pApA^LeGBa
Well-known member
Is there any chance that you could include the lockable inventory slots mod to NMM? It´s such a big QoL update. I am actually annoyed already on day 2 of not having it.
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Yes, it will be included in the next build. Khaine's version unlocks it and terms of use allow it to be added with appropriate acknowledgement. The next version has been released and a post about it will follow below.Is there any chance that you could include the lockable inventory slots mod to NMM? It´s such a big QoL update. I am actually annoyed already on day 2 of not having it.
Hey I just wanted to comment on this part. During the mid-May version of NMM (unsure of version number), both the trigger range and the attack range of those ranged NPCs was well beyond the POI we think they were coming from. We also think that the problem is gone with the update just before this one. Sorry I can't give more specific details than that.Stay away from the walls as it'll trigger them to spawn/wake up. Even if you don't breach the invisible spawn volume, these NPCs are very sensitive. This is governed by Score/XNPCCore and discussions are ongoing.
- Getting shot from outside of one of the POIs (I think it's a castle) and losing like half health with each hit on day one is maybe a little much, though it did lead to angry laughter by all of us.
Would you point me to the exact document/webpage that has the current best intro/FAQ/description of the mod? I'm asking so that I don't start from an out-of-date version. From there what I would do is suggest a new format (if applicable) here or via PM. And then after your feedback on that I would try a rewrite/edit, and we'll see if you dig it.Update 20,
Is this the big update such that it might make sense for us to restart?NMM has been updated to Mods.v.22. It can be download on Moddb here:
the joust arena has 2 versions, one with friendly npcs and one with goblinoids, if you get too close to the one with orcs and goblins etc you may come under fire from the towers, there are static archers up thereHey I just wanted to comment on this part. During the mid-May version of NMM (unsure of version number), both the trigger range and the attack range of those ranged NPCs was well beyond the POI we think they were coming from. We also think that the problem is gone with the update just before this one. Sorry I can't give more specific details than that.
Would you point me to the exact document/webpage that has the current best intro/FAQ/description of the mod? I'm asking so that I don't start from an out-of-date version. From there what I would do is suggest a new format (if applicable) here or via PM. And then after your feedback on that I would try a rewrite/edit, and we'll see if you dig it.
yes, v22 has lots of additions if you havent updated in a while, and we have included the xyth/sphere lockpicking mod in the files alreadyIs this the big update such that it might make sense for us to restart?
@everyone
if you're looking for the SCore lockpicking mod, I believe it's here:
https://7daystodiemods.com/skyrim-style-lockpicking-minigame/
I believe that the newest map is 1.4 which is listed here alongside the newest version:
https://7daystodiemods.com/not-medieval-mod-a-fantasy-modpack/
Cheers,
BasicallyACat
Is this the big update such that it might make sense for us to restart
Cheers,
BasicallyACat
Thanks, was just missing the original medieval mod from a16 by gup and the gang and also fantasy mod from a17 by lichti, both of which i had the pleasure to be minimally involved in. Wasnt going to do an overhaul type pack, but a couple other modders (arramus and oak) chipped in and there we have it. Then a few others helped out, zilox and magejosh and the ball really got rolling. Hope you enjoy! We are when we get a chance to play lol.This looks badass and what a great concept to put this together. Can't wait to try it out.
Oh man....the friends who play my Dedi server barely know how to create a windows sub-directory...they are never gonna go for installing an exp version of 7D2D...drkstardragon said:Please keep in mind this is an "alpha" release, and we are looking for bugs and balancing issues as well as things that look out of place in this setting. Any feedback will be appreciated. Also, build is for A 20.5 exp.
Subquake got a better way for the inventory lock for his Undead legacy. And the lock's remain locked after a relog.- KhaineGB's Lockable Inventory Slots has been added to the NMM. This allows players to lock their inventory so that it is easier to automatically place looted items into storage. The items placed in the locked slots will remain where they are. It is necessary to assign the locked slots each time you log into a game but this is a small trade off for the benefit.
Use the "power attack" of the stone axe.How do you upgrade the wood block in the intro mission without being able to build a stone hammer?![]()
alpha 20.5 is the stable version at this timeOh man....the friends who play my Dedi server barely know how to create a windows sub-directory...they are never gonna go for installing an exp version of 7D2D...
Sorry, wont be putting the files on nexus, the mod db version will remain for download at version 22 but will receive no further updates. Github will have dev updates and eventually be linked to the modlauncher.Hi
Please upload this mod in nexus mod
I have problem when i download this mod from github
Here's the current Moddb version.Hi
Please upload this mod in nexus mod
I have problem when i download this mod from github