PC New Update Food/Drink issue?

I couldnt wait for A17, but some of these changes make me want to just go find another game. They are not making it more fun or more interesting, they are making it more grindy. The current food/water situation makes me not even want to play this experimental and hope they fix it (and by fix it I mean make it better, not make it worse like they keep doing) and then play the next version.

 
My theory is, whoever is doing these xml balance changes purposely overbalances some of the changes at first then reins it in on the next patch, in the attempt to make people more accepting of the overall nerf.

Since the food/water perks got combined (buffed), they needed to increase base food/water consumption. So they purposely over-do it then will reduce it again next patch, but it will ultimately still be faster than before.

IT'S ALL JUST A CONSPIRACY, MAANN

 
My theory is, whoever is doing these xml balance changes purposely overbalances some of the changes at first then reins it in on the next patch, in the attempt to make people more accepting of the overall nerf.
Since the food/water perks got combined (buffed), they needed to increase base food/water consumption. So they purposely over-do it then will reduce it again next patch, but it will ultimately still be faster than before.

IT'S ALL JUST A CONSPIRACY, MAANN
You cracked the case

TFP HQ

https://media.giphy.com/media/jzw9G5Yvi2PXW/giphy.gif

 
My theory is, whoever is doing these xml balance changes purposely overbalances some of the changes at first then reins it in on the next patch, in the attempt to make people more accepting of the overall nerf.
Since the food/water perks got combined (buffed), they needed to increase base food/water consumption. So they purposely over-do it then will reduce it again next patch, but it will ultimately still be faster than before.

IT'S ALL JUST A CONSPIRACY, MAANN
Ive figured that is what they have been doing for a while. Great way to lose your customers. Good thing we all already paid for the game so they dont lose any money, right?

 
Heh...4 bacon & eggs, Large Beef Ration, Pears, Chili, 2 cans of Sham all gone by day 2. I was already low at that point, but decided to buy a few hobo stews (now with real hobo!). Water...well, I decided I was going to have to risk drinking the questionable stuff.....so far so good....BUT, now I have a mod for my hat that lets me drink my own pee!!...

Protip: don't forget to wear the right hat when you drink pee.

-Morloc

 
Heh...4 bacon & eggs, Large Beef Ration, Pears, Chili, 2 cans of Sham all gone by day 2. I was already low at that point, but decided to buy a few hobo stews (now with real hobo!). Water...well, I decided I was going to have to risk drinking the questionable stuff.....so far so good....BUT, now I have a mod for my hat that lets me drink my own pee!!...
Protip: don't forget to wear the right hat when you drink pee.

-Morloc
Bear Grylls would be proud

 
I think the best bet for TFP to do is make it realistic where we would need 2-3 meals a day.

A meal consisting of 10-20 food. So food drain would be about 30-60 food a day.

This being said the fast the in-game day, the more/faster you have to eat

It needs to be somewhat to survive. Water is fairly easy imo. and feels realistic as you are constantly thirsty if you don't drink enough.

I want them to bring back the "full" effect, if you over-ate, you kept above the food for that amount of fullness you went over.

 
My theory is, whoever is doing these xml balance changes purposely overbalances some of the changes at first then reins it in on the next patch, in the attempt to make people more accepting of the overall nerf.
That's how the government raises taxes.

You may be on to something here.

gHXakni.gif


 
Don't worry guys, it's not so bad, in the next build your guy will start with only 1 leg 1 arm and 1 lumb and you'll have to spend 5 spoint to get the wooden leg perk, the plastic hand perk and the oxygen bottles perk to be able to walk more than 100m! :tickled_pink: :chuncky: :biggrin-new:

FunPimps! I'm joking! DON'T DO That! :cheerful:

 
Maybe a little more focus on mid-late game and little less on early game. I think games are best when they start off easy and ramp up the difficulty. We have all played the same early game 1000x, do we need it slower?
Even if you say "yes" to that that's fine but i was really not having a lot of fun with half stamina by 12pm. Seems some people really want a different game than I do. And that's fine too i guess, just here to let TFP know I personally think the food/drink nerf went way to far.
I would agree with this. I also feel that early game was a bit too nerfed in regards to stamina usage and block damage with tools. Previous b221 had it right on spot in my opinion.

