Just some a16 Experimental Updates....
The script does not create the following items in the config file.
Code:
<property name="BedrollDeadZoneSize" value="15"/>
<property name="BloodMoonEnemyCount" value="8" />
<property name="HideCommandExecutionLog" value="0"/>
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/>
<property name="ServerAdminSlots" value="0"/>
<property name="ServerAdminSlotsPermission" value="0"/>
<property name="ServerDisabledNetworkProtocols" value="UNET"/>
<property name="ServerReservedSlots" value="0"/>
<property name="ServerReservedSlotsPermission" value="100"/>
The following line is removed.
Code:
<property name="EnemySenseMemory" value="60"/>
Also, just a general note on changes...
Default server port has been 26900 for ages, but script still uses 25000.
LandClaim Size default is now 41. I think the script uses either 30 or 7. I can never remember.
Almost forgot,
EnemySenseMemory will prevent your server from starting.
OOh, found another one.
EnemySpawnMode is not 0-5 or whatever it was. It's True or False. Again, incorrect input will prevent it from starting.