PC No Tier 6 Crafting

When the stats/numbers can vary as much as they can, i wonder why we still have tiers. Perhaps it would be better if the stats determined the color tier, or just do away with the color tiers altogether. To me it just seems like a complete mess at the moment.

However, back to reality, well, ingame reality at least.

I only play creative mode these days, thank for that tip Roland, and so my experience ain't that good.

IMO, if the effort to craft a max color tier weapon is greater then what it takes to get lucky and loot one, then

yes, i'll say that the max color tier weapon should also , if not solely, be craftable. Greater effort/investment, greater reward. No Greater effort/investment = less reward, that just feels wrong. After all, a crafter would still need to find a lot of stuff to scrap for parts.

There is one caveat , i see scrapping tools/weapons for part, and making a new one as simular to the old workbench combining mechanic. And by that i am not entirly opposed to the requirement to make a higher tier require quite a lot of parts, even though i find it highly unimmersive in some cases like the baseball bat.

Besides, if we could craft even a tier 1 from basic materials, we'll reintroduce spamcrafting since a crafter would craft x number of tier 1 items, scrap them and make T5/T6 from the parts.

 
I probably should have said important. I'm sure parroting every change as great for the game is fine for some.
Thanks for the compliment :cocksure: . I actually have critizised the game for being too craft- and trader-friendly since A16. I have been playing multiplayer with 3 friends and inevitably looting became useless after just about 2 weeks because the crafter in our group could build the highest quality stuff. And the other half was already bought from the trader. Looting was just for getting some money together.

My biggest problem with crafting is that it is so dependable. I like it when the game gets me in situation where I just don't find the right items and I have to change my plans and adapt. Or I find something that is so good that I change my plans happily. I like the unexpected.

I might not really like choosing between two equally nice mods when that situation comes up, but in the grand scheme of things it is better because then I can play it with one mod installed and try the other mod in the next game.

So yes, I'm fine that quality 6 is something I can never depend on. I could play weeks and never find a q6 pistol. It is a carrot before my nose I might even never get to taste in a game. It makes finding it soo much better.

 
Unlocking crafting is only a part of what the perks do. For example the mining perk allows you to craft higher QL picks.... but it also makes you much better at mining. In fact, the gain you get from the perk is greater than any individual mod.
Of course the perk itself also gives you a bonus but you don't have enough points to invest in everything you use. The mods are the only thing that helps you to improve all your weapons and tools.

Some mods give you incredible bonuses. For example, the drum magazine doubles the size of a weapon's magazine. On the Junk Turret and on the M60 you will notice that most.

 
I can see that perspective and I appreciate that maybe not everyone sees the tiers between as a means to an end like me. Looting this game is easy though. Even with the loot adjustment that Roland is talking about. The good loot boxes aren't moving around in POI's. Once you know where they are you know where they are. Maybe it'll take 10 heavy iron boxes to get you the purple SMG you wanted. Or you'll have to hit a few extra working stiffs for a steel hammer\axe\pick.

For me, that means I can totally skip crafting outside of what I need for my base. Hell I barely cook in this game now because it doesn't have that benefit that wellness provided. If that's the game they want then I'm sure players like me will have an easier time adjusting.

 
I only play creative mode these days, thank for that tip Roland, and so my experience ain't that good.
I suggested that you play creative? And you listened? But now your experience is no good?

I'm suspecting sarcasm here....

 
Look, I get it.... I hated losing the ability to craft Q6 at first. But, once I accepted that Q5 was the new "high end" gear and Q6 was something that you luck into, not something you can count on or plan for, I was ok with the change. To me, that 4th mod slot is now a really cool bonus instead of a necessity.
Of course you can adapt your game to this but everything has already been shortened by one slot. Q6 had 5 slots in A17. So you don't have to give up just one slot but two slots.

 
I suggested that you play creative? And you listened? But now your experience is no good?
I'm suspecting sarcasm here....
My experience it playing A18 without creative mode/regular game is close to none. That is what i meant, but i see the possible double meaning now, my bad. And yes, you did suggest it back in early A17e. Thanks.

 
I suggested that you play creative? And you listened? But now your experience is no good?
I'm suspecting sarcasm here....
I took it to mean her experience wasn't good as a means of comparison since most of us do not play creative.... but I may be underestimating the desire to troll you.

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Of course you can adapt your game to this but everything has already been shortened by one slot. Q6 had 5 slots in A17. So you don't have to give up just one slot but two slots.
Yup, I actually like it this way now. I keep multiple items with different mod loadouts depending on what I need. Far more interesting than one item that does everything, IMO.

 
I've heard a lot of people say that.... and I've even believed it at one point. But the more I think about it I'm changing my mind. Are there even 4 excellent mods for a particular item? There are good mods, but game changing mods? I don't believe there is.
Each mod also adds damage

 
Maybe it'll take 10 heavy iron boxes to get you the purple SMG you wanted.
That is what you think I meant by extremely rare? I'm talking that you loot 200 boxes and get something purple. Like some leather boots for your armor. To get the specific item you want unless you are very lucky think more like 1000+ boxes. My feeling is that in a 100 hour play through you have maybe 3 purple items total and they may or may not match up with your specialty. In that scenario you will be wanting to craft blues.

Maybe TFP won't get to that level of rarity at first but they will as they continue to test.

Looting doesn't need a big pay off often. It only needs one every once in a long while and the anticipation that maybe the next box will have what you want keeps you going.

 
LOL, sure dude.
I like mods, I do a lot of research into which mods I want.... I'm only refuting the statement that "The numbers on t5 items may be better or equal to t6 but the loss of a mod slot is crucial."

To me it's not crucial.... to you it is. It's ok to disagree with someone.
How is an extra mod slot not crucial? Even if the mod is bunk it still adds damage. Extra slot beats out slightly better base stats imo.

 
We are talking about insanely rare items that only pop up once in a while? Why not just add a special non-tiered weapon\item and make them unique? I guess I don't see the vision here. Maybe I've been playing too long.

 
Looting doesn't need a big pay off often. It only needs one every once in a long while and the anticipation that maybe the next box will have what you want keeps you going.
Oh, you mean like with lootboxes or the lottery? Yes, that's for people who can't do math. For the rest, forgetting elixir will probably be a big seller.

 
How is an extra mod slot not crucial? Even if the mod is bunk it still adds damage. Extra slot beats out slightly better base stats imo.
What you see as crucial, I see as nice to have.

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We are talking about insanely rare items that only pop up once in a while? Why not just add a special non-tiered weapon\item and make them unique? I guess I don't see the vision here. Maybe I've been playing too long.
Nope, you're seeing the vision perfectly. Q6 is the "special non-tiered weapon\item". They're called legendary. The process isn't done yet, so right now they're just the same Q6 we've had. But over time, they'll be changed into more unique items.

 
When loot gets over nerfed (mark my words it will) this whole debate is going to change.
Yea I get the impression this is coming as well, probably right before or right after we get out of experimental.

 
Well if I do see it right then I guess I'm just going to have to wait a few alphas for it to change again. I think there are plenty of looter\shooter games out there that have more polish.

I suppose there is always mods to fill in the gaps I don't like with vanilla. I know that's what I've seen other players told who want something a bit different than the vision.

 
Love how people will say "with random stats T5 can be better than T6!" Then say "omg why you want to craft T6? You shouldn't have the best stuff in the game without going looting!" Right after...ummm....yeah...think about that a second.

 
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