PC New cost of the attributes (spoiler!!!)

Well, "no level gating at all" was an interesting experiment.The intentions were good, the results were not. LOL
Probably just didn't implement it properly. Try again until you get it right.

 
Wait a minute....are people simply not wanting to play the game with any weaknesses?
Yes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.

Read my lips.

No new taxe... Er sorry, GRINDING IS BORING.

I want to play, not spend the first 3 hrs of the game day performing the same quests over and over again, just to get points that really do no good or affect my gameplay, just so I can loot a house or two just so I have a place to hole up for the night touching myself not moving, staring at a perk screen I can't use because I'm gated from doing anything else.

 
Yes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.
Read my lips.

No new taxe... Er sorry, GRINDING IS BORING.

I want to play, not spend the first 3 hrs of the game day performing the same quests over and over again, just to get points that really do no good or affect my gameplay, just so I can loot a house or two just so I have a place to hole up for the night touching myself not moving, staring at a perk screen I can't use because I'm gated from doing anything else.
It seems like you are the only masochist here who finds it fun Roland :p

It's just grindy to most of us.

 
Yes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.
Read my lips.

No new taxe... Er sorry, GRINDING IS BORING.

I want to play, not spend the first 3 hrs of the game day performing the same quests over and over again, just to get points that really do no good or affect my gameplay, just so I can loot a house or two just so I have a place to hole up for the night touching myself not moving, staring at a perk screen I can't use because I'm gated from doing anything else.
This.

 
I do appreciate a progression that has more milestones than capable —> very capable —> Superman.

If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that. :)

 
I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that. :)
That's why we love you Roland.

 
To all the people in this thread who are opposed at the way things are now/for now in a17:

The game has just suffered a huge face washing and rebirth in this alpha. We all agree that gating stuff prevents indeed the ability to do said stuff. This game's perks might feel, for some, more like a restraint than a choice of which perk to specialize in ,because everything is important to the game core mechanics.

After playing it (b240) a while I must say that I like it.It is a good restraint in combat and in combat only for now. And mining/building is good also, maybe not as good ( we cannot live without mining perks/intelligence/crafting in a meaningful way ).And I firmly defend the way the alpha is now because we shall not pretend to balance more a mechanic in an alpha that is missing stuff (npc operated pois, npcs with IRON tools, Steel tools, crazy jacke's sons with moded axes..., npcs with lotz of workstations,npcs helping with the mining/building/repairing..... etc) My point being, let them do their thing which is going great and stop trying to ask for a balance that, while not perfect, is enough for now until they can really do the DEEP and FINAL balance. For a17 stuff is swallowable and leaves a sweet taste (don't quote me on that lol).

 
I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that. :)
Roland = bottom

 
It means MP can specialize better than ever before, and a dedicated intelligence and a dedicated strength (gatherer) person will be invaluable for any MP team. Its effect on MP will be fantastic, and let people play specialized roles better than ever before, while still making low level dipping into other stuff easy and relatively painless.
It's effect on SP will be pretty severe. You won't be FORCED into a jack-of-all trades style, but you'll be giving up some SERIOUS QoL perks (like better loot, running/jumping, better vehicles/tools, carrying capacity, efficient self-healing, efficient gathering, and more) if you want to specialize. The ALMOST-required jack-of-all-trades means the top levels of ANY perk will be out of reach until the absolute extreme levels.

It's a concerning trend towards ignoring, or at least discounting SP concerns in favor of MP...similar to how Gazz's go-to answer for complaints about block damage and hordes tearing thru bases was to comment on how he watched youtube TEAMS of players successfully defending on top difficulty levels...which really had no bearing on the SP complaints that were being made.
Word, I'm curious why they have not put in an old diablo 2-style difficulty where they get stronger or weaker based on the number of players in the game.

I normally play solo and sometimes 2-player co-op. if they removed the level cap, then it shouldn't matter about points, though

 
I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
I love that kind of progression, in games, books and movies.

But like explained in other threads, that doesnt apply to QoL things, like carrying stuff, beeing able to craft things, beeing stamina starved all the time, needing to eat each 5 min....

To combat? Sure.

 
I love that kind of progression, in games, books and movies.But like explained in other threads, that doesnt apply to QoL things, like carrying stuff, beeing able to craft things, beeing stamina starved all the time, needing to eat each 5 min....

To combat? Sure.
TBH I think the game as it is now strikes a pretty decent balance at limiting QoL stuff without being too much of a burden. There is a fine balance in those things, limit too much and it's a chore, give too much, and one's a Supermen, but the biggest problem is that the border is different for everyone.

I do admit I have been away from the game for a while, but coming back just a few days ago I cannot say I find the balance way off. Sure I have to choose what I carry back to my base from looting trips, I have to scrape most stuff and maybe suffer a bit of a penalty in the gains, I have to be careful with stamina management in fights and can't just do everything I want. But on the other hand, even on day 8 (~ level 14, SP), I can craft forged iron to repair my looted tools, have enough guns and ammo for sporadic use, can do decent length activities with relatively short pauses, and with bacon and eggs I really don't find the eating frequency needing any improvement. And I see a way forward to progressing past the things I find most limiting. Sure I wont be superman by end of week 2 by focusing on a single tree, but I will eliminate most I find as a bottleneck.

Bottom line is, while I do see how SP is gimped and would love to see ways to progress a bit faster (not getting xp from spike kills would be my first objection) and I'd love to see implemented some of the suggestions that would help the crafter/builder progress easier in SP, I can say that overall I am enjoying the changes.

 
I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that. :)
Why are the fun pimps an all or nothing kind of group. 20 skills points starter quest is crazy lol. Just 1 point extra every 2 or 3 lvls would be good. Or add skill point books, ya know to encourage exploration. Or skill points to certain quest rewards, ya know to make quests useful.

 
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