party modders. By default with NPCMod installed, faction based attacks are in place and the mech itself is set to Whiteriver faction, which means that by default it is friendly to players, but just like any other Whiteriver faction member will attack enemies such as zombies, aggressive animals and bandits, etc.

 
There is only one mech at the moment and even that one doesn't spawn automatically by default, you will have to spawn it manually through entity spawner menu (with debug mode enabled). It's just for tests for now, but could eventually turn into something more by third party modders. By default with NPCMod installed, faction based attacks are in place and the mech itself is set to Whiteriver faction, which means that by default it is friendly to players, but just like any other Whiteriver faction member will attack enemies such as zombies, aggressive animals and bandits, etc.
Gotcha and thank you for the reply!

 
Hi,

First time using your mod and I'm running into a strange issue; I feel like it's probably me but I downloaded all of the mod files, put them in the Mods folder, and when I load a new game I get a bunch of errors that flood by fast than I can read them then repeating errors saying "EXC NullRefernceExceptoin: Object not set to an instance of an object."

Game never loads. Sits on "Creating Player"

Any idea what I'm doing wrong? It's a new map and a new save.

Also tried to load this onto a server with a fresh map and save and the server itself loads but I get stuck connecting with an error pulling configs.

Thanks for the help
What mods are in your Mods folder? Please link your log file so we can see whats happening.

 
What mods are in your Mods folder? Please link your log file so we can see whats happening.
Thanks for the reply. I looked in the logs before sending it to you and it looks like when I turned off ECA on my server it somehow got enabled on my client side. The issue is resolved now. 

Thanks.

 
New build, compatible with A20.1

What's new?

HUGE gains in efficiency!  You can now have those mega battles you wanted.   NPCs take about the same computer resources as vanilla zeds, with vastly greater functionality and AI.

New templates, basic versions for highest efficiency when you wouldnt plan on hiring and commanding those NPCs, advanced for when you want it all.

Many bug fixes, will update the list later.

Enjoy.

 
Pushed updates to the expansion packs that needed edits to be compatible with this new version.  Also pushed minor update to reduce NPC melee damage against players to match the same ranged reduction

 
Last edited by a moderator:
Pushed updates to the expansion packs that needed edits to be compatible with this new version.  Also pushed minor update to reduce NPC melee damage against players to match the same ranged reduction
What about raider girlz friendly?

everything was working fine until this update, now on the existing save when i look at my existing hired npcs that come from the friendly pack, there is no (E) prompt and i cannot interact with them, however the ones i hired that are part of raider girlz core work fine...

gotta have my friendlies so it's a deal breaker, gonna roll it back until i get a response here...

 
Also, in the raidergurlzpack, in entityclasses.xml, you have several instances of:

                        <property name="Names" value="Jayne, Hedy, Gina, Betty, Gypsy, Molly Straight Jacket, Halie Numbers, Kyra the Beast, Pegleg Mandy, Fast Fingers Sonya,
                        Rusty Rylee, Samara MadEye, Jazmine Ghost, Crazy Breonna, OneEye Jaelyn, Pickpocket Samantha, Eve The Brute, Rusty Cora, Elena Nine Lives" />
should be:
                        <property name="Names" value="Jayne, Hedy, Gina, Betty, Gypsy, Molly Straight Jacket, Halie Numbers, Kyra the Beast, Pegleg Mandy, Fast Fingers Sonya, Rusty Rylee, Samara MadEye, Jazmine Ghost, Crazy Breonna, OneEye Jaelyn, Pickpocket Samantha, Eve The Brute, Rusty Cora, Elena Nine Lives" />

removing the line ending and extra tabs inside the quotes...
 

it's hard to see with the forums word wrapping...

 
What about raider girlz friendly?

everything was working fine until this update, now on the existing save when i look at my existing hired npcs that come from the friendly pack, there is no (E) prompt and i cannot interact with them, however the ones i hired that are part of raider girlz core work fine...

gotta have my friendlies so it's a deal breaker, gonna roll it back until i get a response here...


Hi. I maintain the friendly raider gurlz. I'm sorry for trouble. Long story short, sometimes updates of the base mods break working code of the mods that depend on them. I'll have to take a look at friendly raider gurlz and see what can be done to make them work again in this new version. Thank you for your patience.

 
Please keep in mind this mod is very complex, and is a work in progress.  We are not getting much feedback on how it plays, but are fixing issues as we see them when streamers play with it enabled.  The more feedback we get, the faster this mod will be "stable" for long term play

 
20.1.01.03 pushed.   Adjusted exp on all NPCs, fixed boars from initiating attacks, minor cleanup.  Should be save safe.

 
What about raider girlz friendly?

everything was working fine until this update, now on the existing save when i look at my existing hired npcs that come from the friendly pack, there is no (E) prompt and i cannot interact with them, however the ones i hired that are part of raider girlz core work fine...

gotta have my friendlies so it's a deal breaker, gonna roll it back until i get a response here...


2-RaiderGurlzPack_Friendly is now updated for a new version of NPCCore. Enjoy!

 
Please keep in mind this mod is very complex, and is a work in progress.  We are not getting much feedback on how it plays, but are fixing issues as we see them when streamers play with it enabled.  The more feedback we get, the faster this mod will be "stable" for long term play
Should i give feedback here or is there a better way?

2-RaiderGurlzPack_Friendly is now updated for a new version of NPCCore. Enjoy!
testing now..thanks!

