PC No Tier 6 Crafting

Love how people will say "with random stats T5 can be better than T6!" Then say "omg why you want to craft T6? You shouldn't have the best stuff in the game without going looting!" Right after...ummm....yeah...think about that a second.
You can't even craft high tier without looting. It is mandatory now no matter your preferred play style. Choices are being taken, not given. Bad direction IMO.

 
The bottom line here is not the speed at which you can craft a T6 piece, but the fact that you cannot at all.

In the end you WILL be using T6 for endgame gear, and not ONE piece will be craft able. That throws crafting to the ♥♥♥♥ pile. If you cannot see that, you are deluded.

I don't care if I have a 5% chance to craft a purple per craft attempt with max crafting skill for that item. It should be possible is all I'm saying. You already HAVE to loot for the parts to make most items, why double down vs crafting and make us loot for parts AND get shafted on crafting quality?

 
Love how people will say "with random stats T5 can be better than T6!" Then say "omg why you want to craft T6? You shouldn't have the best stuff in the game without going looting!" Right after...ummm....yeah...think about that a second.
If what was said was "with random stats T5 can be better than T6 but usually isn't" does that sound better?

 
The bottom line here is not the speed at which you can craft a T6 piece, but the fact that you cannot at all.
In the end you WILL be using T6 for endgame gear, and not ONE piece will be craft able. That throws crafting to the ♥♥♥♥ pile. If you cannot see that, you are deluded.

I don't care if I have a 5% chance to craft a purple per craft attempt with max crafting skill for that item. It should be possible is all I'm saying. You already HAVE to loot for the parts to make most items, why double down vs crafting and make us loot for parts AND get shafted on crafting quality?
I agree

 
You sure about that? What if you never find the Q6 item you want?
That is currently very unlikely. However, when the loot nerfs start rolling in it might be. Why is it acceptable/not acceptable for one or the other to be possible for both crafting and looting considering you HAVE to loot in order to craft now?

 
That is currently very unlikely. However, when the loot nerfs start rolling in it might be. Why is it acceptable/not acceptable for one or the other to be possible for both crafting and looting considering you HAVE to loot in order to craft now?
Well, thats my point... we don't really know what TFP vision is on the rarity of Q6 items. But would it shock anyone if the idea is to make it so rare that you only find a couple of Q6 items in any play through?

 
Well, thats my point... we don't really know what TFP vision is on the rarity of Q6 items. But would it shock anyone if the idea is to make it so rare that you only find a couple of Q6 items in any play through?
That very well might be their vision/plan. It will also be the last play through I have it that is the direction they are heading.

 
Sydious, I don't think they are really listening though. Unless you're a high profile content creator who is lambasting these changes I don't think TFP are willing to alter their path.

And it's their game so there's not really much more that can be said or done here.

 
Sydious, I don't think they are really listening though. Unless you're a high profile content creator who is lambasting these changes I don't think TFP are willing to alter their path.
And it's their game so there's not really much more that can be said or done here.
Agreed. Only time will tell I guess.

 
In the end you WILL be using T6 for endgame gear, and not ONE piece will be craft able.
This is true but you are acting as though the end of the game is the whole game.

For 90% of the game you will playing with gear that you CAN and DID craft. For you to eventually end up with all purple gear, that will represent 100s of hours of play during which the first 80% of that time you will have been playing with gear that you crafted and found that were not purple. Only at the end...THE END... as you, yourself put it, will you end up with all purples and only if you stick to one game for literally 100s of hours.

I feel like you are seeing this through the eyes of the past-- even the last version. We have never had a version where the higher tier qualities were actually rare. People would buy lucky looter and start getting top quality stuff by the second week. You are acting as though the end in terms of all purples is going to come by week 3 or week 4 at the most.

That throws crafting to the ♥♥♥♥ pile. If you cannot see that, you are deluded.
This part is not true because for 90% of the game you will be wanting to craft the top quality level that you can for the weapons you have specialized in. You go with shotguns and you may never ever find a blue or purple quality shotgun in the loot. You might find other blue and purple quality gear but never a shotgun. But you'll be able to craft a blue quality shotgun to use. Just because you might end up after 100s of hours with purples it doesn't mean that you didn't need to craft during most of the game up to that point.

