PC My thoughts on the loot progression system still haven't changed...

As I understand it, the pimps are working towards having better loot in more dangerous areas? That makes more sense to me than tying it to game stage.

In A20 are we still going to find stone and wood weapons and tools in locked gun safes?  That for me was absurd. Total waste of lockpicks.
I can’t promise there is no more of that but I can say that there has definitely been a loot overhaul in A20 and it feels much better. There are more specific container types for specific categories of POIs so the feeling that any location pretty much has the same loot as any other location is greatly diminished. They’ve begun the variable game staging for biomes that affect loot and enemies and the primitive stage loot tables have a greater variety of items meaning you don’t find stone and wood tools everywhere. I’m not going to guarantee that you won’t find them somewhere though. :)

 
Geez i hate this : "just do it". honestly if everything can be added by using mods TFP can just change status of 7dtd into gold. Bandits? are in mods. Water? can be change in mods . EVERYTHING CAN BE ADD in mods. Geez and honestly i think maybe only 10% of 7dtd community know how to make mods and maybe only 0,001%  of PC player can do mods, 
Sorry the truth hurts, but that is the case.  TFP have a vision on where they want looting to go.  Unfortunately, it is not in the direction that the OP or you want.  So you can either complain about it in the forums or do something about it like I am doing.

Learning to mod this game is not difficult, especially with a modding community that is more than willing to help you out.  You don't have to overhaul the entire game like KhaineGB did with Darkness Falls to get changes that you want.

I have a different vision on where I think this game should go than TFP or even you (and OP).  So what did I do?  I started to learn about the xml files and coding in XPath.  I downloaded Notepad++ that was recommended by this community.  I started making modlets and trying them out on a test game.  And I posted questions to the modding community here who have been more than happy to help me learn.  Before I started this, I never made a mod in my entire life and I been learning as I go along.  But that was an easy choice for me, as I figured I could either A) Learn to mod the files (making those tweaks that I want to see) and play this version of the game that is closer to my vision and desires, or B) complain that the game is not doing what I want and.....complain some more.

 
Sorry the truth hurts, but that is the case.  TFP have a vision on where they want looting to go.  Unfortunately, it is not in the direction that the OP or you want.  So you can either complain about it in the forums or do something about it like I am doing.

Learning to mod this game is not difficult, especially with a modding community that is more than willing to help you out.  You don't have to overhaul the entire game like KhaineGB did with Darkness Falls to get changes that you want.

I have a different vision on where I think this game should go than TFP or even you (and OP).  So what did I do?  I started to learn about the xml files and coding in XPath.  I downloaded Notepad++ that was recommended by this community.  I started making modlets and trying them out on a test game.  And I posted questions to the modding community here who have been more than happy to help me learn.  Before I started this, I never made a mod in my entire life and I been learning as I go along.  But that was an easy choice for me, as I figured I could either A) Learn to mod the files (making those tweaks that I want to see) and play this version of the game that is closer to my vision and desires, or B) complain that the game is not doing what I want and.....complain some more.
I was talking about everything - this person was camplain about loot- so they wrote about this here. I saw a lot of things people want but always you can find a someone who will write "mods". And this argument make me annoyied. Okay let's say i suggest yoga zombie girl- i 99% nobody will write anything about it or some will wrote " this and this mod add more zombies". Okay and i check this and it's looks like something from CS ZOMBIE NEXUS or another strange asian game- but good looking zombies similar to vanilia hd? nope. And moders can't add this because this just expensive. 

Another sitation- i was looking new zombie variants to l4d2- for  long long time you only could find - minecraft zombie, cod nazi zombie ,urukhai, skeletons. Ofc modders added "realistic" variants- but year ago and this game is from 2009. 

So i don't think modders can add good looking water ( i know TFP are working on this but this is example) , more advanced dmg system ( dunno like if you hit zombie you can see his guts). etc. 

So moders can't fix everything and probably they will never do this- i expect  my little pony as zombies or shrek that 50 variants of hd zombies ( well i know i lot of people doing UMA zombie but UMA will be cuted)

The shipping crates, yes. Some TFP dev made them probably without much thought whether they would really make sense when random lot is put into them. There is no reality in which these crates where shipped out to almost all of the houses and stood there unopened. Whatever you try to rationalize, they don't make much sense.

So no, these boxes are not sealed containers fresh from shotgun messiah. If you need a rationalization, think of them as used boxes locked with duct tape.

"little bit" is an understatement from my point of view.

Your logic would be better if you had actually listed real RPGs.
Well rly rpg is "paper rpg" and some editions could be broken- like fireball in D&D.

Btw- gothic 2 - you can get very overpower axe very easly.

Morrowind-  similiar thing.

Witcher 1 - well  have similiar problem to oblivion- enemy have this same level as player.

Ultima? I never play in this game but i heard some good weapons you can get quiet fast if you know what to do.