20.1.01.03 pushed.   Adjusted exp on all NPCs, fixed boars from initiating attacks, minor cleanup.  Should be save safe.
testing now..thanks!

 
Should i give feedback here or is there a better way?

testing now..thanks!

testing now..thanks!
Looking great so far!

A little feedback:

the name when you look at NPC should match the name you see in target health bar

the gun sounds are too loud

the harley quinn sounds are too loud and sound like the pitch was raised, very immersion breaking

more to come i am sure after tonights playtest...

 
Looking great so far!

A little feedback:

the name when you look at NPC should match the name you see in target health bar

the gun sounds are too loud

the harley quinn sounds are too loud and sound like the pitch was raised, very immersion breaking

more to come i am sure after tonights playtest...


Target health bar? Are you using special mod that displays it? SCore was enabling health bars by default, but it was reverted in one of the latest versions, so if you're definitely not using a specific mod for this, you're probably not using the latest version of SCore and in that case, you should update it to take advantage of the latest features including performance improvements and various fixes including important fix that helps to prevent the infamous bug (well in most cases anyway) which causes NPCs to fall through the ground, making you lose hired NPCs forever.

 
Target health bar? Are you using special mod that displays it? ...
Yup, I am, MeanCloud__EnemyHealth(because it centers the entity name properly instead of left justified).

Here's what i am running: 

Game version: Alpha 20.1 (b5) Compatibility Version: Alpha 20.1
Mod 0-SCore: 20.0.1.18781
Mod 0-XNPCCore: 20.1.01.03
Mod CSMM Patrons: 21.0
Mod 1-NPCXBirdPack: 20.0.0.0
Mod 1-RaiderGurlzPack: 20.1.01.01
Mod 2-RaiderGurlzPack_Friendly: 2
Mod Allocs command extensions: 22
Mod Allocs server fixes: 24
Mod Allocs MapRendering and Webinterface: 39
Mod Bdubs Vehicles: 4.22
Mod DizorBrokenGlassFixedDamage: 1.0
Mod Doughs Punishing Weather Core: a20.0-b233.1.0.0
Mod Doughs Punishing Weather Effects Light: a20.0-b233.1.0.0
Mod ElectricityNoWires: 0.9.0
Mod ElectricityOverhaul: 0.9.1
Mod ElectricityWindPower: 0.1.1
Mod ElectricityWireColors: 0.9.0
Mod ElectricityWorkarounds: 0.3.1
Mod EnhancedCraftAndRepair: 1.0
Mod Guppycur's Ivy Collection: A20
Mod ImprovedHordes: 1.0.0-STABLE
Mod InfoPanel: A20
Mod Khaine's 3-slot Forge Input: 1.0.0
Mod KHA20-96BBM: A20
Mod Khaine's Kill Tracking Mod: 1.0.0
Mod Lockable Slots: 1.0
Mod MeanCloud's Enemy Health: 1.01
Mod MeanCloud's Fishing and Supplemental Pumpkins: 1.06
Mod No XP Penalty on Death: 2.0
Mod QuestAreaTimer: 1.0
Mod Salvaged Electronics - Battery Bank: A19.3_1.0
Mod Salvaged Electronics - Generator Bank: A19.3_1.0
Mod Sam's Hunger Tamer: 20.0.0
Mod Sam's Sustainable Forestry: 20.0.0
Mod Stallionsdens Store Shelves: A20
Mod UnlockOpenDoors: 1.2
Mod Workbenchbugfix: 20.0.0
Mod enZombies: 2.4
Mod zzz_enZombiesNoDecos: 1.0
Mod ktrain_Tweaks: A20
 


Whenever NPCCore updates, i redownload both cores and the packs birds, raidergurlz, and raidergurlzfriendly, so i am up to date

More feedback:

Randomly all of the compass indicators for quests,vehicles,land claim, bedroll, turn the same blue as the npc arrows for a while, then back to normal, at apparently random intervals

 
Last edited by a moderator:
Okay, so for some reason there is no "talking" option. Anyone know why?

I have JaxTeller718 NormalZombieRageRemoval and WorkingDevices mods as well as KHA20 DangerousCities and HeadshotsOnly. 

No crashes or errors...NPCs move and shoot just fine...

Edit 1: I tried without those mods, still doesn't work. 

Edit 2: Only Baker doesn't seem to work. Tried with the Nurse and it went fine...

 
Last edited by a moderator:
I can add hireable versions of both, but the core was intended as a template for modders to follow as an example, not as a complete mod in itself.  I could add a set of hireable Bakers if he's a popular model, but with all the hireable characters in the expansion pack, why would you want a baker hireling that cant bake yet?  Harley could be hireable if you had a good relationship with bandits, but that's out of scope for this core, that will happen in mods made by other folks.  

Looking great so far!

A little feedback:

the name when you look at NPC should match the name you see in target health bar

the gun sounds are too loud

the harley quinn sounds are too loud and sound like the pitch was raised, very immersion breaking

more to come i am sure after tonights playtest...


The guns are pure vanilla, so is the sounds.   The NPC guns should be no louder than player guns.

I dont use a target health bar so I have no information on what you are seeing or not seeing.  Example would help.

Harley Quinn is loud and obnoxious, the sound files are from a voice actor and not pitch adjusted.  Like on the guns, feel free to turn your sound volume down, or remove her from spawning.  That said, if I get multiple requests to lower her volume a few db, I can do that.  

 
Last edited by a moderator:
Back
Top