 
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adjust mod slots:

Q1-Q2: 1 slot

Q3: 2 slots

Q4: 3 slots

Q5-Q6: 4 slots

problem solved, the most valid complaint about crafting qualities disappears.

The current "Q5 can be better than Q6" argument is garbage...the most important stat isn't random: mod slots.

 
I cannot see the vast majority of players seriously looting for 100's of hours looking for purples while sifting through endless trash Q1-3 items. People will be burned out looting and just quit.

Second...why can we only be rewarded for 100's of hours of looting, not 100's of hours of crafting? Can anyone really say it's impossible to make getting a Q6 item take a long time? I bet not.

On a side note, if we are going to play up this whole random stat thing. Why not make the random stats more impactful and take away a quality number altogether...let the stats speak for themselves. Crafting bonuses from perks going into making the random stats better as you level?

 
That very well might be their vision/plan. It will also be the last play through I have it that is the direction they are heading.
Start warming up your uninstall finger...

True epic rarity of purples and super rarity of blues and very rarity of greens is the only way that this can go down and work and feel rewarding for both crafting and looting. When people feel they've played out their current world after spending 100 - 200 hours there they should still only have a handful of purple items.

Could you play for 1000s of hours to get ALL purple? Sure, you can try

Could you play for 1000s of hours to get ALL perks? Sure, you can try

But for most of the player base they are never going to see another game of all purple gear which means you won't see another game at all if you make good on your promise.

 
Could you play for 1000s of hours to get ALL perks? Sure, you can try
Well, actually you cant do this without modding. Last time I did the math, you can't get enough skill points to max out everything. Just saying.... :)

 
Craftables have random stats now.
T5 item can be better then T6.

They are also limiting T6 items overall, making them actually rare and precious, not your standard quality after 10 hours of play time.

What makes you go on these long rants, just because you can't have instantly best gear in games?
guess what? you can find level 5s too so you are WAAAY more likely to find something better than you can craft before you event think about crafting them. Also forget crafting steel tools before you get power tools. By the time you get the parts to make a steel tool you are going to FIND a power tool or a steel tool. Not to mention crafting has been split up so getting the skill to craft one thin doesn't let you craft everything anymore so it doesn't even matter if you can craft tier 6 because you cant craft tier 6 everything. But as I said it doesn't matter one way or another because you WILL find better stuff before you can craft them. at this point dumping all points you can into perception at the start to get lucky looter maxed is the best strategy. Hell its the only logical strategy at this point.

 
Start warming up your uninstall finger...
Very professional response.

True epic rarity of purples and super rarity of blues and very rarity of greens is the only way that this can go down and work and feel rewarding for both crafting and looting. When people feel they've played out their current world after spending 100 - 200 hours there they should still only have a handful of purple items.

But for most of the player base they are never going to see another game of all purple gear which means you won't see another game at all if you make good on your promise.
I don't speak for most I speak for me and my opinion. And the last I checked I was part of the player base and my opinion was valued. I see your's have changed. pitty

 
I cannot see the vast majority of players seriously looting for 100's of hours looking for purples while sifting through endless trash Q1-3 items. People will be burned out looting and just quit.
No they won't. They will scrap their Q1-Q3 items for parts so they can craft Q4 and Q5 items and every once in awhile they will get something good and it will be exciting.

Second...why can we only be rewarded for 100's of hours of looting, not 100's of hours of crafting? Can anyone really say it's impossible to make getting a Q6 item take a long time? I bet not.
There are things in the game that you get rewarded for for crafting. You are focusing on one very narrow and targeting crafting product but we craft tons of other things that bring us benefits such as blocks for building, furniture and containers for storage and decorating, traps and defenses, farming plots, etc.

I think time will tell how this all goes and maybe TFP will change things up based on ongoing feedback over the next few months. Maybe instead of making QL6 the legendary level they will return that to us and create a QL7 for legendary. Or maybe not.

 
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