Umm ignoring Royal Deluxe's arguments doesn't make them go away. He is right. It doesn't matter if the human body is flammable.
The probablilty to get stuck is mainly a function of the penetration depth, the geometry of the spikes and whose physical properties (resilience and friction coefficient of metal). To me the spikes look very sharp and (and this is more important) irregularly arranged (<- increases the probablity to get stuck). Discussing this point is a bit pointless though because none of us can prove that the other is wrong. I have just one wish: Check your info before before writing it down. I mean it only takes seconds to find out that the spikes of the spiked club are pretty sharp.
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Aside from irrelevance of this classification (common knowledge vs. 'uncommon' knowledge)*, you're still arguing in term of realism. Your whole viewpoint seems to based on the false assumption that the game has to be realistic. Even if all your arguments were correct, they would still be inappropriate.
Btw. either you haven't understood my logic or you try to invent statements I've never made. If the former is the case, it's probably my fault since I omitted the explanation for some obvious points (at least I thought they would be obvious).
Making solar cells requires a higher level of technology than crafting swords. Just because Intel can produce CPU's doesn't mean that the player should be able to make them. So you look at the individual amount of work (-> how difficult is the production of an item compared to other existing items), gameplay aspects and the consistency to the existing game world when implementing new craftable items. It's not like - "Hey the NASA is able to build space ships. That's why it should be a craftable vehicle".
TFP could implement craftable Solar Cells. This wouldn't be that absurd (even in real life).
https://www.wikihow.com/Make-Solar-Cells
*If you think that this distinction (common knowledge and 'uncommon' knowledge) is important than please take time to explain why. I am not a mind reader. Not yet.^^
Just another random assumption.
Thanks for sharing these trivial insights. I thought the game memory was unlimited. Lol. But seriously, I know that the 'game has limited memory to use and every item takes up memory'.
Adding new things is matter of priorities. It doesn't mean that we shouldn't have some variety and redundance. Your example is an exaggeration btw. You would exchange the bandit with (maybe) 5 new weapons. Usually a single weapon doesn't consume so much memory.
So why do you use the plural when you're actually talking about Madmole?
What are you talking about? According to the steam store page there is no official 32 bit support:
System Requirements:
MINIMUM:
OS: WindowsXP (Service Pack 3)
Processor: 2.4 Ghz Dual Core CPU
Memory: 6 GB RAM
Graphics: 1 GB Dedicated Memory
DirectX: Version 10
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Sound Card: DirectX® Compatible
Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
32 Bit windows cannot address 6 GB. You should know this since you're working in the software industry, right? But again it's matter of priorities. Once we get a better combat system, a lot of people would like to have more weapons. They ARE important to the gameplay.
Are there any dev comments indicating that they're already at the limit?