yea, sorry , the main page was updated with new links files needed to be edited a bit, the robot pack only has the mech in it atm and only for testing with f6 spawning its not added to biome spawningThe 2 google drive link not working...
I have load all expansion packs..but i will keep my eyes open if i see something ..tanks !They are uncommon spawns, but are around. Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods. You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.
I am encountering them most often in areas on city edges and just outside of towns. I do see them other places, but they are more prevalent in that belt of rural outside of town i think. I also think their frequency is impacted by your max animals settings atm and the grace of RNGesus hitting those probabilities instead of wild animals.They are uncommon spawns, but are around. Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods. You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.
Yex i think the spawn is broke..i have spawn a new world ..pregen 10k..maybe i need to start a new map ? i have all expansion packs and i have not see any npc yet![]()
Why, thank you. An initial run through shows how beneficial the NPCMod can be with absolutely no requirement than to place the mods in the correct Mod folder. The Vault Dwellers really add to the immersion with the perfect match up and certainly bring out the best of what the NPCMod can offer even in these early days. A good use of scripted debug menu spawns here but just to showcase what's going to be possible.Added 2 new expansion packs from DarkStarDragon: Vault dwellers (The Wasteland mod has Vault POIs, so expect these to live there eventually) , and a Robots pack.