JoeSloeMoe
Active member
I have a trivial question or two.
How important are the Resource Categories?
What is the definition of 'Gameplay Mods' from the Add Resource page, is that just an 'other' category?
e.g. A mod called Grim Tales that is a small collection of stories.
A mod that removes Trader's trading and questing. Is that a Trader mod or a gameplay mod - does it matter?
I'm a little surprised that mods aren't able to belong to more than one category - seems kinda old-school but it is what it is.
cheers
How important are the Resource Categories?
What is the definition of 'Gameplay Mods' from the Add Resource page, is that just an 'other' category?
e.g. A mod called Grim Tales that is a small collection of stories.
A mod that removes Trader's trading and questing. Is that a Trader mod or a gameplay mod - does it matter?
I'm a little surprised that mods aren't able to belong to more than one category - seems kinda old-school but it is what it is.
cheers