 Baldur gate- some weapons are good against some enemies but for most of them are weak.

7dtd is more similar to dying light that gothic right?

In dying light you can find a medical/military bridge and there you can find rly good things.  And this is logical- if you want to find a gun you want to find military base not small wooden cabin.

In fantasy games "better" weapons can use description like- dwarwar sword are better because it use magic run, hocogoblin bow shot faster because strangetree , 

But if you find dwarf cave you will probably get there dwarf sword . If you kill skeleton you will probably get rusted sword.

7dtd have "modern" setting not fantasy- so in tool shop there will be probably tools. In military base guns in hospital pills in bar food. So loot must  be logical.

I know gameplay can lose but it can be "fixed" - in military base tons of zombies so you need to find something first that allow to kill them so you need to go into shop center because you can find there sport shops. but before that you need to go school to find baseball bat to survive  in school etc 

 
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Not making fun of you but it sure would change basketball as a sport if they introduced bats to the game...
Omg XD geez i was tiredXD  but honestly i remember a strange game - it was console game ( bootleg of bootleg of bootleg of 16 bit console) - when players could fights and throwing balls XD 

I  fix this btw XD BUT THX

 
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Creating a sense of progression is very important. I don`t think that I completely support the current order of things.  

Overall damage of guns is progressively buffed by weapon quality between 1-6th LvL. In addition, mods rise automatically additional damage output. I`m completely not a fan of this solution when it comes to weapon progression. Instead, I would rather see more specific sets of armor that grant better protection throughout modifications/upgrades, not necessarily quality LvL, etc.

The weapon quality can be only determined by the number of possible mods and attachments. So for example LvL1 gun can`t be upgraded with any attachment. LvL2 gun could only be upgradeable with scope. LvL3 with other mods to players desire up to LvL 6 with 5 mods etc. But no further rise in damage output expressed in almost all mods like it is now!

The only mods that grant better damage properties are a heavy barrel and ammo type - that`s all. I`m simplifying. To me, it`s an easy and neat, incredibly clear system. Armour might be progressive in a sense of current weapon properties in my humble view.

Also, I would rather take 1 step back and look at the weapon damage - call it as setting a baseline. Devs have to ask themselves whether the game becomes realistic to the eradication of unarmed zeds and ballistics itself. I'm pretty damn sure that no matter what difficulty level the player plays on, 2 shots with 7.62 from AK to the chest is enough to end anything on the way. Tougher enemies should take like 4-5 shots to a chest etc. I would rather experience a baseline so the economics and firefights may look the same no matter what difficulty level is set in motion. Right now by changing the difficulty, the requirements for the number of bullets in your backpack go up, if I`m not mistaken. Setting one "damage baseline" would help with balancing the PvP, and make the game more predictable (in this case predictability is a blessing) for all no matter what, at least when it comes to firefights. 

Again, I would take a step back when it comes to ammo type, and instead of 3, leave for now only 2. In this case, less would mean more - this is what I feel would be good for 7DTD. For example, standard one could be found only in easier biomes. Better, more expensive ammo, that requires more resources could have only 50% more damage, but deal 200% more damage to armored enemies. Less would be more with such an approach and help with some sort of a baseline/balance again.

Again, more weapons, more attachments, refine some of them, this will keep the players busy with looting, chasing one another, this seems like a true value. Think about PvP aspects because there is where millions sleep and wait for the kiss.

Such changes are the right step at least towards PvP aspects. Armor protection might be progressive in the sense as it is now. Weapons 0-600 quality level expressed mostly in damage - nada, no, zero...

 
Gotta agree. While not game breaking I find it strange to put off looting a gun create or hardware store until a few days pass.

I did like the old system better overall.
What I've been doing, especially with new saves, is clearing out many POI's, and then looting the loot rooms later. That way the path is cleared and I get better loot.

 
Well in some RPG you can sometimes rly good items early and you can do crazy things in this games-  in dark souls , pokemons or even bordlelands-  Like in bordelands you can kill a WARRIOR using specific type of shotgun rly fast - so you can drop this shotgun on 20 lvl and it will this boss faster that 30 lvl boss in fallout new vegas first bolt action rifle can be op in specifc build. In dead island and dying light you can find guns rly fast. So i think things should be connected with POI - Military guns in military base, shotguns smg, pistol- police station or  gun shops , doublebarell shotgun and hunting rifle - hunting cabins ,shops some houses. junk guns - devasted survivors camps
Yep!  I remember when Ultima Online came out, and I still miss the loot system that it had at that time - you could find anything at any time and it made it exciting not knowing if that low level mob was going to be carrying something really good.

I agree with the OP, yes we can mod it, but by default it would be nice if there was a real chance, however small, of finding good loot.  As a loot fiend, that was the best thing I liked about the game - never knowing if that box or safe was going to have something that would be really cool or a game changer.

 
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