I've played this game for years, but every playthrough seems to be the same with no matter who I'm playing with. We pick a nice little spot to live and stay there forever because its sustainable and theres no NEED to leave. The only time we go explore other cities is out of boredom. I'm sick of all the friends I invite to the game quitting over "Purple-itus" where they get a few level 6 purple items then feel like the game is over and QUIT around Day 20.
The solution? Constantly increase the loot level and zombie health throughout the game so you have to keep looting to find/craft better and better versions with increased damage stats of your weapons to keep up with the ever increasing power of the zombies. There MUST be a way to power scale weapons and zombies endgame. Capping out at level 6 is SO BORING for a game literally built on longevity.
In conjunction with that, make it to where the Trader can't tell you to quest at a location you've already quested at so it CANNOT reset. If anyone says, "But then small towns would get exhausted fast!".....that's GOOD! Go to the next town! Now more of the map is explored! Thats what the dev's wanted right? They added this entire convoluted magazine learning system to supposedly incentivize exploration and constant looting.
The combination of these 2 changes I'm proposing would have you literally explore the entire map or you die because you can't keep up with the zombie level otherwise. Isn't that the point of this game!?!? Why pour so much time and effort into programming this amazing Map Generator in the game but then have a contradictory system that allows players to just kickback and relax in a small pocket on the map? And if it seems daunting to have to travel so much because of these changes...just compensate for it. Make vehicles faster or add Fast Travel Teleporting between traders.
The game NEEDS this. It's mama bird pushing the player out of the nest and into a vast untapped world. It would revitalize the game in so many ways and give it WAY MORE replayability. A constant drive to keep going, an ongoing purpose needing to be fulfilled, an indefinite willingness to SURVIVE.
The solution? Constantly increase the loot level and zombie health throughout the game so you have to keep looting to find/craft better and better versions with increased damage stats of your weapons to keep up with the ever increasing power of the zombies. There MUST be a way to power scale weapons and zombies endgame. Capping out at level 6 is SO BORING for a game literally built on longevity.
In conjunction with that, make it to where the Trader can't tell you to quest at a location you've already quested at so it CANNOT reset. If anyone says, "But then small towns would get exhausted fast!".....that's GOOD! Go to the next town! Now more of the map is explored! Thats what the dev's wanted right? They added this entire convoluted magazine learning system to supposedly incentivize exploration and constant looting.
The combination of these 2 changes I'm proposing would have you literally explore the entire map or you die because you can't keep up with the zombie level otherwise. Isn't that the point of this game!?!? Why pour so much time and effort into programming this amazing Map Generator in the game but then have a contradictory system that allows players to just kickback and relax in a small pocket on the map? And if it seems daunting to have to travel so much because of these changes...just compensate for it. Make vehicles faster or add Fast Travel Teleporting between traders.
The game NEEDS this. It's mama bird pushing the player out of the nest and into a vast untapped world. It would revitalize the game in so many ways and give it WAY MORE replayability. A constant drive to keep going, an ongoing purpose needing to be fulfilled, an indefinite willingness to SURVIVE.