The current loot progression puts progression over common sense. I would prefer it if all items could be found at any point. But at the start, be mostly low quality and have lower stats, those stats being fire rate, damage, stamina usage, hit speed, etc. Along with bringing back quality levels 1-600 instead of 1-6. Or perhaps a blend of the current system and my suggested system would be even better. That being, still able to find higher tier but lower level items from the start, yet low tier items being more common. Reducing the quantity of loot crates, and increasing loot quality in loot crates could support being able to find all tiers of items.
Honestly, I still find it nonsensical to be finding blunderbusses and stone tools in sealed shipping crates and locked gun safes. It's also nonsensical that most quality leveled items just don't even exist in loot until 14 hours of game-play more or less. I can see some people just giving up on the game thinking it didn't have any guns or different items, after playing for 5 hours. If of course they didn't just buy guns and tools at the trader. Which brings me to my next point. Why even lock down higher tier items when we can just go to a trader and buy them. So many loot crates all filled with items worse then what we can just buy at the traders. I'd like it, if looting was as rewarding as trading, from the start.
A negative of the current system is that players may not even be able to collect the lower tier level 6 items after progressing far enough. Then we have those instances when for example, I have level 6 primitive items and I start finding the next tier, iron tools and weapons, but the iron items are useless because the primitive items have better stats.
Honestly I don't expect anything to change. After playing a lot of alpha 19 and previous alpha's, I still prefer it when I was finding all items with quality and stats increasing over time. I will always kind of resent the direction TFP took with the loot balance. And, I don't expect my opinion to change once pipe guns are added.
Honestly, I still find it nonsensical to be finding blunderbusses and stone tools in sealed shipping crates and locked gun safes. It's also nonsensical that most quality leveled items just don't even exist in loot until 14 hours of game-play more or less. I can see some people just giving up on the game thinking it didn't have any guns or different items, after playing for 5 hours. If of course they didn't just buy guns and tools at the trader. Which brings me to my next point. Why even lock down higher tier items when we can just go to a trader and buy them. So many loot crates all filled with items worse then what we can just buy at the traders. I'd like it, if looting was as rewarding as trading, from the start.
A negative of the current system is that players may not even be able to collect the lower tier level 6 items after progressing far enough. Then we have those instances when for example, I have level 6 primitive items and I start finding the next tier, iron tools and weapons, but the iron items are useless because the primitive items have better stats.
Honestly I don't expect anything to change. After playing a lot of alpha 19 and previous alpha's, I still prefer it when I was finding all items with quality and stats increasing over time. I will always kind of resent the direction TFP took with the loot balance. And, I don't expect my opinion to change once pipe guns are added.