Guppycur
Well-known member
Probably just didn't implement it properly. Try again until you get it right.Well, "no level gating at all" was an interesting experiment.The intentions were good, the results were not. LOL
Probably just didn't implement it properly. Try again until you get it right.Well, "no level gating at all" was an interesting experiment.The intentions were good, the results were not. LOL
Yes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.Wait a minute....are people simply not wanting to play the game with any weaknesses?
Try no levels at all?Well, "no level gating at all" was an interesting experiment.The intentions were good, the results were not. LOL
It seems like you are the only masochist here who finds it fun RolandYes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.
Read my lips.
No new taxe... Er sorry, GRINDING IS BORING.
I want to play, not spend the first 3 hrs of the game day performing the same quests over and over again, just to get points that really do no good or affect my gameplay, just so I can loot a house or two just so I have a place to hole up for the night touching myself not moving, staring at a perk screen I can't use because I'm gated from doing anything else.
This.Yes. That is the ONLY possible explanation... It couldn't be the thousand other reasons people have been posting, it HAS to be the one that's passive aggressively insulting and supports your argument.
Read my lips.
No new taxe... Er sorry, GRINDING IS BORING.
I want to play, not spend the first 3 hrs of the game day performing the same quests over and over again, just to get points that really do no good or affect my gameplay, just so I can loot a house or two just so I have a place to hole up for the night touching myself not moving, staring at a perk screen I can't use because I'm gated from doing anything else.
That's why we love you Roland.I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that.![]()
Roland = bottomI do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that.![]()
Word, I'm curious why they have not put in an old diablo 2-style difficulty where they get stronger or weaker based on the number of players in the game.It means MP can specialize better than ever before, and a dedicated intelligence and a dedicated strength (gatherer) person will be invaluable for any MP team. Its effect on MP will be fantastic, and let people play specialized roles better than ever before, while still making low level dipping into other stuff easy and relatively painless.
It's effect on SP will be pretty severe. You won't be FORCED into a jack-of-all trades style, but you'll be giving up some SERIOUS QoL perks (like better loot, running/jumping, better vehicles/tools, carrying capacity, efficient self-healing, efficient gathering, and more) if you want to specialize. The ALMOST-required jack-of-all-trades means the top levels of ANY perk will be out of reach until the absolute extreme levels.
It's a concerning trend towards ignoring, or at least discounting SP concerns in favor of MP...similar to how Gazz's go-to answer for complaints about block damage and hordes tearing thru bases was to comment on how he watched youtube TEAMS of players successfully defending on top difficulty levels...which really had no bearing on the SP complaints that were being made.
I love that kind of progression, in games, books and movies.I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
TBH I think the game as it is now strikes a pretty decent balance at limiting QoL stuff without being too much of a burden. There is a fine balance in those things, limit too much and it's a chore, give too much, and one's a Supermen, but the biggest problem is that the border is different for everyone.I love that kind of progression, in games, books and movies.But like explained in other threads, that doesnt apply to QoL things, like carrying stuff, beeing able to craft things, beeing stamina starved all the time, needing to eat each 5 min....
To combat? Sure.
Why are the fun pimps an all or nothing kind of group. 20 skills points starter quest is crazy lol. Just 1 point extra every 2 or 3 lvls would be good. Or add skill point books, ya know to encourage exploration. Or skill points to certain quest rewards, ya know to make quests useful.I do appreciate a progression that has more milestones than capable —> very capable —> Superman.
If I’m the only one then I’m fine with making the starter quest give 20 points so you guys can start out at nonboring nongrindy capable level and I’ll mod it back to 4 points so I can experience the whole progression since it isn’t boring for me. I’m a giver like that.![]()