Fanatical_Meat
Survivor
Gotta agree. While not game breaking I find it strange to put off looting a gun create or hardware store until a few days pass.
I did like the old system better overall.
I did like the old system better overall.
I can’t promise there is no more of that but I can say that there has definitely been a loot overhaul in A20 and it feels much better. There are more specific container types for specific categories of POIs so the feeling that any location pretty much has the same loot as any other location is greatly diminished. They’ve begun the variable game staging for biomes that affect loot and enemies and the primitive stage loot tables have a greater variety of items meaning you don’t find stone and wood tools everywhere. I’m not going to guarantee that you won’t find them somewhere though.As I understand it, the pimps are working towards having better loot in more dangerous areas? That makes more sense to me than tying it to game stage.
In A20 are we still going to find stone and wood weapons and tools in locked gun safes? That for me was absurd. Total waste of lockpicks.
Sorry the truth hurts, but that is the case. TFP have a vision on where they want looting to go. Unfortunately, it is not in the direction that the OP or you want. So you can either complain about it in the forums or do something about it like I am doing.Geez i hate this : "just do it". honestly if everything can be added by using mods TFP can just change status of 7dtd into gold. Bandits? are in mods. Water? can be change in mods . EVERYTHING CAN BE ADD in mods. Geez and honestly i think maybe only 10% of 7dtd community know how to make mods and maybe only 0,001% of PC player can do mods,
Or as what they are. Wooden crates that can easily be pried open and re-nailed shut..appearing factory sealed when they in fact are not.If you need a rationalization, think of them as used boxes locked with duct tape.
I was talking about everything - this person was camplain about loot- so they wrote about this here. I saw a lot of things people want but always you can find a someone who will write "mods". And this argument make me annoyied. Okay let's say i suggest yoga zombie girl- i 99% nobody will write anything about it or some will wrote " this and this mod add more zombies". Okay and i check this and it's looks like something from CS ZOMBIE NEXUS or another strange asian game- but good looking zombies similar to vanilia hd? nope. And moders can't add this because this just expensive.Sorry the truth hurts, but that is the case. TFP have a vision on where they want looting to go. Unfortunately, it is not in the direction that the OP or you want. So you can either complain about it in the forums or do something about it like I am doing.
Learning to mod this game is not difficult, especially with a modding community that is more than willing to help you out. You don't have to overhaul the entire game like KhaineGB did with Darkness Falls to get changes that you want.
I have a different vision on where I think this game should go than TFP or even you (and OP). So what did I do? I started to learn about the xml files and coding in XPath. I downloaded Notepad++ that was recommended by this community. I started making modlets and trying them out on a test game. And I posted questions to the modding community here who have been more than happy to help me learn. Before I started this, I never made a mod in my entire life and I been learning as I go along. But that was an easy choice for me, as I figured I could either A) Learn to mod the files (making those tweaks that I want to see) and play this version of the game that is closer to my vision and desires, or B) complain that the game is not doing what I want and.....complain some more.
Well rly rpg is "paper rpg" and some editions could be broken- like fireball in D&D.The shipping crates, yes. Some TFP dev made them probably without much thought whether they would really make sense when random lot is put into them. There is no reality in which these crates where shipped out to almost all of the houses and stood there unopened. Whatever you try to rationalize, they don't make much sense.
So no, these boxes are not sealed containers fresh from shotgun messiah. If you need a rationalization, think of them as used boxes locked with duct tape.
"little bit" is an understatement from my point of view.
Your logic would be better if you had actually listed real RPGs.
find basketball bat to survive
Omg XD geez i was tiredXD but honestly i remember a strange game - it was console game ( bootleg of bootleg of bootleg of 16 bit console) - when players could fights and throwing balls XDNot making fun of you but it sure would change basketball as a sport if they introduced bats to the game...
What I've been doing, especially with new saves, is clearing out many POI's, and then looting the loot rooms later. That way the path is cleared and I get better loot.Gotta agree. While not game breaking I find it strange to put off looting a gun create or hardware store until a few days pass.
I did like the old system better overall.
Yep! I remember when Ultima Online came out, and I still miss the loot system that it had at that time - you could find anything at any time and it made it exciting not knowing if that low level mob was going to be carrying something really good.Well in some RPG you can sometimes rly good items early and you can do crazy things in this games- in dark souls , pokemons or even bordlelands- Like in bordelands you can kill a WARRIOR using specific type of shotgun rly fast - so you can drop this shotgun on 20 lvl and it will this boss faster that 30 lvl boss in fallout new vegas first bolt action rifle can be op in specifc build. In dead island and dying light you can find guns rly fast. So i think things should be connected with POI - Military guns in military base, shotguns smg, pistol- police station or gun shops , doublebarell shotgun and hunting rifle - hunting cabins ,shops some houses. junk guns - devasted survivors camps