Me? I would know.You might have started the day overfilled or over hydrated not known it.
In regards to your attempt to repro, my experience was a fresh start, Day 1 0700 start - 1000 end. Snow biome, overburdened, as well as some other variables that no doubt differ from what you experienced. I've seen no documentation about weather, temperature, burdened state, or many other factors that may gimp food/water/stamina, but I have no doubt that it was gimped even harder using those other variables. Oh, and I actually did spend my first few points on extra bag space and 10% decreased food/water loss, and was planning on speccing ASAP into 20% to see if it was any more bearable, but it was just too savage so I said ♥♥♥♥ it and just decided to wait until the "fix" is fixed, or maybe go back to A16 at some point.Me? I would know.
I think it (kinda) does. I have noticed the game flashing '99% fullness' repeatedly (like every few minutes). I thought it was a bug at first, now I suspect it was over-filling.Would be really nice if the UI showed us this :smile-new:
Roger that, play the game the way it's fun for you instead of suggesting how it would be more fun for us. Got it. /sarcasmScenario 1... I must get to the trader.
Run full speed until my stamina is gone, wait, and repeat (while overburdened) - Complain that stamina usage is too high, they don't have enough food, and it's boring.
Scenario 2... I need to gather rocks and wood.
Chop boulders and 1200 hp trees with a stone ax until stamina is gone, wait and repeat - Complain that stamina usage is too high, they don't have enough food and it's boring.
I find it interesting the lack of critical thinking and problem solving some people display. If action X produces undesirable effects...stop doing the same thing over and over. Try a different approach.
Try walking towards the trader. Search some trash bags for useful items (empty jars), search nests for eggs, pick up single rocks, punch the bush that gives wood, avoid zombies.
It's not a race to get to the trader, enjoy the journey, have some patience. Using the above approach I reached my trader (2.5k away) by 1400 with 71 stamina left, bought some food, cleared a POI for the night and settled in with full stamina and 8 bacon and eggs cooking.
Seems simple to me, but I guess in this world of instant gratification and participation trophies no one wants to to put in the effort and actually earn their rewards.
Wanna know if it's fun or not?Roger that, play the game the way it's fun for you instead of suggesting how it would be more fun for us. Got it. /sarcasm
Kidding aside, just because the patience game is fun for you doesn't mean everyone enjoys the leisurely stroll to the trader. It's not about participation trophies and whining, it's about a build being in experimental and trying to help with balancing. You may not agree with some balances, I may not agree with some balances, TFP could do something that NOONE agrees with. Doesn't mean it's wrong of people to bring their constructive criticism and ideas to the table.
I'm honestly perplexed why people are trying to run everywhere still when the stamina changes obviously are intended to make "running" more like a sprint and therefore something you can't do all the time (without having to stop for a while and catch your breath). I know it's different from A16 but it's a perfectly reasonable mechanic and not all that hard to adjust to (IMO, of course).Kidding aside, just because the patience game is fun for you doesn't mean everyone enjoys the leisurely stroll to the trader. It's not about participation trophies and whining, it's about a build being in experimental and trying to help with balancing. You may not agree with some balances, I may not agree with some balances, TFP could do something that NOONE agrees with. Doesn't mean it's wrong of people to bring their constructive criticism and ideas to the table.
I did backup all my saves and have been kind of itching to get back into one of my kill zone bases. I stopped on day 140 I believe with fully stocked shotgun turrets.... Those late game horde nights are AWESOME!Wanna know if it's fun or not?
Just install A16 and load up a game. If you're like me, you'll be really relieved to simply move. It feels like you've been carrying a big load, your legs were in jello, and then it's all taken off. Its fun again to move in the game.
It's a combination of the agility nerfs, stamina rework, and consumption rate. I can't understand why anyone would want them to spend a bunch of time slowing down your ability to move instead of implementing just about any other goal (ie bandits) in the game.
