Just some a16 Experimental Updates....
The script does not create the following items in the config file.
	
	
	
		Code:
	
	
		  <property name="BedrollDeadZoneSize"  value="15"/>     
 <property name="BloodMoonEnemyCount"  value="8" />     
 <property name="HideCommandExecutionLog"    value="0"/>   
 <property name="MaxUncoveredMapChunksPerPlayer"  value="131072"/>     
 <property name="ServerAdminSlots"   value="0"/>    
 <property name="ServerAdminSlotsPermission" value="0"/>      
 <property name="ServerDisabledNetworkProtocols" value="UNET"/>      
 <property name="ServerReservedSlots"  value="0"/>     
 <property name="ServerReservedSlotsPermission" value="100"/>
	 
 The following line is removed.
	
	
	
		Code:
	
	
		  <property name="EnemySenseMemory" value="60"/>
	 
 Also, just a general note on changes...
Default server port has been 26900 for ages, but script still uses 25000.
LandClaim Size default is now 41. I think the script uses either 30 or 7. I can never remember.
Almost forgot, 
EnemySenseMemory will prevent your server from starting.
OOh, found another one. 
EnemySpawnMode is not 0-5 or whatever it was. It's True or False. Again, incorrect input will prevent it from starting.