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One of the POIs from @Laz Man (Medieval_Blacksmith_01) was replaced by its updated A20 version, and the additional level of polish will be noticeable. Apart from adding the custom forge to the outside area, a wheelbarrow near the blacksmith resources, an old rustic well, and loot switch where appropriate, it remains practically untouched and deservedly so. Much appreciated.
This serves as a Tier 1 Quest location (fetch/clear), but also makes for a cosy starter base with a functional forge and well.

This update also brings the Joust Arena in a friendly and hostile format. The friendly format contains the 'Royals' and a couple of their trusted guards that can be hired. The towers also contain ranged characters in a locked 'turret' state which is a nice feature sphereii and Xyth introduced to the NPCMod to expand available functions. The hostile version is T4 and also with locked ranged entities up in the towers with their crossbows and bows. It is reminiscent of The Wasteland Mod Prison but possibly a little more forgiving.
This one is getting attacked by a dragon.

There's a bit of tinkering in the background to consider a viable and appropriate light source beyond the burning shaft mod which is quite limited. Since there are no headlamps or weapon lights, it can get quite dark in there.
I'll be asking Oakraven for assistance on this option as it's something we use in the Snufkin weapons whereby a 'mod' is added as a dye to a player's headwear to provide beneficial buffs. The default models work just fine but these lit ones (The Firefly Jar and Orange Flower) do not want to play along very well.

A new test World has been uploaded to accommodate this update here.
It is the same generation as before but with subtle changes here and there.

The Main Menu has 6 possible images shown randomly. Thank you to @closer_ex for this very practical mod.

And @magejosh added a loading screen.

and an 'Escape' feature which brings up an interactive scroll that has a hyperlink back to this thread. ^^


Darkstardragon's new entities and decorations are very decent and will add that additional variety and challenge is some rather unexpected places.
This serves as a Tier 1 Quest location (fetch/clear), but also makes for a cosy starter base with a functional forge and well.

This update also brings the Joust Arena in a friendly and hostile format. The friendly format contains the 'Royals' and a couple of their trusted guards that can be hired. The towers also contain ranged characters in a locked 'turret' state which is a nice feature sphereii and Xyth introduced to the NPCMod to expand available functions. The hostile version is T4 and also with locked ranged entities up in the towers with their crossbows and bows. It is reminiscent of The Wasteland Mod Prison but possibly a little more forgiving.
This one is getting attacked by a dragon.

There's a bit of tinkering in the background to consider a viable and appropriate light source beyond the burning shaft mod which is quite limited. Since there are no headlamps or weapon lights, it can get quite dark in there.
I'll be asking Oakraven for assistance on this option as it's something we use in the Snufkin weapons whereby a 'mod' is added as a dye to a player's headwear to provide beneficial buffs. The default models work just fine but these lit ones (The Firefly Jar and Orange Flower) do not want to play along very well.

A new test World has been uploaded to accommodate this update here.
It is the same generation as before but with subtle changes here and there.

The Main Menu has 6 possible images shown randomly. Thank you to @closer_ex for this very practical mod.

And @magejosh added a loading screen.

and an 'Escape' feature which brings up an interactive scroll that has a hyperlink back to this thread. ^^


Darkstardragon's new entities and decorations are very decent and will add that additional variety and challenge is some rather unexpected places.