I don't mind either way to be honest. It just perplexes me that some of us on the forums decide that only "my" way is fun and shame on you for thinking different. It happens on both sides of the fence for every topic, I have been guilty of it too, though I try not to be. It's like I'm watching politics on the news here sometimes lmao. Everyone trying to shame everyone else because only they can be the person with the "correct" answers.I'm honestly perplexed why people are trying to run everywhere still when the stamina changes obviously are intended to make "running" more like a sprint and therefore something you can't do all the time (without having to stop for a while and catch your breath). I know it's different from A16 but it's a perfectly reasonable mechanic and not all that hard to adjust to (IMO, of course).
Personally, I like the walk speed a lot. I can spot nests more easily and it lets me fluidly chop those little trees for wood, pick up stones and rifle through trash with little slowdown. And if I want to move faster I can walk/run/walk/run in spurts and get there faster without draining my stamina.
My way was the way it was for the last 16 iterations/5 years. Advocates for A17 should be doing the selling here.I don't mind either way to be honest. It just perplexes me that some of us on the forums decide that only "my" way is fun and shame on you for thinking different. It happens on both sides of the fence for every topic, I have been guilty of it too, though I try not to be. It's like I'm watching politics on the news here sometimes lmao. Everyone trying to shame everyone else because only they can be the person with the "correct" answers.
Disclaimer: this is honestly not directed at anyone personally.
So now I have to walk most of the way or stop very regularly. Sorry but that IS boring.Scenario 1... I must get to the trader.
Run full speed until my stamina is gone, wait, and repeat (while overburdened) - Complain that stamina usage is too high, they don't have enough food, and it's boring.
Blame TFP. Since the strike that destroys the tree or the stage of the boulder yields far more resource than all the other strikes, it is simply not efficient to mine only part of a tree/boulder.Scenario 2... I need to gather rocks and wood.
Chop boulders and 1200 hp trees with a stone ax until stamina is gone, wait and repeat - Complain that stamina usage is too high, they don't have enough food and it's boring..
Even if you have to walk 2km? Really?Personally, I like the walk speed a lot.
Maybe I worded my post wrong. It's a survival game. To be a survival game there must be "obstacles". The obstacles may come in many forms. If an obstacle exists and the game provides you with a path to deal with the obstacle, where is the problem?Roger that, play the game the way it's fun for you instead of suggesting how it would be more fun for us. Got it. /sarcasm
Kidding aside, just because the patience game is fun for you doesn't mean everyone enjoys the leisurely stroll to the trader. It's not about participation trophies and whining, it's about a build being in experimental and trying to help with balancing. You may not agree with some balances, I may not agree with some balances, TFP could do something that NOONE agrees with. Doesn't mean it's wrong of people to bring their constructive criticism and ideas to the table.
I totally get what you're saying, I'm not even disagreeing with you. I will say that in my experience when I decide to walk to the trader I still end up totally encumbered from searching cars, garbage, trash, ans POIs if stumble upon it. Then I have to decided, make a drop chest and have to make the next part of the walk 2 more times, or just keep going, or get rid of stuff I may need (I don't take stuff I don't need on day 1). Then I still have to hope there is a place to clear out and stay the night, or just hide in the dark with no protection after I visit the trader. Either way I still have to worry about the food and stamina because I either have to make the walk back and forth again, or I lose a ton of stamina walking encumbered.Maybe I worded my post wrong. It's a survival game. To be a survival game there must be "obstacles". The obstacles may come in many forms. If an obstacle exists and the game provides you with a path to deal with the obstacle, where is the problem?
In other words if TFP want's stamina and hunger to be a survival element/obstacle, but running non stop or exerting yourself constantly (ie chopping wood etc) has no effect on it then there is no obstacle.
In this instance one path to deal with the stamina food usage obstacle is to conserve when possible until you level up. It just seems people are used to playing a certain way and are unable to adapt. I used to run all the way to the trader also, but now I've realized that is a bad idea if I want to have some food at the end of the day. "shrugs"
I appreciate your feelings on that, but it is, at least in part a survival game isn't it? I doubt many of us if dropped into a zombie apocalypse would be able to run 2 miles without at least being winded. I'm guessing we would move cautiously and only run when necessary.So now I have to walk most of the way or stop very regularly. Sorry but that IS boring.
