• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Need help with v1.0 custom sleeper volume/group

FranticDan

Well-known member
In A19 A20 and A21, I had no problem setting up custom sleepers.

But in v1.0 it has changed and I can't figure out what I'm missing. No matter what I do, I always get some sort of vanilla default sleeper spawn group. Can someone tell me how to get my spawns to work correctly?

Gamestages xml

<group name="S_-Group_Residence_Zombie" emptyChance="0" decoyChance="0" decoy1hpChance="0">
        <spawner name="SleeperResidenceList" count="9"/>
    </group>

<spawner name="SleeperResidenceList">
        <gamestage stage="1">
            <spawn group="ResidenceZombies" num="1" maxAlive="1" duration="1"/>
        </gamestage>
    </spawner>



entitygroups xml

<entitygroup name="ResidenceZombies">
        zombieMoe
        zombieBiker
        zombieLumberjack
        zombieFemaleFat
        zombieFatHawaiian
        zombieSkateboarder
        zombieUtilityWorker
    </entitygroup>

 
gamestages - 

<group name="Group_Residence_Zombie" spawner="SleeperResidenceList"/>

try that in the gamestages

 
Last edited by a moderator:
Gamestages of vanilla - 

<group name="2GroupBikerBar" spawner="ZombieBikerBarHorde"/>

<!-- *** ZOMBIE_BIKER_BAR_HORDE -->
    <spawner name="ZombieBikerBarHorde">
        <gamestage stage="1">
            <spawn group="ZombieBikerBarGroupGS1" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="50">
            <spawn group="ZombieBikerBarGroupGS50" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="100">
            <spawn group="ZombieBikerBarGroupGS100" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="200">
            <spawn group="ZombieBikerBarGroupGS200" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="400">
            <spawn group="ZombieBikerBarGroupGS400" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="800">
            <spawn group="ZombieBikerBarGroupGS800" num="1" maxAlive="1" duration="1"/>
        </gamestage>
    </spawner>

<!-- *** POI_BIKER_BAR_ZOMBIE_GROUPS -->
    <entitygroup name="ZombieBikerBarGroup">
        zombieBiker, 3
        zombiePartyGirl, 4
        zombieUtilityWorker, .4
        zombieJanitor, .6
        zombieSkateboarder
        zombieBoe
        zombieMoe
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS1">
        zombieBiker
        zombieBikerFeral, 0
        zombieBikerRadiated, 0
        zombiePartyGirl
        zombiePartyGirlFeral, 0
        zombieUtilityWorker
        zombieUtilityWorkerFeral, 0
        zombieJanitor
        zombieJanitorFeral, 0
        zombieSkateboarder
        zombieSkateboarderFeral, 0
        zombieSkateboarderRadiated, 0
        zombieBoe
        zombieBoeFeral, 0
        zombieBoeRadiated, 0
        zombieMoe
        zombieMoeFeral, 0
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS50">
        zombieBiker, .85
        zombieBikerFeral, .1
        zombieBikerRadiated, 0
        zombiePartyGirl, .85
        zombiePartyGirlFeral, .1
        zombieUtilityWorker, .37
        zombieUtilityWorkerFeral, .04
        zombieJanitor, .48
        zombieJanitorFeral, .06
        zombieSkateboarder, .85
        zombieSkateboarderFeral, .1
        zombieSkateboarderRadiated, 0
        zombieBoe, .85
        zombieBoeFeral, .1
        zombieBoeRadiated, 0
        zombieMoe, .85
        zombieMoeFeral, .1
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS100">
        zombieBiker, .7
        zombieBikerFeral, .2
        zombieBikerRadiated, 0
        zombiePartyGirl, .7
        zombiePartyGirlFeral, .2
        zombieUtilityWorker, .3
        zombieUtilityWorkerFeral, .08
        zombieJanitor, .4
        zombieJanitorFeral, .12
        zombieSkateboarder, .7
        zombieSkateboarderFeral, .2
        zombieSkateboarderRadiated, 0
        zombieBoe, .7
        zombieBoeFeral, .2
        zombieBoeRadiated, 0
        zombieMoe, .7
        zombieMoeFeral, .2
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS200">
        zombieBiker, .55
        zombieBikerFeral, .3
        zombieBikerRadiated, .15
        zombiePartyGirl, .55
        zombiePartyGirlFeral, .3
        zombieUtilityWorker, .25
        zombieUtilityWorkerFeral, .13
        zombieJanitor, .2
        zombieJanitorFeral, .17
        zombieSkateboarder, .55
        zombieSkateboarderFeral, .3
        zombieSkateboarderRadiated, .15
        zombieBoe, .55
        zombieBoeFeral, .3
        zombieBoeRadiated, .15
        zombieMoe, .55
        zombieMoeFeral, .3
        zombieMoeRadiated, .15
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS400">
        zombieBiker, .4
        zombieBikerFeral, .4
        zombieBikerRadiated, .3
        zombiePartyGirl, .4
        zombiePartyGirlFeral, .4
        zombieUtilityWorker, .17
        zombieUtilityWorkerFeral, .17
        zombieJanitor, .23
        zombieJanitorFeral, .23
        zombieSkateboarder, .4
        zombieSkateboarderFeral, .4
        zombieSkateboarderRadiated, .3
        zombieBoe, .4
        zombieBoeFeral, .4
        zombieBoeRadiated, .3
        zombieMoe, .4
        zombieMoeFeral, .4
        zombieMoeRadiated, .3
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS800">
        zombieBiker, .25
        zombieBikerFeral, .5
        zombieBikerRadiated, .45
        zombiePartyGirl, .25
        zombiePartyGirlFeral, .5
        zombieUtilityWorker, .2
        zombieUtilityWorkerFeral, .2
        zombieJanitor, .25
        zombieJanitorFeral, .3
        zombieSkateboarder, .25
        zombieSkateboarderFeral, .5
        zombieSkateboarderRadiated, .45
        zombieBoe, .25
        zombieBoeFeral, .5
        zombieBoeRadiated, .45
        zombieMoe, .25
        zombieMoeFeral, .5
        zombieMoeRadiated, .45
    </entitygroup>

this is a vanilla one of the biker group just change what you need to your naming and zs called. 

Well, that did something. Now there's nothing spawning
whats your volume look like

how many min and max and total placed

 
whats your volume look like

how many min and max and total placed
Yeah I've cross referenced the vanilla code. Some of my sleeper blocks are custom and those still work just fine.

Before they stopped spawning, I noticed the sleeper bug from A21 was still happening where not all counts were spawning in the volume.
I'm going through multiple volumes with this group type and none are spawning throughout the POI

image.png

amestages

image.png
image.png


entitygroups

image.png

 
Back
Top