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NPCMod and Addons

They are uncommon spawns, but are around.  Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods.  You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.

 
They are uncommon spawns, but are around.  Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods.  You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.
I have load all expansion packs..but i will keep my eyes open if i see something ..tanks !

 
Yex i think the spawn is broke..i have spawn a new world ..pregen 10k..maybe i need to start a new map ? i have all expansion packs and i have not see any npc yet :(

 
They are uncommon spawns, but are around.  Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods.  You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.
I am encountering them most often in areas on city edges and just outside of towns. I do see them other places, but they are more prevalent in that belt of rural outside of town i think. I also think their frequency is impacted by your max animals settings atm and the grace of RNGesus hitting those probabilities instead of wild animals. 

 
Yex i think the spawn is broke..i have spawn a new world ..pregen 10k..maybe i need to start a new map ? i have all expansion packs and i have not see any npc yet :(


Trust me, they will show up. I would tell you how to boost their spawns, but that would lead to the opposite extreme if not balanced well. For now, make sure to go to forest biome and stay there, even build a base there, keep exploring forest biome and they will eventually show up. Why forest? Well, because that's where they spawn for now. There are no complex and specific spawn places at the moment.

 
That or if you're running another mod that affects spawning in some way it could be circumventing the preceding code by this mod since all other mods will load after the ones that start with 0- so that would be a thing to check. You should also check your output log to see that the game loaded all mods without conflict. 

 
Added 2 new expansion packs from DarkStarDragon:  Vault dwellers (The Wasteland mod has Vault POIs, so expect these to live there eventually)  , and a Robots pack.  
Why, thank you. An initial run through shows how beneficial the NPCMod can be with absolutely no requirement than to place the mods in the correct Mod folder. The Vault Dwellers really add to the immersion with the perfect match up and certainly bring out the best of what the NPCMod can offer even in these early days. A good use of scripted debug menu spawns here but just to showcase what's going to be possible.

'We want to take back the Vault from a Raider incursion.'

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It's on.

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Job done.

20220109033157_1.jpg

 
So on default balance:  Right now all of the expansion packs spawn into the wildgameforest group.  In vanilla, there is a  65% chance of spawning a rabbit or chicken, 30% chance of spawning nothing at all in that , and a small 5% chance of a deer or wolf.  The expansionpacks all loaded with the core changes this to about 60% chicken or rabbit, 20% nothing, and 3% deer/wolf etc.   Then about 10% chance of a human, and 7% a bird

So humans will spawn, its just not as common as other things at this point.  The NPCCore entities spawn in other biomes generally, like snow or desert.

 
Tanks you..it working now ! can we play with friends in the same game ? my friends have trouble to come in my game..they have error..and they have the same mods as me ..do you know what can cause that ?


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I cant read your error.  Linking a log would help

LOG LOCATIONS: 

Windows: 
From Steam 
<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt

From Mod Launcher
<gamefolder>\7DaysToDie_Data\output.log

From  .exe  
%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log

From dedicated through startdedicated.bat 
<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt

Linux
From Executable
<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log

From start scripts or Steam
<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt

From server with management scripts
/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt

MacOS
<homefolder>/Library/Logs/Unity/Player.log

 
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So I am new to modding, what is the best way to install this? and does it work without any editing? I have been trying to find an install video but it seems this mod is too new for that. I have attempted the mod launcher but this mod doesn't show up and i have no clue how to operate it. Any help or ideas for me? The items seem to be invisible when i open the creative menu. I am sure im missing something, but everything loads correctly. 

 
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The installation could be simpler.  Look on the first post under the install section.

 
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Hello guy’s,

I am noob in this game, so pls help me.

if I want to install SoldierPack by DarkStarDragon (Basic military types) on my dedicated server, I must install Score or not ? 

 
This wasn't clear in the install instructions? 

"Option 1:  Download using the links below then just drop the 2 Core modlets into your MODS folder.  Then load as many expansion packs as desired.  If you are using a dedicated server, you also need to load both Core modlets into your dedi server Mods folder.  So copies in both the client side Mods folder and also on the server Mods folder."

So you need to load 3 mods, SCore, NPCCore and then the soldiers.   Load all 3 on BOTH the server and every client.

 
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