Which is why I avoid trees and boulders until I'm better equipped. Small stones and those scraggly one hit trees provide more than enough resources in the short term for me.Blame TFP. Since the strike that destroys the tree or the stage of the boulder yields far more resource than all the other strikes, it is simply not efficient to mine only part of a tree/boulder.
Unless I'm close to my destination, I won't travel encumbered for the reasons you stated. I wholeheartedly agree that some aspects aren't fun for everyone. I guess my approach is I accept the un fun as a challenge and see if I can find a solution that makes it fun. Once I've overcome the challenge it seems rewarding.I totally get what you're saying, I'm not even disagreeing with you. I will say that in my experience when I decide to walk to the trader I still end up totally encumbered from searching cars, garbage, trash, ans POIs if stumble upon it. Then I have to decided, make a drop chest and have to make the next part of the walk 2 more times, or just keep going, or get rid of stuff I may need (I don't take stuff I don't need on day 1). Then I still have to hope there is a place to clear out and stay the night, or just hide in the dark with no protection after I visit the trader. Either way I still have to worry about the food and stamina because I either have to make the walk back and forth again, or I lose a ton of stamina walking encumbered.
For the record, I'll usually do none of those options. Just giving examples. Generally I just walk until I'm close enough to the trader and look for a place to stay. Last night I had to eat raw eggs because I was out of food (I know they balanced for today's build) by noon. The second egg got me sick... I ate 13 more immediately to fill up my bar lol.
Plenty of options, some just aren't fun for everyone is my point. Good RNG with food helps tremendously day 1.
I'm in totally agree with you, however, if I have an opportunity for input to be heard and considered... I'll take it lolUnless I'm close to my destination, I won't travel encumbered for the reasons you stated. I wholeheartedly agree that some aspects aren't fun for everyone. I guess my approach is I accept the un fun as a challenge and see if I can find a solution that makes it fun. Once I've overcome the challenge it seems rewarding.
Now this I agree with, and that was my experience with 228 but it doesn't sound like that is 231. With cardio, not being overburdened and not wearing armor you could sprint most of the time still anyway. Harvesting with a stone axe sucks yes, but it should suck. I might do 1 tree and a boulder or 2 before I have iron but I try to make that ♥♥♥♥ last until then and go for the low yield stuff like you do. A lot of people neglect the trash (I know my friends in MP do) but there tends to be useful stuff in there.Scenario 1... I must get to the trader.
Run full speed until my stamina is gone, wait, and repeat (while overburdened) - Complain that stamina usage is too high, they don't have enough food, and it's boring.
Scenario 2... I need to gather rocks and wood.
Chop boulders and 1200 hp trees with a stone ax until stamina is gone, wait and repeat - Complain that stamina usage is too high, they don't have enough food and it's boring.
I find it interesting the lack of critical thinking and problem solving some people display. If action X produces undesirable effects...stop doing the same thing over and over. Try a different approach.
Try walking towards the trader. Search some trash bags for useful items (empty jars), search nests for eggs, pick up single rocks, punch the bush that gives wood, avoid zombies.
It's not a race to get to the trader, enjoy the journey, have some patience. Using the above approach I reached my trader (2.5k away) by 1400 with 71 stamina left, bought some food, cleared a POI for the night and settled in with full stamina and 8 bacon and eggs cooking.
Seems simple to me, but I guess in this world of instant gratification and participation trophies no one wants to to put in the effort and actually earn their rewards.
+1Unless I'm close to my destination, I won't travel encumbered for the reasons you stated. I wholeheartedly agree that some aspects aren't fun for everyone. I guess my approach is I accept the un fun as a challenge and see if I can find a solution that makes it fun. Once I've overcome the challenge it seems rewarding.