But as for food nerf, i would say it was needed and I like it. Why? Because you can buy food with dukes now from vending machines for quite cheap prices ( meat costs only 2 dukes for example, other tier tier food costs around 100 dukes to replenish and heal you great deal ). SO I would keep the food and stamina - I always have too many dukes anyways. Day one just find a potato farm and throw those potatoes in a campfire - more than you need till day 2.

I guess it also comes down to the way you play the game - I always just melee and sneak attack them with bow so I do lots of dungeons runs fast runs through from the start ( like day 2 ) and there I find lots of stuff from Chests at "the end". At the end of the first week you have more than you can eat.

 
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I would agree with this. I also feel that early game was a bit too nerfed in regards to stamina usage and block damage with tools. Previous b221 had it right on spot in my opinion.
But as for food nerf, i would say it was needed and I like it. Why? Because you can buy food with dukes now from vending machines for quite cheap prices ( meat costs only 2 dukes for example, other tier tier food costs around 100 dukes to replenish and heal you great deal ). SO I would keep the food and stamina - I always have too many dukes anyways.

I guess it also comes down to the way you play the game - I always just melee and sneak attack them with bow so I do lots of dungeons runs fast runs through from the start ( like day 2 ) and there I find lots of stuff from Chests at "the end". At the end of the first week you have more than you can eat.
I will pay closer attention to the foods the traders are selling for sure. But even with the food they sell what do they have like 30 meat? Thats like 1/3 of a days food drain. The good food that costs 100 dukes? yea, maybe half a day. I would argue the stamina you waste running 2km for a quest to make a few dukes will drain more stamina than the food you buy with them. Guns don't sell, only things keeping me afloat is oil barrels, how long for that nerf?

What else are you selling?

 
I stayed with my playthrough for this build and at level 60-odd I am feeling this change. My box was full of Bacon and Eggs, like 60+. Now it is down to 40 after 3 (working) days with the new build. I am drinking 4 to 5 water per day now too.

This change was needed as food became pointless previously, however it feels like too much. This must be killer for people starting over, if it's hitting me like this when I was well-established.

 
It's experimental so they make changes and see how the community responds.

It could be worse they could be like all the AAA game companies and nerf the crap out of everything just so they can introduce a micro-transaction to temporarily raise things back to the originals levels.

 
Joel has said that they went to far with the hunger nerf and are adjusting it to around half way between the B221 value and the B231 value.

 
Devs have already admitted they pushed it too far. Internal build already has it rebalanced between what it was before and what is in 231.

ninja'd!!!

 
Devs have already admitted they pushed it too far. Internal build already has it rebalanced between what it was before and what is in 231.
ninja'd!!!
When will that update be available for us?

 
Devs have already admitted they pushed it too far. Internal build already has it rebalanced between what it was before and what is in 231.
ninja'd!!!
Yeah no big deal.

Seems like players are getting used to this pendulum thing.

It's all part of testing and balancing.

To be honest, I find it fascinating.

We're getting a real-time look at game development.

It's pretty cool actually.

 
am having issues but honestly just go to the nearest city like and get lucky with drops. in my 5 games ive made i had bad luck and good luck early can be a game changer overall in tactic. having mining helmet and 3 differnt riflers and few pieces clothes is an ok start forme,

 
Good deal, I was wondering myself, seems like I needed food and drink every hour to stay on top of things. I didn't know if it was to help force us to hit those perks first (to lower the need of both) or if it was just a little too harsh.

 
Seems like players are getting used to this pendulum thing.It's all part of testing and balancing.
Agreed. Just as it should be. If they put it halfway from where it is now and where it was, I think they will have gotten this one bang on.

 
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