Okay Niil, let's do this the right way so I can help you see where I was coming from and where I think Laz was coming from. Plus, now at least you'll know I haven't at this point skimmed a thing. Now, please keep in mind that this thread is and has been all about not being able to craft Tier 6 quality items as of A18....
Here is the pApA's quote that you claim neither myself nor Laz understood. I am going to rephrase line by line.
i hate this change. It´s such a luck based game now. Congrats on taking away an achievment for the player and replacing it with lottery. Not fun.
pApA doesn't enjoy the A18 change of not being able to craft quality 6 gear. He felt it was an achievement to be able to do so and TFP has removed it and replaced it with pure chance and he doesn't find that enjoyable.
I got a lot of tier 6 stuff yeah. Triples, Doubles some things even 4 times.
pApA has lots of Tier 6 stuff but its random stuff-even duplicates of what he already has.
But a single pick-, fireaxe or shovel? A pistol? A Junk turret? A stunbaton? Not on day 65.
pApA has named some specific gear that he would have liked to be able to have had before day 65. Given the context of the thread and his own feelings he shared in his first sentence I feel safe in saying he wishes he could have crafted those Tier 6 items long before day 65.
You build up your character in a certain way and then you have to rely on rng. meh.
pApA states his view that you make choices about how to progress as a character and then have to rely on chance to be able to get gear that matches the way you chose to progress.
Now in response to that post I posted the following:
Oh....the horror.....
I think most readers who didn't flinch at the W-word and refrained from then skimming what I posted would know that I wasn't saying he is wrong about the fact that he doesn't like the changes and doesn't find the fact that Tier 6 is now loot only fun. Of course he can't be wrong about that and I would never try to say that someone is wrong about how they have fun. So what I was saying he was w---g about was his statements in the second part of his post and I elaborate on exactly what that was in my own opinion.
Tier 5 is plenty powerful to rely upon and you can craft it. There is nothing critical or necessary about Tier 6 for gameplay. It's nice to have and those few items you find that are Tier 6 are hopefully fantastic. But you can win the game and overcome anything for survival and even thriving by using Tier 5 equipment and it is entirely in your hands to craft those. The ONLY problem I see in what you described is the fact that you are getting lots of tier 6 stuff. It should be maybe a half dozen at most in a 100 day playthrough.
pApA was making the claim that a character cannot gear up without relying on luck. My counterpoint to that is that a character can gear up with a full set of gear that is top level stuff and that supports their build. That top level is now blue and there isn't anything wrong with it. It is equal to the task of playing the game and succeeding. If you can't see the connection between what I am saying and what pApA was saying then I'm sorry but I sincerely think that it is a better design to have the best legendary stuff be uncraftable and luck of the draw and that it should be rare-- much rarer than it is now. I think TFP is wro-- er...incorrect to make it a guaranteed quest reward.
So now Laz...
I sorta like how you cant get things right away, it makes you make different choices which leads to each playthrough being different. In my current game (Day 50) I have 7 junk turrets but no m60. I'm currently specced for INT to take advantage of all the turrets and having a blast with my horde base.
Hopefully I get an M60 in my next playthrough so I can try a different strategy/build.
Actually a pretty friendly post. If this is Laz on a bad day then somebody stomp on his toes every day before he starts posting.... Laz is also responding to the idea that as players we should be able to get the specific gear we want to get and not go all the way to Day 65 without having a Tier 6 shovel, or Tier 6 junk turret. He mentions that he never got an M60 in this game and hopes it shows up in his next game. It is a direct response to pApA's (and others earlier in the thread) lament that some things don't show up in the game due to a reliance upon chance.
Now you....
I'm confused. What does crafting stuff have anything to do with getting them right away. You can't craft tier 5 gear until you get 10 points into a stat and then raise the stat to 5. So at a minimum someone needs 21 skill points to get a particular skill to cap so they can craft 5's.
Let's keep it in the context of pApA's post where he said Day 65 and things he wanted hadn't shown up. Crafting stuff has to do with it because if you could craft Tier 6 gear you would probably be able to do it long before Day 65. Not immediately as in Day 2 but I think we both know Laz wasn't talking about that type of immediacy. I think we both know that Laz was saying that the positive side of not having things be craftable is that you have to try and make do without and play the hand you're dealt and who knows, maybe in your next game you'll find that thing you wanted and it will make that next playthrough different and exciting. I don't know. The connection seems pretty clear to me.
That doesn't give them the resources or the materials (i.e. weapon/tool/armor parts) that they then still need to farm up, which are also random. I also like how your final comment makes the point about loot being completely luck based even further. To make an M60 you need to find a book on top of all the previous things I listed (assuming it ranks along with automatic weapon skill under fort).
There is nothing random about iron tools and so to Laz's point, maybe in this current game maybe the best you will ever have is a Quality 5 iron pickaxe you crafted yourself modded to the max (woe is me) but possibly a Quality 6 Steel shovel. This game you get an amazing shovel but a only a very very good pickaxe. The next game you play maybe the pickaxe will be the amazing tool. And as I said, he wasn't necessarily trying to refute pApA's claim that T6 is reliant upon random chance so much as share what he liked about it. Besides, who could refute that T6 is reliant upon random chance? Of course it is. That is the new design.
In essence, your response might have well have been, 'I like turtles!' because it doesn't actually address anything you quoted at all. So cool, you like an aspect of the game that would barely change if people could craft tier 6 at 5 in the relevant skill. Cool, I guess?
Now here is where for the first time someone who later calls for everyone to let people have their opinions gets snarky for....what reason? Laz was polite in his response and wasn't even the evil man who used the w-word.
And I'm not even sure you are correct in your assessment. If people could craft tier 6 in the relevant skill that would barely change the game by Day 65? I think we've seen the big change it has made. In A17 and before most people had full sets of purple quality gear long before Day 65. In fact, I'm betting that after about day 30 everyone's game was pretty much just like every previous playthrough they had ever had because they were able to craft everything at the highest qualities. So, no, unless Laz purposely chose not to craft certain things in order to go without for the purpose of artificially making this playthrough be different than the next he wouldn't be able to be cool and like his turtles.