With the level gated system, perks had an arbitrary obstacle. The upside is you got to put perks in many places, but the downside is... because of the gating, it takes a while to get enough points in to feel the full effects of the perk.
Some of us would focus on the lower budget of having more perks at the cost of lower/slower impact vs the newer system where you can specialize and get the full benefits of how you choose to play your character much sooner.
Obviously I'm partial to the newer system, but I do agree to a limited degree it's a little too pricey for solo players. Either keep current perk costs and give bonus points every 10 levels (or so) or just reduce costs by a 'bit', would be my suggestion.
Some of us would focus on the lower budget of having more perks at the cost of lower/slower impact vs the newer system where you can specialize and get the full benefits of how you choose to play your character much sooner.
Obviously I'm partial to the newer system, but I do agree to a limited degree it's a little too pricey for solo players. Either keep current perk costs and give bonus points every 10 levels (or so) or just reduce costs by a 'bit', would be my suggestion.