This could also just be about the dev phase. Get the systems in, tune them to work great, then consider adding "skins" for later. The point about is being easy to mod makes it just as easy for TFP to add. But yeh, from the little I've read from the devs, I wouldn't be surprised if they actually won't add any fluff.TFP seems also very keen on having a fluff-free game, in other words they don't want to have lots of identical stuff in the game.
I think those are pretty interchangeable. "It" might not have been implemented as an intentional placeholder, but it was implemented in an exploratory phase of the dev. Trying to figure out what is possible in an actual game. Nothing should be permanent if it hinders moving towards whatever vision. And even the vision itself will have to shift when it comes face to face with reality of the minimum specs...And as for the placeholder issue, that seems to me to simply be a term for something that has been changed.
The problem is when you change mechanics in an EA game there will always be players who preferred the old mechanics because it worked for them.
And as for the placeholder issue, that seems to me to simply be a term for something that has been changed. At the end of the development you have a placeholder that has been replaced by a placeholder that is replaced by something that might be a placeholder again. You don't know what is a placeholder and what is not until the game is finished.
I remember Roland calling it a placeholder. But that doesn't really matter. LBD was nice as long as we had it and except in mods we will never see it in the game again.Some people on the forum said that LBD was a placeholder. I have my doubts about that, I think that was an experiment.
Any game that is hearing gold is going to be focused on fine tuning everything and not adding a bunch of new features. That is true for every game. You just don't see it in games that aren't early access because you only see the finished product. There have been tons of new content over the course of the game. Now that gold is getting close, new alphas are going to be focused on getting everything in good shape for gold. Nothing wrong with that. New alphas are *not* the same thing as DLC where you expect new stuff.Why do you think this game's development has been based around tweaking game mechanics vs just adding content and new goals?
Lack of resources? No desire to create an more expansive game?
What you are describing is Min-Maxing and you can do that with pretty much any progression system. But you didn't have to do it.LBD in this game was horribly done. Crafting a ton of stone axes while running around the campfire the whole night was the meta. Or sitting in the forge menu watching arrowheads beeing made.
At times my co-op friend had a blast following my path.. a straight line of wooden clubs, me dropping them from toolbar while crafting into an intentionally full inventory. My last proper use for the "drop"-keybind...Crafting a ton of stone axes while running around the campfire the whole night was the meta.
I remember Roland calling it a placeholder. But that doesn't really matter. LBD was nice as long as we had it and except in mods we will never see it in the game again.
Of course, the whole "craft a million axes" thing was gone in 16.4 (possibly earlier, but I started with 16.4). I really don't know why everyone brings it up when talking about LBD.LBD in this game was horribly done. Crafting a ton of stone axes while running around the campfire the whole night was the meta. Or sitting in the forge menu watching arrowheads beeing made.
For the future updates i really hope they focus on getting the content that is missing done and don´t fiddle around with unecessary things that are fine as they are right now, like the UI. Leave the UI alone and do the content please.
LBD in this game was horribly done. Crafting a ton of stone axes while running around the campfire the whole night was the meta. Or sitting in the forge menu watching arrowheads beeing made.
For the future updates i really hope they focus on getting the content that is missing done and don´t fiddle around with unecessary things that are fine as they are right now, like the UI. Leave the UI alone and do the content please.
@Roland Why though? It´s good as it is. It´s minimalistic, it´s well organized and we have everything we need with one look. This is something that will only confuse and maybe even outrage their playerbase. Let´s be real, there won´t be a ton of sales anymore after going gold.
I mean the size of the dangermeter or even it´s pure existence was enough to make some people mad. I still don´t know why this is needed though. Game went nearly 10 years without it and i never saw anyone complaining that they didn´t know what to expect in a POI.
LBD in this game was horribly done. Crafting a ton of stone axes while running around the campfire the whole night was the meta. Or sitting in the forge menu watching arrowheads beeing made.
For the future updates i really hope they focus on getting the content that is missing done and don´t fiddle around with unecessary things that are fine as they are right now, like the UI. Leave the UI alone and do the content please.
Why do you think this game's development has been based around tweaking game mechanics vs just adding content and new goals?
Lack of resources? No desire to create an more expansive game?
I think you're blowing this a little out of proportion. There's a huge difference between UI overhaul (the look and feel) and UX overhaul (how it functions). There's been no details given as to the extent of the changes they're making. While it's entirely possible they're using UI as a general term, it could very well be that the changes they are making are purely visual.Why though? It´s good as it is. It´s minimalistic, it´s well organized and we have everything we need with one look. This is something that will only confuse and maybe even outrage their playerbase. Let´s be real, there won´t be a ton of sales anymore after going gold.